Room 3
Seed: 2094285115
Description
Ominous Place: Eerie coastal cliffs Features: Downdraft, Strong Features: Squeaking Path Features: Bloodstains on Broken Mirrors Furniture: Writing desk; Table
Trap / Trick / Special
Trick: Container (Barrel, Jar, Vase, etc.) that (causes/has/or is) Talks - Yells/Screams Trap: Pit, with poisoned spikes Special: [x1] Wizard abilities cannot be used in the room, existing effects are OK; only hostile actions are suppressed
Treasure
Treasure: 1x the following: Type E (9000sp) Magic Items: 1. Ureters: +1 to Wis; +1E and 1 Ureters's segment 6 E: Psionic Inundation (one group, DC=31); CL 10; SL 4; 64540gp 2. Ring of Blinking, Full Controlled; 15000gp
Encounter
Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you haven't killed a(n) Subboss this run, Kill all.
1. [MP] DL II Large Swamp Cthulhoid-Horror(s) x(4)x[3]
AC 65; HD 9; hp 756; #att 3; /AC/DC 3; dmg 56
Str 14 Dex 17 Con 14 Int 17 Wis 14 Chr 13 0.05kxp
Has mtg B spells, Immune called shots and crits, can high freq samp, mind blank, If all combat effects fail (2 untyped Wis dmg) Can't have actions locked down. Will always special first, then attack.
[Psi2 minor] Magnify: Mult. power (Max=level/5+1); M+1, no extra cost; 1bM: [Psi5 minor] Psionic Protection: (Z action) Power must make Casting Level check on d20
2. [MP] DL II Medium Demi-Planes Undead(s) x(4)x[4]
AC 64; HD 4; hp 112; #att 1; /AC/DC 3; dmg 44
Str 17 Dex 20 Con 17 Int 20 Wis 17 Chr 16 0.05kxp
Immune hostile environments, Bars extradimensional travel, No CON. Has Psi 7. Heal to dmg. Undead traits from PHB3, If all combat effects fail (2 untyped dmg) Can't be attacked by PC's. [Clever] Will attack/special target with lowest AC/hp/saves.
[Pri SL1] Protection from Lightning 1: Stop the next CL*2 lightning dmg; [Wiz SL2] Summon Monster II: 1 DL 2 or 1d3 DL 1 creatures to fight for you {1 creature}
3. [MP] DL II Small Desert/Arabian Giant(s) x(4)x[2]
AC 67; HD 3; hp 252; #att 2; /AC/DC 3; dmg 40
Str 18 Dex 21 Con 18 Int 21 Wis 18 Chr 17 0.05kxp
Resist heat, Has mtg C spells, 1 attack: Eject a target from your group. Knows (choose one: Hill/Stone/Frost/Fire/Cloud/Storm)-based elemental spells, If all combat effects fail (2 untyped Con dmg) Can't be grouped. Will always attack first, then special.
[Psi9 minor] Force Field: Moveable Wall of Force (solid version); [Psi2 minor] Cell Adjustment: 20*level hp:1r;disease=+5 PSPs; Half cost in PSPs
4. [MP] DL II Tiny Jungle Elf/Avalon(s) x(4)x[3]
AC 66; HD 1; hp 28; #att 1; /AC/DC 3; dmg 52
Str 21 Dex 24 Con 21 Int 24 Wis 21 Chr 20 0.05kxp
Has mtg G spells, Immune sleep, aging, If all combat effects fail (2 untyped Chr dmg) Can't have effects dispelled. Will always special first, then attack.
[Pri SL1] Goodberry: 8 berries can cure 1 hp or act as 1 full meal. 8 berries are always created.; [Pri SL1] Summon Monster I: Summons a DL 1 creature to fight for you {1 creature}
5. [MP] DL II Diminutive Alley Wurm(s) x(4)x[4]
AC 65; HD 2; hp 168; #att 2 ; CR 200%; /AC/DC 6; dmg 48
Str 22 Dex 13 Con 22 Int 13 Wis 22 Chr 21 0.05kxp
Attacks as x2 DL. Alleysweeping check halves hp on a group, Has no appendages. Has a bite/swallow attack, If all combat effects fail (2 untyped Str dmg) Can't be attacked by non-PC's. [Clever] Will attack/special target with lowest AC/hp/saves.
[Psi27 minor] Dark Triangle: Name 2 Wizard/Priest schools: One has double effect, the other half (30' radius); [Psi-2 minor] Half Pain: Take half damage from one person for 1t; --
6. [MP] DL II Fine Tarrasque-World Reptile(s) x(4)x[2]
AC 64; HD 1; hp 28; #att 1 ; RR 30%; /AC/DC 3; dmg 36
Str 25 Dex 16 Con 25 Int 16 Wis 25 Chr 24 0.05kxp
Mreflection DL*10%, Half AC from AT. Resist Heat. Usually has a tail and claws, If all combat effects fail (2 untyped Int dmg) Can't be responded to. Will always attack first, then special.
[Pri SL1] Combine: -4 AC; no Dex adj.; Add Pri CLs for effects {Touch, 1+ creatures}; 1bM: [Wiz SL1] Shock Bolt {reverse: Grave Bolt}: CLd4 lightning {grave} damage, area 30' line, no save