Uncle Filthy

Level

KXP

1

0

2

3.4

3

6.8

4

13.6

5

34

6

68

7

136

8

255

9

476

10

986

11

1496

12

2006

13

2516

14

3026

15

3536

16

4046

17

4556

18

5066

19

5576

20

6086

21

6596

22

7106

23

7616

24

8126

25

8636

26

9146

27

9656

28

10166

29

10676

30

11186

31

11696

32

12206

33

12716

34

13226

35

13736

36

14246

GibbedRace Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+4

+0

+4

+0

+0

&-6

+5

+0

+0

÷1

 

 

 

Requisites:

Dex 16, Int 14, Race Slots 1, Class Slots 2

Alignment:

not N

HD/level:

& +d12

Weapon Prof.:

5+level/2

To Hit Table:

+level

Save Table:

+(level+2)/2

Groups:

 Monster, Archetype, Warrior

Complexity:

CF=3

 

Considered a "De-skinned" race. Severe Allergy to smoke. Attraction to sheep.

Bar Dex. Can purchase Extra Bar Dex for 6 slots.

Always has Halflife weapons at any tech level of the game. Ammo costs (dmg/10)gp per shot.

Level 1: Firetalk: Clairaudience continuous (can speak back).

Level 1: LVL slots in tracking. Free Quickdraw Feat.

Level 1: Zippered Skin Suit: 1V: Disguise.

Level 1: Thriller: 1M: Summon CL DL=LVL/2 Zombies(+1 slot).

Level 3: +1 Animal Companion, or Mount slot in Sheep.

Level 3: 1M: Duplicate a SL=LVL/2(round down) Ovinomancy spell.

Level 3: Flesh Sceptor: Gets a free flesh sceptor (L, double weapon, 1d8, 1d8/x3, stun brand).

Level 5: Flesh Lair: 1M: large Rope Trick of type flesh with spinctor opening and tongue rope.

Level 9: Ominous Red Button!!: 1P: One target Capital S slain (PPD save. If smoking, no save, no IR).

Level 18: Respawn: +1D action and 1D: Resurrect.

Halflife Weapon

Size

#Att

Base dmg

Critical

Notes

Cost(gp)

Crowbar

M

3/1

10pts [melee]

20/x3

Makes intimidating “Ping” sound.

2

Grenade, shrapnel 40mm

S

1/1

100pts [group]

none

Damage is shards. Must be shot.

1000

Grenade, fragmentation

S

1/1

100pts [group]

none

Range is Medium. Must be thrown.

1000

Explosive, SachelCharge

S

1S

150pts [group]

none

Range is Close, Alt. fire drops 2.

1500

Explosive, Trip Mine

S

1/1

150pts [group]

none

Explodes when line is tripped. Can be placed anywhere (ex; Creatures)

1500

Handgun, medium, semi auto (Glock 9mm)

S

2/1

8pts

20/x3

Alt. fire is 4/1 and not usable til next round.

2000

Handgun, medium, (.357)

M

1/1

40pts

20/x3

Alt. fire gives (double range).

3000

Rifle, shotgun (SPAS-12gage)

M

1/1

30pts[cone]

17-20/x3

Alt. fire is 60pts & uses double ammo.

2000

Rifle, full auto (MP5)

M

3/1

5pts

20/x3

Alt. fire shoots grenades 1/1.

4500

Crossbow

S

2/1

50pts

19-20/x3

Range is Long. Alt. fire double range 1/1, Slay branded.

1000

Guass Gun(TAU)

M

2/1

20pts

18-20/x3

Range is 20’. Alt. fire 100’ 1/1, 1d10*13pts, 1P, one attack: fly 100’.

2000

Rocket Launcher (LAW)

L

1/1

100pts [group]

none

Range is Long. Alt. fire does homing(goes around corners)

10000

Gluon Gun

M

1/1

14pts/sec [line]

none

Dmg is Disintegration. Dmg is 84/r.

8500

Hivehand

M

8/r*

8pts (no resist)

none

*-regens 1/s.

8000

Snark

S

3/r*

10pts/5pts expl.

none

*-move with target, explode after 2s.

1500