Room 3
Seed: 3102558733
Description
You enter a Azoria salon (10x45x20 ft). It features overhang and cabinet, with downdraft, slight and scream(ing) in the air. A iron door, normal door on the north wall leads to a 25x25x25 ft hallway. Someone’s scratched names into the stone: Tauren the insane Secret Bolt (Net), and Pellanistra the strange Tiger Infantry (Cart). A calm resonance. your crew absolutely won big.
Trap / Trick / Special
Trick: Altar that (causes/has/or is) Randomly Acts Trap: Ingested Inertia Trap; DL 1; Search DC 11 (5d2 Int damage , no resistance) Special: None
Treasure
Treasure: Type S (5 30gp art object(s)) Magic Items: 1. Diablo Flag: D2: Hydra's (+1 1s-9th level spells /d); 90000gp 2. Megaman X-Buster Upgrade (Hyper Charge): Allows multi-directional charged shots. Deals 8d10 force damage; AoE charged burst deals 6d6 in a 15-ft radius.
Encounter
Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you don't have a DnD familiar, Kill all.
1. [MP] DL I Tiny Megaverse-Project Undead(s) x(2)x[3]
AC 14; HD 1; hp 11; #att 2; /AC/DC 2; dmg 8
Str 12 Dex 15 Con 12 Int 15 Wis 12 Chr 13 0.01kxp
Convert hp to hp (random digit-count value) at 10:1 ratio, No CON. Has Psi 7. Heal to dmg. Undead traits from PHB3, If all combat effects fail (1 untyped Con dmg) Can't be grouped. Will always special first, then attack.
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2. [MP] DL I Diminutive Mirror-Universe Giant(s) x(2)x[4]
AC 13; HD 1; hp 11; #att 1; /AC/DC 2; dmg 6
Str 13 Dex 16 Con 13 Int 16 Wis 13 Chr 14 0.01kxp
Immune to subordinates. Can tweak elements/eelements for immune/resist., 1 attack: Eject a target from your group. Knows (choose one: Hill/Stone/Frost/Fire/Cloud/Storm)-based elemental spells, If all combat effects fail (1 untyped Chr dmg) Can't have effects dispelled. [Clever] Will attack/special target with lowest AC/hp/saves.
[Wiz SL1] Fire Shield 1: Anyone who melees with you takes 10% dmg back; 1bM: [Wiz SL1] Summon Monster I: Summons a DL 1 creature to fight for you {1 creature}
3. [MP] DL I Fine Rogue-classes Elf/Avalon(s) x(2)x[2]
AC 14; HD 1; hp 11; #att 2; /AC/DC 2; dmg 8
Str 14 Dex 17 Con 14 Int 17 Wis 14 Chr 15 0.01kxp
Has Rogue abilities, Immune sleep, aging, If all combat effects fail (1 untyped Str dmg) Can't be attacked by non-PC's. Will always attack first, then special.
;
4. [MP] DL I Medium Concordant-classes Wurm(s) x(2)x[3]
AC 13; HD 1; hp 11; #att 1; /AC/DC 2; dmg 6
Str 15 Dex 18 Con 15 Int 18 Wis 15 Chr 16 0.01kxp
Knows Concordant spells and +1 X action if DL>5, Has no appendages. Has a bite/swallow attack, If all combat effects fail (1 untyped Int dmg) Can't be responded to. Will always special first, then attack.
[Wiz SL1] Cantrip: Can cast 1 cantrip (Wiz 0) per round as Z action; [Pri SL1] Entwine: As Entangle, 1 target, -4 to save
5. [MP] DL I Small Star-Trek-Loop Reptile(s) x(2)x[4]
AC 14; HD 2; hp 22; #att 2 ; RR 75%; /AC/DC 2; dmg 8
Str 16 Dex 13 Con 16 Int 13 Wis 16 Chr 17 0.01kxp
Has captain spells, Half AC from AT. Resist Heat. Usually has a tail and claws, If all combat effects fail (1 untyped Level dmg) Can't have racials dispelled. [Clever] Will attack/special target with lowest AC/hp/saves.
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6. [MP] DL I Tiny Mountain Elemental(s) x(2)x[2]
AC 13; HD 1; hp 11; #att 1; /AC/DC 2; dmg 6
Str 17 Dex 14 Con 17 Int 14 Wis 17 Chr 18 0.01kxp
Has mtg R spells, Has Psi 15. Has no soul. Immune to its own element, If all combat effects fail (1 untyped Dex dmg) Can't be breathed on. Will always attack first, then special.
[Wiz SL1] Armor 1: +CL*2 current hp; [Wiz SL1] Charming I: Charms a monster, gets a new save every round