Tiny Leader of the Coast

Level

KXP

MTG Wiz/Pri


123 456 789

1

0

1-- --- ---

2

5

20- --- ---

3

10

21- --- ---

4

20

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5

40

421 --- ---

6

80

422 0-- ---

7

160

432 1-- ---

8

250

433 20- ---

9

500

433 21- ---

10

700

443 22- ---

11

900

444 330 ---

12

1100

444 441 ---

13

1300

555 442 0--

14

1500

555 442 1--

15

1700

555 552 10-

16

1900

555 553 21-

17

2100

555 553 320

18

2300

555 553 321

19

2500

555 553 331

20

2700

555 554 332

21

2900

555 554 442

22

3100

555 555 443

23

3300

555 555 553

24

3500

555 555 554

25

3700

555 555 555

26

3900

666 655 555

27

4100

666 666 655

28

4300

666 666 666

29

4500

777 766 666

30

4700

777 777 766

31

4900

777 777 777

32

5100

888 877 777

33

5300

888 888 877

34

5500

888 888 888

35

5700

999 988 888

36

5900

999 999 999

Requisites:

Int 13

Alignment:

any

HD/level:

d4

Weapon Prof.:

2+level/4

To Hit Table:

Pri

Save Table:

Wiz/Pri

Reference:

Alternate Wiz. of the Coast

Groups:

Wizard, Priest, Lost, Alt

Complexity:

CF=2

Gets Int bonus to progression. Know MTG spells.

Has access to the following Schools/Spheres:

Black (both a Wizard School and a Priest Sphere), Blue (Wizard School), Green (Priest Sphere), Red (Wizard School), White (Priest Sphere).

Tiny Leaders can only cast MTG spells of converted mana cost 3 or less.

Some sample spells follow on the next page. Can cast normal Wizard or Priest spells.

2/reset: Convert a spell not on the list from MTG to D&D of converted mana cost 3 or less.

Tiny Leader MTG Spells:

School/

Sphere

SL

Spell

Effect

Red

N+1

Disintegrate

Deals 10*N fire dmg to target. If target drops, Slain+no remains.

Blue

2

Thing in the Ice

Summon a DLII horror with defender. After 4 spells, it becomes DLIV Kraken Horror without defender and banish a group.

Blue

2

Cyclonic Rift

Banish a creature, item or effect that isn’t yours. If memorized at SL= 7, Banish all in one group that are not yours.

Black

2

Murderous Compulsion

1bM: Slay a creature that acted this round. If you would lose this spell from memorization, you may cast it once as a 0 action.

Black

3

Essence Extraction

1bM: Deal 30 to a target. Cure 30 hp.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Mtg/Plator Spells

School/Sphere

SL

Spell

Effect

Black

1

Darkness

1bM: Immune to a P attack from someone.

Black

1

Paralyze

Target is paralyzed (PP save).

Black

1

Unholy Strength

Get +2 TH and dmg (considered magical plusses), and +1 AC and saves.

Blue

1

Ancestral Recall

This spell can be cast only once per turn. Target regains 3 SL's in memorization.

Blue

1

Flight

Target flies at 12" (C).

Blue

1

Mind Games

Target loses his next action (Spell save).

Green

1

Berserk

Attacking creature does x2 dmg and is slain this segment (not 1bM).

Green

1

Force of Nature I

Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10.

Green

1

Giant Growth

Target gets +3 TH, dmg, AC, and saves this round.

Green

1

Instill Energy

You get +1S action per round for CL r (counts as your haste).

Green

1

Nature’s Lore

Know direction & distance to an object or person (if they are touching the ground).

Red

1

Earthbind

Target loses flying and takes double normal falling damage (no save).

Red

1

False Orders

(1bM to cast) Force a monster to attack someone else (he will only attack his enemies).

Red

1

Lightning Bolt

Target takes 30 lightning dmg (Spell save for 0).

White

1

Angel's Grace

1bM: Damage that would put you below 1 hp this segment puts you at 1 hp

White

1

Death Ward

1bM, cannot act next segment: Avoid a slay effect on someone.

White

1

Healing Salve

One target is cured 30 hp, or (1bM action) prevent the next 30 dmg to a target.

Black

2

Animate Dead

Animates a dead monster as your summon (1 DL lower).

Black

2

Simulacrum

1bM: Redirect any amount of damage from you to one of your subordinates.

Black

2

Terror

Target is slain (PPD save, does not affect Undead or Golems, or things without souls).

Blue

2

Aura of Dominion

Target can use 2M this segment.

Blue

2

Force Spike

1bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.

Blue

2

Invisibility

Improved Invisibility.

Blue

2

Time Walk

This spell can be cast only once per turn. You get an extra segment this round (segment 11 at end).

Green

2

Bind

1bM: Counter an item ability.

Green

2

Gaea’s Bounty

Regain one first-level Plant/Animal spell to memorization.

Green

2

Gaea’s Might

Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have.

Green

2

Lifeforce

1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7 power.

Green

2

Naturalize

Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn.

Green

2

Regeneration

You regenerate at CL hp/s. 0, this effect drops and lose the spell slot: Avoid a slay effect.

Red

2

Echoing Ruin

Destroy all magic items of the same exact type (Disint. save each).

Red

2

Raging River

Create a (water based) moat that is CL*30' long and CL*10' feet wide, for CL r.

