Randomly Generated Dungeon

Dungeon Seed: 950041395 | DL 3 | Room 2 | Room Seed: 2468683799

DL 3

Map room 2

Room 2

Seed: 2468683799

Description

You arrive at a(n) fog-drenched, haunted marshland. The air is thick with the urine smell, and there's a constant presence of hazy that makes your skin crawl. Along the path, you notice Trampled Vegetation or Bushes, hinting at unsettling activity. Inside the place, you find a kotatsu and a davenport both out of place, worn, and oddly untouched by time.

Trap / Trick / Special

Special: [x1] Dimensional Mine Generator (one mine per day, hits a random player or monster, takes 1d8 Dex(ignore hold stats) dmg and has/is [Missing list: [Missing list: SELstatusEffects]])
Special: [x1] Psionics cannot be cast/used in the room, existing effects are OK
Trap: Overloaded Drawer crackles and erupts into a Crapulance trap; DL 3; causes 3d2 Dex damage on contact)

Treasure

Treasure: 1x the following: Type U (28 1000gp gems, 24 800gp art object(s), 1 of each magic item category (of 18) excluding potions & scrolls)
Magic Items:
1. Weapon Flag: Cleaving: Mordenkainen's Disjunct an armor/weapon per 100 dmg done; 30000gp
2. Armor Flag: Meaningless BlahR (You ignore & don't generate blahR shifts due to level); 21000gp

Encounter

Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you have set a good precedent this run, Kill all.
1. [MP] DL IV Large Water Reptile(s) x(8)x[4]x[[2]]
AC 357; HD 7; hp 980; #att 3; /AC/DC 20; dmg 384
Str 34 Dex 17 Con 34 Int 15 Wis 34 Chr 33 0.25kxp
Resist cold. Double dmg from fire., Half AC from AT. Resist Heat. Usually has a tail and claws, If all combat effects fail (4 untyped Str dmg) Can't be attacked by non-PC's. [Clever] Will attack/special target with lowest AC/hp/saves.
[Psi29 minor] Anti-Radiation Ray:; 1bM: [Psi72 minor] Disintegration: Disintegrate one nonliving object
2. [MP] DL IV Medium Star-Wars-Loop Elemental(s) x(8)x[2]x[[2]]
AC 356; HD 8; hp 640; #att 2; /AC/DC 5; dmg 272
Str 37 Dex 22 Con 39 Int 20 Wis 37 Chr 38 0.25kxp
Has force powers, Has Psi 15. Has no soul. Immune to its own element, If all combat effects fail (4 untyped Int dmg) Can't be responded to. Will always attack first, then special.
[Pri SL4] Rusting Grasp : Your touch corrodes iron and alloys.; 1bM: [Wiz SL1] Fireball 1: CLd2 fire dmg to a group  (save:½)
3. [MP] DL IV Small Outer-CN Goblin/Orc(s) x(8)x[3]x[[2]]
AC 355; HD 17; hp 6,800; #att 6; /AC/DC 20; dmg 384
Str 16 Dex 23 Con 16 Int 25 Wis 16 Chr 15 0.25kxp
Dark vision, Immune high freq samp, chaos effects, Resist law, Dark Vision, Stay conscious past 0hp. Light Sensitivity, If all combat effects fail (4 untyped Level dmg) Can't have racials dispelled. Will always special first, then attack.
[Psi54 minor] Flame Immunity: SL/2 instances of Resist Fire; [Psi54 minor] Darkness: Darkness (can blind a person, make SL saves)
4. [MP] DL IV Tiny Megaverse-Project Unlive(s) x(8)x[4]x[[2]]
AC 354; HD 34; hp 4,080; #att 8; /AC/DC 5; dmg 272
Str 23 Dex 28 Con 21 Int 30 Wis 23 Chr 20 0.25kxp
Convert hp to hp (random digit-count value) at 10:1 ratio, No CON. Has Psi -7, If all combat effects fail (4 untyped Dex dmg) Can't be breathed on. [Clever] Will attack/special target with lowest AC/hp/saves.
[Pri SL1] Animal Companion: Make an animal your companion (not familiar) {1 creature}; [Pri SL3] Remove Disease : Cures all diseases affecting subject.
5. [MP] DL IV Diminutive Mirror-Universe Plant(s) x(8)x[2]x[[2]]
AC 353; HD 67; hp 9,380; #att 14 ; PR 400%; /AC/DC 20; dmg 320
Str 26 Dex 33 Con 26 Int 31 Wis 26 Chr 25 0.25kxp
Immune to subordinates. Can tweak elements/eelements for immune/resist., Immune critical hits, poison, sleep, paralysis, stunning, If all combat effects fail (4 untyped Wis dmg) Can't have actions locked down. Will always attack first, then special.
[Psi3 minor] Steadfast Gaze: Gaze attacks hold no terror for you.; [Psi45 minor] Magic Domination: Control M Actions (SL/2 saves)
6. [MP] DL IV Fine Rogue-classes Dragon(s) x(8)x[3]x[[2]]
AC 352; HD 1; hp 80; #att 3 ; RR 50%; /AC/DC 5; dmg 368
Str 29 Dex 38 Con 31 Int 36 Wis 29 Chr 30 0.25kxp
Has Rogue abilities, Flys, Breath weapon, dark vision, immune sleep and paralysis, If all combat effects fail (4 untyped dmg) Can't be attacked by PC's. Will always special first, then attack.
[Wiz SL2] Fire Shield 2: Anyone who melees with you takes 25% dmg back; 1bM: [Wiz SL2] Web: Save & Str check: Miss 1 = Slow; Miss 2 = Held {1 group}