Uncle Filthy

Level

KXP

1

0

2

3.4

3

6.8

4

13.6

5

34

6

68

7

136

8

255

9

476

10

986

11

1496

12

2006

13

2516

14

3026

15

3536

16

4046

17

4556

18

5066

19

5576

20

6086

21

6596

22

7106

23

7616

24

8126

25

8636

26

9146

27

9656

28

10166

29

10676

30

11186

31

11696

32

12206

33

12716

34

13226

35

13736

36

14246

GibbedRace Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+4

+0

+4

+0

+0

&-6

+5

+0

+0

÷1

 

 

 

Requisites:

Dex 16, Int 14, Race Slots 1, Class Slots 2

Alignment:

not N

HD/level:

& +d12

Weapon Prof.:

5+level/2

To Hit Table:

+level

Save Table:

+(level+2)/2

Groups:

 Monster, Archetype, Warrior

Complexity:

CF=3

 

Considered a "De-skinned" race. Severe Allergy to smoke. Attraction to sheep.

Bar Dex. Can purchase Extra Bar Dex for 6 slots.

Always has Halflife weapons at any tech level of the game. Ammo costs (dmg/10)gp per shot.

Level 1: Firechat: Clairaudience continuous (can speak back).

Level 1: LVL slots in tracking. Free Quickdraw Feat.

Level 1: Zippered Skin Suit: 1V: Disguise.

Level 1: Thriller: 1M: Summon CL DL=LVL/2 Zombies(+1 slot).

Level 3: +1 Animal Companion, or Mount slot in Sheep.

Level 3: 1M: Duplicate a SL=LVL/2(round down) Ovinomancy spell.

Level 3: Flesh Sceptor: Gets a free flesh sceptor (L, double weapon, 1d8, 1d8/x3, stun brand).

Level 5: Flesh Lair: 1M: large Rope Trick of type flesh with spinctor opening and tongue rope.

Level 9: Ominous Red Button!!: 1P: One target Capital S slain (PPD save. If smoking, no save, no IR).

Level 18: Respawn: +1D action and 1D: Resurrect.

Halflife Weapon

Size

#Att

Base dmg

Critical

Notes

Crowbar

M

3/1

10pts [melee]

20/x3

Makes intimidating “Ping” sound.

Grenade, shrapnel 40mm

S

1/1

100pts [group]

none

Damage is shards. Must be shot.

Grenade, fragmentation

S

1/1

100pts [group]

none

Range is Medium. Must be thrown.

Explosive, SachelCharge

S

1S

150pts [group]

none

Range is Close, Alt. fire drops 2.

Explosive, Trip Mine

S

1/1

150pts [group]

none

Explodes when line is tripped. Can be placed anywhere (ex; Creatures)

Handgun, medium, semi auto (Glock 9mm)

S

2/1

8pts

20/x3

Alt. fire is 4/1 and not usable til next round.

Handgun, medium, (.357)

M

1/1

40pts

20/x3

Alt. fire gives (double range).

Rifle, shotgun (SPAS-12gage)

M

1/1

30pts[cone]

17-20/x3

Alt. fire is 60pts & uses double ammo.

Rifle, full auto (MP5)

M

3/1

5pts

20/x3

Alt. fire shoots grenades 1/1.

Crossbow

S

2/1

50pts

19-20/x3

Range is Long. Alt. fire double range 1/1, Slay branded.

Guass Gun(TAU)

M

2/1

20pts

18-20/x3

Range is 20’. Alt. fire 100’ 1/1, 1d10*13pts, 1P, one attack: fly 100’.

Rocket Launcher (LAW)

L

1/1

100pts [group]

none

Range is Long. Alt. fire does homing(goes around corners)

Gluon Gun

M

1/1

14pts/sec [line]

none

Dmg is Disintegration. Dmg is 84/r.

Hivehand

M

8/r*

8pts (no resist)

none

*-regens 1/s.

Snark

S

3/r*

10pts/5pts expl.

none

*-move with target, explode after 2s.