Red

2

Shatter

Destroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect).

White

2

Abeyance

Target cannot use M actions this segment (Will save).

White

2

Circle of Protection

When cast, name a school/sphere/psi freq. Lose 1 spell slot: Immune to 1 effect of that school/sphere/psi freq.

White

2

Disenchant

Dispel an effect.

Black

3

Attrition

Sacrifice a summon: Target is slain (PPD save).

Black

3

Gloom

[x1 Special] Priest spells cost triple spell slots to cast.

Blue

3

Charisma

Your attacks are charm branded (Will save).

Blue

3

Mana Leak

1bM or 1 OppM: Counter a  magical/psionic effect unless its user devotes another 3 SL.

Blue

3

Psionic Blast

Target takes 40 psionic dmg, you take 20 psionic dmg (no save) (PR to resist).

Green

3

Ancestral Mask

Target gets +LVL/+LVL TH/dmg for each other of same race in room.

Green

3

Force of Nature II

Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30.

Green

3

Nature’s Chosen

+1S action.

Green

3

Tranquility

Dispel all effects on one target (use the 50% +/- 5% per CL difference rules).

Red

3

Fervor

You and your summons are not summoning sick.

Red

3

Stone Rain

Deal CL Hull dmg to one inanimate object (no save).

White

3

Arenson's Aura

0, sacrifice a maintained effect: Dispel a maintained effect.

White

3

Reverse Damage

1bM: One effect that's damaging you heals you for that amount instead.

 

New Mtg Spells

School/Sphere

SL

Spell

Effect

Blue

1

Gift of Tusks

One target loses all abilities and becomes a DLIII green elephant for 1 segment.

Blue

1

Stubborn Denial

Counter a non-summon spell unless caster pays +1SL. If you control a DLIV, counter it instead.

Black

1

Cryptbreaker

Summon a DLI Zombie with “1S, spend 2SL’s: Create a DLII zombie.” and “3 zombies who haven’t acted this segment are Spent: +1SL and lose 10hp”.

Black

1

Sinister Concoction

Pay 1SL, lose 10hp, burn out a spell slot, un-memorize a spell: slay a creature.

Green

1

Permeating Mass

Summon a DLI ooze with “Clone other” branded natural attacks.

Green

1

S.N.O.T.

Spend N SL’s: Summon a DL I Ooze with rhp’s = 2^N.

Red

1

Ground Rift

1bM: Target can’t interpose (reflex save). Storm (When you cast this spell, fork it for each spell cast before it this segment. You may choose new targets for the copies).

Red

1

Firestorm

Spend N spells: N targets take N fire damage. May use 1bM to cast.

White

1

Authority of the Consuls

While this is running, creatures summoned enter Spent for 1s and whenever a creature is summoned, cure 10hp.

Blue

2

Brain Freeze

1bM: Target loses 3SL’s. Storm (When you cast this spell, fork it for each spell cast before it this segment. You may choose new targets for the copies).

Green

2

Channel

This spell can only be cast 1/turn. 1bM, spend 10*N hp: +N SL’s.

Green

2

Cryptolith Rite

Subordinates you control have 1M, 1/r: Lend you +1SL even if they do not cast spells.

Green

2

Living Wish

Convert a creature spell not on the list from MTG to D&D.

Red

2

Burning Wish

Convert a sorcery spell not on the list from MTG to D&D.

Red

2

Grapeshot

Target takes 10 fire damage. (save for ½) Storm (When you cast this spell, fork it for each spell cast before it this segment. You may choose new targets for the copies).

Red

2

Haze of Rage

Summons your control get +1TH, +1dmg this segment.  Buyback 2 (You may spend 2SL's as you cast this spell. If you do, you don't lose it from memorization after its cast.) Storm (When you cast this spell, fork it for each spell cast before it this segment).

White

2

Balance

This spell can only be cast 1/turn. Your group sacrifices subordinates, items, and effects equal to the amount controlled by the least respectively.

White

2

Shahrazad

You and one target duel in a pocket plane for 1rd using initiative. Loser halves their hp total.

Black

3

Death Wish

Convert a spell not on the list from MTG to D&D and lose half your hp.

Black

3

Bitter Ordeal

Extract a memory, spell, or psionic power from target. Gravestorm (When you cast this spell, fork it for each creature that died this segment. You may choose new targets for the copies).

Blue

3

Cunning Wish

Convert an instant spell not on the list from MTG to D&D.

Blue

3

Rhystic Study

Whenever a spell is cast, and you didn’t cast it, unless 1 extra SL is spent, regain 1 SL.

Blue

3

Timetwister

This spell can only be cast 1/turn. Your group resets its memorization to a max of 7 SL’s worth.

Red

3

Rupture

Sacrifice a summon: Deal its rhp’s in dmg to a group of enemies.

White

3

Mirror Entity

Summon a DL3 Shapeshifter with “Spend N SL’s: Summons you control are considered DL N/2 until end of segment”.

White

3

Astral Steel

1bM: Target creature gets +1TH, +2 dmg this round. Storm (When you cast this spell, fork it for each spell cast before it this segment. You may choose new targets for the copies).

White

3

Wing Shards

Slay a creature attacking you. Doesn’t have to target. May use 1bM to cast. Storm (When you cast this spell, fork it for each spell cast before it this segment).