Level
|
KXP
|
1
|
0
|
2
|
4
|
3
|
8
|
4
|
16
|
5
|
32
|
6
|
64
|
7
|
128
|
8
|
256
|
9
|
500
|
10
|
1000
|
11
|
1500
|
12
|
2000
|
13
|
2500
|
14
|
3000
|
15
|
3500
|
16
|
4000
|
17
|
4500
|
18
|
5000
|
19
|
5500
|
20
|
6000
|
21
|
6500
|
22
|
7000
|
23
|
7500
|
24
|
8000
|
25
|
8500
|
26
|
9000
|
27
|
9500
|
28
|
10000
|
29
|
10500
|
30
|
11000
|
31
|
11500
|
32
|
12000
|
33
|
12500
|
34
|
13000
|
35
|
13500
|
36
|
14000
|
|
Requisites:
|
Dex 14, Con 14, Int 14
|
Alignment:
|
LE
|
HD/level:
|
2d6
|
Feats:
|
1+level/3
|
To Hit:
|
2+level/2
|
Saves:
|
Fort, PPD: 10+level; Others: 5+level
|
Reference:
|
RDM
|
Groups:
|
Rogue
|
Complexity:
|
CF=3
|
50 Rogue points/lvl, Exceptional Dex and Con, Gets +Dex bonus*5 bonus rogue points.
|
Level 1: Identify Poisons on sight. Immune Poison.
|
Level 2: Breath Weapon: Poison [Alcohol+Negative] (E=3, 1/3r or 3/d, =current hp, BW save:½)
|
Level 3: Your weapons do extra poison damage (dmg = 5*lvl, PPD save: ½ )
|
Level 4: All of your attacks/effects that offer a save vs. poison now require 2, pick the worse.
|
Level 5: If someone fails a save vs your poison, they are stunned (1rd).
|
Level 6: Your poison dmg becomes vile poison dmg (can’t be healed on nonhallowed ground).
|
Level 7: All of your attacks/effects that offer a save vs. poison now give no save.
|
Level 8: Infect: Your poison dmg may be dealt in the form of random stat dmg by dividing the dmg by 10. Roll 1d6 for which stat is hit.
|
Level 9: Ignore all immunities to poison.
|
Level |
Ability | -50% | -100% | -150% |
Act |
Base |
Penalty |
Bonus |
1 |
("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections |
VM |
0 |
Dex-14 |
Dex-19 |
1 |
Backstab (each 30% = x1) (increases 10/level) |
0 |
50 |
Int-6 |
Int-10 |
1 |
Legend Lore | Identify | Object Reading | Know Visual History |
0 | M |
0 |
Int-10 |
Int-15 |
3 |
("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special |
M |
20 |
Dex-10 |
Dex-20 |
3 |
Considered extra +(rating/25) weapon to hit |
V |
0 |
Int-5 |
Int-15 |
5 |
Controlled Blink (max N*N feet, N is amount made) |
- |
15 |
Dex-9 |
Dex-12 |
7 |
Seal Fate (counter a counter) x1 | x2 | x3 | etc. |
2M (may borrow) |
0 |
Dex*2-50 |
Dex*2-50 |
7 |
oWR || oaWR || oaaWR |
0 |
0 |
Int+Con-30 |
Int+Con-40 |
9 |
Dispel Exhaustion ||| Heal |
P |
10 |
Con-18 |
Con-25 |
13 |
Preparation (Ability to use +1 action of any type next segment per 50% made) |
F |
0 |
Int-18 |
Int-22 |
|
|