Level
|
KXP
|
Spells
mMG S
|
TH
|
1
|
0
|
2-- -
|
+10
|
2
|
6.3
|
4-- -
|
+10
|
3
|
12.6
|
6-- -
|
+10
|
4
|
25.2
|
71- -
|
+10
|
5
|
48.75
|
73- -
|
+10
|
6
|
93
|
75- -
|
+10
|
7
|
178.5
|
77- -
|
+10
|
8
|
342
|
88- -
|
+10
|
9
|
570
|
981 -
|
+10
|
10
|
937.5
|
983 -
|
+10
|
11
|
1312.5
|
985 -
|
+10
|
12
|
1695
|
987 -
|
+10
|
13
|
2085
|
998 -
|
+10
|
14
|
2782.5
|
A99 -
|
+10
|
15
|
3487.5
|
AAA -
|
+10
|
16
|
4200
|
BBA -
|
+10
|
17
|
4920
|
CBB -
|
+10
|
18
|
5647.5
|
CCB 1
|
+10
|
19
|
6382.5
|
CCC 2
|
+10
|
20
|
7125
|
DCC 3
|
+10
|
21
|
7875
|
DDC 4
|
+10
|
22
|
8632.5
|
DDD 5
|
+10
|
23
|
9397.5
|
EDD 6
|
+10
|
24
|
10170
|
EED 7
|
+10
|
25
|
10950
|
EEE 8
|
+10
|
26
|
11737.5
|
FEE 9
|
+10
|
27
|
12532.5
|
FFE A
|
+10
|
28
|
13335
|
FFF B
|
+10
|
29
|
14145
|
GFF C
|
+10
|
30
|
14962.5
|
GGF D
|
+10
|
31
|
15787.5
|
GGG E
|
+10
|
32
|
16620
|
HGG F
|
+10
|
33
|
17460
|
HHG G
|
+10
|
34
|
18307.5
|
HHH H
|
+10
|
35
|
19162.5
|
IIH H
|
+10
|
36
|
20025
|
III I
|
+10
|
|
Requisites:
|
Con 40, Wis 20, Class Slots 2
|
Alignment:
|
any
|
HD/level:
|
d13 Hull points
|
Weapon Prof.:
|
10+level/6
|
To Hit Table:
|
+10
|
Reference
|
(Alt Mirror Living Wall)
|
Groups:
|
Monster, Psi
|
Complexity:
|
CF=4, GF=4
|
|
|
Saving Throws:
|
|
PPD:
|
level+10
|
RSW:
|
level+5
|
PP:
|
level+10
|
BW:
|
level-5
|
Spell:
|
level+5
|
Fort:
|
level+10
|
Reflex:
|
level-5
|
Will:
|
level+5
|
|
|
Whereas Living Walls eat slain or helpless targets and absorb their abilities, Giving Walls regurgitate slain or helpless foes that Living Walls have eaten. Though this sets a bad precedent, it is still included for sake of completeness. This particular variety also comes from the positive material plane, as evidenced by its Unlive Psionics.
|
You know Psi -7 (Unlive) Psionics. PSPs (Psi-7) = (LVL+3)*30
|
You have Hull points instead of hit points. Other sources of hp on your character are converted to Hp (at 10 to 1, round down).
|
1V, 1/r, Regurgitate a DL=LVL/2 random slain or helpless target: They are Placed onto the chalkboard; you give one of their abilities permanently to an ally (this will be similar mechanics to how Uncommoner3 works).
|
|