Randomly Generated Dungeon

Dungeon Seed: 244363717 | DL 1 | Room 2 | Room Seed: 1853081289

DL 1

Map room 2

Room 2

Seed: 1853081289

Description

Kaldheim Wizard's Chamber/Lab - 10ft. long x 10ft. wide x 45ft. tall
Features: hourglass; Bridge, Chain; creaking; squeaking
Doors: Trapped Door, Magic/Psi on the north wall leading to a 10ft. long x 5ft. wide x 25ft. tall hallway.
Weird Names: Sample Names: Xan the evil Forgotten Kid (Gadgets); Matrika the mordant Element Ninjas (Foam)
A rare ease. you folks suspiciously won big.

Trap / Trick / Special

Trick: A minor item has ''Each top of segment a group has a class ability countered until a DC=12 Dex check is made.
Special: [x1] Tempus Fugit (time flows at 5x normal rate inside; 5 Z actions/round; All action types (F, M, P, V, S) may repeat up to 5 times per round)
Trap: Poison Needle Trap: CR 2; lock bypass (Open Lock DC 30); Atk +17 melee (1 plus poison, needle); poison (blue whinnis, DC 14 Fortitude save resists (poison only), 1 Con/unconsciousness)

Treasure

Treasure: Type E (9000sp)
Magic Items:
1. Phial of Snow-White Tincture (4 doses); 1P, 1 dose: Annihilated Brand: Brand this Status Effect to one weapon (no save); CL 4; SL 2; 4,990 gp
2. Vestigial organ: +4 to Limited ML; +1E and 1 Vestigial organ's segment 2 E: Telepathic Combat (one group, DC=14); CL 6; SL 2; 8980gp

Encounter

Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you have a DnD mount, Kill all.
1. [MP] DL I Small Star-Trek-Loop Insect(s) x(2)x[3]
AC 14; HD 2; hp 22; #att 2; /AC/DC 2; dmg 8
Str 12 Dex 15 Con 12 Int 15 Wis 12 Chr 13 0.01kxp
Has captain spells, No INT. Dark vision, If all combat effects fail (1 untyped Level dmg) Can't have racials dispelled. Will always special first, then attack.
; 
2. [MP] DL I Tiny Mountain Familiar(s) x(2)x[4]
AC 13; HD 1; hp 11; #att 1; /AC/DC 2; dmg 6
Str 13 Dex 16 Con 13 Int 16 Wis 13 Chr 14 0.01kxp
Has mtg R spells, Familiar Immunity until offensive, If all combat effects fail (1 untyped Dex dmg) Can't be breathed on. [Clever] Will attack/special target with lowest AC/hp/saves.
[Wiz SL1] Armor 1: +CL*2 current hp; [Wiz SL1] Cause Fear: Fear (save) {1 creature}
3. [MP] DL I Diminutive Shangri-La Spirit-of-the-Land(s) x(2)x[2]
AC 14; HD 1; hp 11; #att 2; /AC/DC 2; dmg 8
Str 14 Dex 17 Con 14 Int 17 Wis 14 Chr 15 0.01kxp
Has no truename, Immune Lost, Incorporeal, can be turned as undead, If all combat effects fail (1 untyped Wis dmg) Can't have actions locked down. Will always attack first, then special.
; 
4. [MP] DL I Fine Alternate-Universe Faerie(s) x(2)x[3]
AC 13; HD 1; hp 11; #att 1; /AC/DC 2; dmg 6
Str 15 Dex 18 Con 15 Int 18 Wis 15 Chr 16 0.01kxp
Can affect Bosses and Big Bad's., Overwite AC to AC by square rooting, Flys, Area effects only affect one, If all combat effects fail (1 untyped dmg) Can't be attacked by PC's. Will always special first, then attack.
[Pri SL1] Sanctuary (1): Opponents must make save to attack target {Touch, 1 creature}; [Wiz SL1] Magic Missile : Ball of energy causing 1d4+1 hp damage, you can cast one per every other level you have
5. [MP] DL I Medium Internet Humanoid(s) x(2)x[4]
AC 14; HD 1; hp 11; #att 2; /AC/DC 2; dmg 8
Str 16 Dex 13 Con 16 Int 13 Wis 16 Chr 17 0.01kxp
Psilink, Immune Web, Has 2 arms, 2 legs, and 1 head, If all combat effects fail (1 untyped Con dmg) Can't be grouped. [Clever] Will attack/special target with lowest AC/hp/saves.
; 
6. [MP] DL I Small Lost-Planes/Anguinum-Synod Intelligent-Trap/Trick/Special(s) x(2)x[2]
AC 13; HD 2; hp 22; #att 1; /AC/DC 2; dmg 6
Str 17 Dex 14 Con 17 Int 14 Wis 17 Chr 18 0.01kxp
Has Miniclass picks, flys, breath E=DL element, Incorporeal, Find/Remove Trap/Trick/Special halves hp on a group, If all combat effects fail (1 untyped Chr dmg) Can't have effects dispelled. Will always attack first, then special.
[Pri SL1] Resist Cold (1): All creatures in area get resist cold {1 group}; [Pri SL1] Call Lightning 1: (CL+2)d4 lightning dmg  (save:½)  (halve the die type if not outside)