Un-Giving Wall


Level


KXP


Spells


TH

1

0

2-- -

+10

2

6.3

4-- -

+10

3

12.6

6-- -

+10

4

25.2

71- -

+10

5

48.75

73- -

+10

6

93

75- -

+10

7

178.5

77- -

+10

8

342

88- -

+10

9

570

981 -

+10

10

937.5

983 -

+10

11

1312.5

985 -

+10

12

1695

987 -

+10

13

2085

998 -

+10

14

2782.5

A99 -

+10

15

3487.5

AAA -

+10

16

4200

BBA -

+10

17

4920

CBB -

+10

18

5647.5

CCB 1

+10

19

6382.5

CCC 2

+10

20

7125

DCC 3

+10

21

7875

DDC 4

+10

22

8632.5

DDD 5

+10

23

9397.5

EDD 6

+10

24

10170

EED 7

+10

25

10950

EEE 8

+10

26

11737.5

FEE 9

+10

27

12532.5

FFE A

+10

28

13335

FFF B

+10

29

14145

GFF C

+10

30

14962.5

GGF D

+10

31

15787.5

GGG E

+10

32

16620

HGG F

+10

33

17460

HHG G

+10

34

18307.5

HHH H

+10

35

19162.5

IIH H

+10

36

20025

III I

+10

Requisites:

Con 40, Wis 20, Class Slots 2

Alignment:

any

HD/level:

d13 Hull points

Weapon Prof.:

10+level/6

To Hit Table:

+10

Reference

(Alt Mirror Living Wall)

Groups:

Monster, Psi

Complexity:

CF=4, GF=4

 

 

Saving Throws:

 

PPD:

level+10

RSW:

level+5

PP:

level+10

BW:

level-5

Spell:

level+5

Fort:

level+10

Reflex:

level-5

Will:

level+5

 

 

 

Whereas Living Walls eat slain or helpless targets and absorb their abilities, Giving Walls regurgitate slain or helpless foes that Living Walls have eaten. Though this sets a bad precedent, it is still included for sake of completeness. This particular variety also comes from the positive material plane, as evidenced by its Unlive Psionics.

You know Psi -7 (Unlive) Psionics. PSPs (Psi-7) = (LVL+3)*30

You have Hull points instead of hit points. Other sources of hp on your character are converted to Hp (at 10 to 1, round down).

1V, 1/r, Regurgitate a DL=LVL/2 random slain or helpless target: They are Placed onto the chalkboard; you give one of their abilities permanently to an ally (this will be similar mechanics to how Uncommoner3 works).

 

 

 

 

[Q-7] Unlive Psionics (Psi. Freq. -7)

Powers that refer to “charge”-ing something (ability scores, levels, ect.) mean the reverse of drain. If something (ability score, level) is charged by more than its current value, it is the same as that thing “going to zero” with drain.

Psi-7 Minor Powers

#

PSPs

Description

1

2

Bless (Spell save)

2

2

Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Dispel Charm

3

2

Duplicate a SL 0-1 Healing effect (Wizard or Priest)

4

-10 to max

Bravery  aura (anyone who enters your group) (Will save)

5

-10 to max

Immunity to fire

6

-10 to max

Immunity to disease

7

-10 to max

Immunity to emotional effects

8

-10 to max

Immunity to sleep, fatigue, and exhaustion

9

2/r

Improved Invisibility to Unlive

10

2

Sing: One group is immune to fear (Will save)

11

-10 to max

Need not breathe

12

-10 to max

Need not eat or drink

13

-10 to max

Need not sleep; Unaging

14

-10 to max

People need a +CL weapon to hit you

15

-10 to max

Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability charge to that stat (PPD save)

16

2

Summon a DL I Unlive

17

-10 to max

Whenever you touch someone, Cure Disease (PPD save)

18

-10 to max

You Turn Unlive at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll

 

 

 

 

 

 

 

Psi-7 Major Powers

#

PSPs

Description

1

5

Duplicate a SL 0-3 Healing effect (Wizard or Priest)

2

-25 to max

Immunity to ability charge

3

-25 to max

Immunity to all mind-affecting effects

4

-25 to max

Immunity to critical hits

5

-25 to max

Immunity to paralysis and stun

6

-25 to max

Immunity to poison

7

5/t

Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)

8

5

Magic Jar / Possession (Will save)

9

-25 to max

Regenerate at CL-3 hp /s

10

5

Raise Dead

11

5

Summon a DL IV Unlive

12

-25 to max

Vampiric Regen (CL-3)*10% of damage you deal

13

-25 to max

Whenever you touch someone, they are reverse aged CLd4 years (PPD save)

14

-25 to max

Whenever you touch someone, they are energy charged (CL+3)/6 levels (no save)

15

-25 to max

Whenever you touch someone, Cure paralysis

16

5

Warp limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)

17

5

Dimensional Anchor

18

-25 to max

You emit an Avoidance field

 

Psi-7 Grand Powers

#

PSPs

Description

1

8

Raise Dead a group

2

8

Duplicate a SL 0-5 Healing effect (Wizard or Priest)

3

-40 to max

Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)

4

-40 to max

Immunity to death or slay effects

5

-40 to max

Immunity to energy charge

6

-40 to max

Immunity to Turn Unlive

7

8

Summon a DL VII Unlive

8

8

Target is energy charged CL/2 levels (no save)

9

-40 to max

Whenever you touch someone, they get Mummy Rot (no save)

 

 

 

Psi-7 Super Powers

#

PSPs

Description

1

11

As You Will Be

2

11

Duplicate a SL 0-7 Healing effect (Wizard or Priest)

3

11

Summon a DL X Unlive

4

-55 to max

When you die, you go to the Positive Energy Plane, and will reform on the Prime the next day

5

-55 to max

You do not go unconscious and stay offensive at any negative hp total (but will still die)

6

-55 to max

Your unarmed touches make wounds easier to heal (healing effects are multiplied by CL-16)