Level
|
KXP
|
Pri/Battle
123 456 789
|
TH
|
1
|
0
|
000 --- ---
|
+1
|
2
|
3
|
100 0-- ---
|
+2
|
3
|
6
|
210 00- ---
|
+3
|
4
|
12
|
321 00- ---
|
+4
|
5
|
24
|
432 000 ---
|
+5
|
6
|
48
|
433 100 ---
|
+6
|
7
|
96
|
443 200 0--
|
+7
|
8
|
192
|
444 310 00-
|
+8
|
9
|
384
|
444 420 000
|
+9
|
10
|
600
|
444 430 000
|
+10
|
11
|
900
|
444 441 000
|
+11
|
12
|
1200
|
544 442 000
|
+12
|
13
|
1500
|
554 443 000
|
+13
|
14
|
1800
|
555 444 000
|
+14
|
15
|
2100
|
655 544 100
|
+15
|
16
|
2400
|
665 554 200
|
+16
|
17
|
2700
|
666 555 300
|
+17
|
18
|
3000
|
766 655 410
|
+18
|
19
|
3300
|
776 665 521
|
+19
|
20
|
3600
|
777 666 532
|
+20
|
21
|
3900
|
877 766 643
|
+21
|
22
|
4200
|
887 776 654
|
+22
|
23
|
4500
|
888 777 665
|
+23
|
24
|
4800
|
988 877 776
|
+24
|
25
|
5100
|
998 887 777
|
+25
|
26
|
5400
|
999 888 777
|
+26
|
27
|
5700
|
A99 988 888
|
+27
|
28
|
6000
|
AA9 998 888
|
+28
|
29
|
6300
|
AAA 999 888
|
+29
|
30
|
6600
|
BAA A99 999
|
+30
|
31
|
6900
|
BBA AA9 999
|
+31
|
32
|
7200
|
BBB AAA 999
|
+32
|
33
|
7500
|
CBB BAA AAA
|
+33
|
34
|
7800
|
CCC BBA AAA
|
+34
|
35
|
8100
|
CCC CCB AAA
|
+35
|
36
|
8400
|
CCC CCC CBB
|
+36
|
|
Race Adjustments:
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Chr
|
Cml
|
AT
|
hp
|
TH
|
Div
|
-2
|
-2
|
+5
|
+0
|
+0
|
+0
|
+0
|
+0
|
+20
|
+0
|
÷1
|
Requisites:
|
Con 22
|
|
Race Slots 1, Class Slots 2
|
Alignment:
|
any
|
HD/level:
|
&2d8
|
Weapon Prof.:
|
4+level
|
To Hit Table:
|
Mon
|
Save Table:
|
Level*2
|
Reference:
|
Rian
|
Groups:
|
Priest, Archetype
|
Complexity:
|
CF=5
|
Considered a "Human" race with 1 for 1 trading.
|
Can cast Priest or Battlelord spells. Gets Con bonus to spell progression.
|
Gets a free GGL pick in Yed Prior [x4] [Community & Harvest, any, No, 9) Healing Spells cost ½ M to cast. , 18) +1 X action.]
|
Level 1: 1bV, 1/s: Interpose in front of a physical attack sequence.
|
Level 1: 1bV, 1/s: Redirect one damaging or harmful effect so it targets you.
|
Level 1 ¶: Your multiplier becomes the square root of the number of [C] section effects on your character (minimum x1).
|
Level 3: +LVL^2 Eels/reset. (Eels can remove or cause 1 status effect (PPD save, effect is random)).
|
Level 5¶: +1 [X] 24 minor.
|
Level 9 ¶: May convert 1V -> 1deadV, 1P -> 1deadP, 1M -> 1deadM, and 1F -> 1deadF. The "dead" prefix is for "Dead actions"; these actions can be used even if you're dead, incursed, etc., pretty much any state except for pixelated. You may use 1 Dead action as your action for the segment, instead of your normal 1S for the segment. Note these are not D actions and use different rules. If you somehow generate a D action, you may convert 1D -> 1deadS if you like. You may use Dead actions while conscious or not dead.
|
|