Warhammer40k Space Marine
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Each Level: Choose one Cybernetic: |
A. Astartes Servo-Arm: Str 25 arm with Bar str CF=3: Str 50. CF=4: Str 75. B. Augur Array: See Invisibility + Reroll perception checks. C. Bionic Arm: +10 Str and Dex based checks. D. Bionic Heart: Free Run feat that stacks with other Run feats. E. Bionic Locomotion: +20 dex based checks and Run feat. F. Bionic Respiratory System: +20 to gas saves. G. Cybernetic Senses: +20 to blindness deafness saves. H. Mind Impulse Unit: Jack into a technological item. |
Each Level: Get 1 Fate point. |
Level 1: 0, Use a Fate point: Choose one - Reroll a die, +10 on a roll, +1k dice to a roll, Take 10 for initiative, Cure d10, or negate stun. |
Level 1: 1F: Create a DL (LVL+2)/2 Servitor Animal Companion. |
Level 1: 0, 1/reset: Convert a Warhammer40k Deathwatch psyker power to Collective. |
Level 1: Burst of Speed: 0, 1/reset: +14 to dex based check and immune unsteady footing. |
Level 1: Feat of Strength: 0, 1/reset: For LVL rds, +2 levels of Exc Str. And +10 to str based rolls. |
Level 5: Extreme Endurance: 0, 1/reset: For LVL hours, +1k dice to all con based rolls at a +20. |
Level 5: Mental Fortress: 0, 1/reset: Reroll a failed wis based roll with a +20. |
Level 7: Emperor's Grace: 0, 1/reset: When you spend a fate point in the next LVL rds, roll a d10. If you roll <LVL, keep the Fate point. |