Warmonger

Level

KXP

Warmonger

123 456 78

1

1000

--- 1-- --

2

3000

--- 2-- --

3

5000

--- 3-- --

4

7000

--- 4-- --

5

9000

--- 5-- --

6

11000

--- 6-- --

7

13000

--- 7-- --

8

15000

--- 8-- --

9

19000

--- 8-- -1

10

23000

--- 8-- -2

11

27000

--- 8-- -3

12

31000

--- 8-- -4

13

35000

--- 8-- -5

14

39000

--- 8-- -6

15

43000

--- 8-- -7

16

47000

--- 8-- -8

17

51000

--- 9-- -8

18

55000

--- 9-- -9

19

59000

--- A-- -9

20

63000

--- A-- -A

21

67000

--- A-- -A

22

71000

--- A-- -A

23

75000

--- A-- -A

24

79000

--- A-- -A

25

83000

--- A-- -A

26

87000

--- A-- -A

27

91000

--- A-- -A

28

95000

--- A-- -A

29

99000

--- A-- -A

30

103000

--- A-- -A

31

107000

--- A-- -A

32

111000

--- A-- -A

33

115000

--- A-- -A

34

119000

--- A-- -A

35

123000

--- A-- -A

36

127000

--- A-- -A

Requisites:

Warrior level 24 or HNCL 36, Str 45, Dex 27, Con 36

Alignment:

any

HD/level:

& 4d10

Weapon Prof.:

70+10*level

To Hit Table:

2xConc

Save Table:

Conc

Reference:

RDM

Groups:

Concordant (x2)

 

Gets Ultra Barbarian Str, Dex, Con; bonus = +(stat-22)*4. Ultra Barbarian Str, Dex, and Con are applied to all of your classes.

Warmongers get 4th level and 8th level spells, but not other level numbers. (This is done to make Warmonger spells be of the proper SL when other classes use a "Wish" type effect to emulate a Warlord spell.).

Exception: There is one 2nd level spell which can be picked by downgrading a 4th.

WL = Your true level in Warmonger. If you do not have the Warmonger class, WL=1/4 (even if you have another Concordant class). "+1/4 i" of an attribute is +100 (i.e. +1/4 iTH means +100 TH). You need four wishes to get up to WL=1 and actually get an infinite effect. "+1/2 i" of an attribute is +1000 and "+3/4 i" is +10000.

WCL = Warmonger Caster Level (your WL, plus any Concordant Caster Level shifts). If you do not have the Warmonger class, WCL=½ (and you ignore any CL shifts), as WL above.

 

Warmonger Spells

Level

#

Spell

2 *

1 *

1M: A group gets +WCL QV actions (infinitely quick V actions)

4

1

1M: A group gets +WL iTH

4

2

1M: A group gets +WCL idmg

4

3

1M: A group gets +WCL iAC

4

4

1M: A group gets +WL isaves

4

5

1M: A group gets +WCL QP actions (infinitely quick P actions)

4

6

1M: A group gets +WCL ihp

4

7

1M: A group gets +WL X actions

4

8

1M: A group gets +25*WCL set Str

4

9

1M: A group gets +25*WCL set Dex

4

10

1M: A group gets +25*WCL set Con

8

1

1M: A group gets +1 iiTH,

8

2

1M: A group gets +1 iidmg.

8

3

+WL to WCL for 4th level Warmonger spells

8

4

1M: A group gets +WL% xXR (infinite XR)

8

5

1M: A group gets +WL QM actions (infinitely quick M actions)

8

6

1M: A group gets +1 iihp.

8

7

1M: A group gets +WCL QX actions