Yed

Level

KXP

Pri/Battle

123 456 789

TH

1

0

000 --- ---

+1

2

3

100 0-- ---

+2

3

6

210 00- ---

+3

4

12

321 00- ---

+4

5

24

432 000 ---

+5

6

48

433 100 ---

+6

7

96

443 200 0--

+7

8

192

444 310 00-

+8

9

384

444 420 000

+9

10

600

444 430 000

+10

11

900

444 441 000

+11

12

1200

544 442 000

+12

13

1500

554 443 000

+13

14

1800

555 444 000

+14

15

2100

655 544 100

+15

16

2400

665 554 200

+16

17

2700

666 555 300

+17

18

3000

766 655 410

+18

19

3300

776 665 521

+19

20

3600

777 666 532

+20

21

3900

877 766 643

+21

22

4200

887 776 654

+22

23

4500

888 777 665

+23

24

4800

988 877 776

+24

25

5100

998 887 777

+25

26

5400

999 888 777

+26

27

5700

A99 988 888

+27

28

6000

AA9 998 888

+28

29

6300

AAA 999 888

+29

30

6600

BAA A99 999

+30

31

6900

BBA AA9 999

+31

32

7200

BBB AAA 999

+32

33

7500

CBB BAA AAA

+33

34

7800

CCC BBA AAA

+34

35

8100

CCC CCB AAA

+35

36

8400

CCC CCC CBB

+36

reverand-henry-kaneRace Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

-2

-2

+5

+0

+0

+0

+0

+0

+20

+0

÷1

 

Requisites:

Con 22

 

Race Slots 1, Class Slots 2

Alignment:

any  

HD/level:

&2d8

Weapon Prof.:

 4+level

To Hit Table:

Mon

Save Table:

Level*2

Reference:

Rian

Groups:

Priest, Archetype

Complexity:

CF=5

 

Considered a "Human" race with 1 for 1 trading.

Can cast Priest or Battlelord spells. Gets Con bonus to spell progression.

Gets a free GGL pick in Yed Prior [x4] [Community & Harvest, any, No, 9) Healing Spells cost ½ M to cast. , 18) +1 X action.]

Level 1: 1bV, 1/s: Interpose in front of a physical attack sequence.

Level 1: 1bV, 1/s: Redirect one damaging or harmful effect so it targets you.

Level 1 ¶: Your multiplier becomes the square root of the number of [C] section effects on your character (minimum x1).

Level 3: +LVL^2 Eels/reset. (Eels can remove or cause 1 status effect (PPD save, effect is random)).

Level 5: +1 [X] 24 minor.

Level 9 ¶: May convert 1V -> 1deadV, 1P -> 1deadP, 1M -> 1deadM, and 1F -> 1deadF. The "dead" prefix is for "Dead actions"; these actions can be used even if you're dead, incursed, etc., pretty much any state except for pixelated. You may use 1 Dead action as your action for the segment, instead of your normal 1S for the segment. Note these are not D actions and use different rules. If you somehow generate a D action, you may convert 1D -> 1deadS if you like. You may use Dead actions while conscious or not dead.