Tiny Game Hunter

 

Level

KXP

S/BGH [[MH]]


123 4 [[M]]

1

0

2-- - [[-]]

2

3.25

3-- - [[-]]

3

6.5

4-- - [[-]]

4

13

41- - [[-]]

5

26

41- - [[-]]

6

52

42- - [[-]]

7

104

42- - [[-]]

8

208

43- - [[-]]

9

416

43- - [[-]]

10

725

44- - [[-]]

11

1050

44- - [[-]]

12

1375

441 - [[-]]

13

1700

441 - [[-]]

14

2025

441 - [[-]]

15

2350

442 - [[-]]

16

2675

442 - [[-]]

17

3000

442 - [[-]]

18

3325

443 - [[-]]

19

3650

443 - [[-]]

20

3975

443 - [[-]]

21

4300

444 - [[-]]

22

4625

444 - [[-]]

23

4950

444 - [[-]]

24

5275

444 1 [[-]]

25

5600

444 1 [[-]]

26

5925

444 1 [[-]]

27

6250

444 1 [[-]]

28

6575

444 2 [[-]]

29

6900

444 2 [[-]]

30

7225

444 2 [[-]]

31

7550

444 2 [[-]]

32

7875

444 3 [[-]]

33

8200

444 3 [[-]]

34

8525

444 3 [[-]]

35

8850

444 3 [[-]]

36

9175

444 4 [[1]]

Requisites:

Str 23, Dex 18, Con 14, Wis 10

Alignment:

any

HD/level:

& 2m-1

Weapon Prof.:

& 4+level

To Hit Table:

War

Save Table:

War

Reference:

DM {Reduced Reduced Mortal Hunter}

Groups:

Warrior, Demigod (x1)

CF:

3

 

Gets Exceptional Str. Can buy Bar Str for 4 weapon proficiencies. Uses Normal Con bonus-1 for hit dice (this can't be overwritten).

Can weapon specialize using the Barbarian column.

Tiny Game Hunter class gets 1st, 2nd, 3rd, 4th, and 22nd level spells. The 1st level spells are the same as Small Game Hunter. The 2nd, 3rd, and 4th level spells are the same as Big Game Hunter. The 22nd level spells are Mortal Hunter 12th's (Concordant Spell Level=12).

Several powers reference F actions as a cost. F actions are 1S+1V or 1M+1P+1V.

Gets 1G action per reset. (Once per reset you can use 1G action, it acts as an infinitely quick F action.)

Gets a "Level:" ability per level from any Warrior class you know. May pick "paragraph-symboled / unpickable" ( ¶ ) abilities at a 15 level penalty (a Level 3: would become a Level 18:). May pick "lines of text" as if they were Level 36: abilities.