Randomly Generated Dungeon

Dungeon Seed: 950041395 | DL 3 | Room 5 | Room Seed: 2445854787

DL 3

Map room 5

Room 5

Seed: 2445854787

Description

Ominous Place: Decaying underground sewer system
Features: Murmuring
Features: Smoky
Path Features: Trail of Blood Leading to a Hidden Crawl Space
Furniture: Fainting couch; Drawer (furniture)
I wrote it all down. the department blew it again. The city never forgets.

Trap / Trick / Special

Special: [x1] Turning Undead is at +9 CL and +5 to the 1d20 turn roll (these are fixed amounts, rolled once)
Special: [x1] Dimensional Mine Generator (one mine per round, hits a random player or monster, takes 1d4 Str(ignore hold stats) dmg and has/is [Missing list: [Missing list: SELstatusEffects]])
Trap: Overloaded Spring crackles and erupts into a Harming trap; DL 3; causes 9d6 Dex damage on contact)

Treasure

Treasure: 7,441gp
Magic Items:
1. Diablo Flag: D2: Warding (1 spell / day may be 1 SL lower); 20000gp
2. Megaman Air Man's Air Shooter: Fires a tornado upward, launching enemies into the air. Deals 4d6 force damage; pushes targets 10 ft.

Encounter

Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you have killed a(n) NPC party this run, Kill all.
1. [MP] DL IV Diminutive Joke Eelemental(s) x(8)x[4]x[[2]]
AC 353; HD 67; hp 9,380; #att 15; /AC/DC 5; dmg 352
Str 34 Dex 17 Con 34 Int 15 Wis 34 Chr 33 0.25kxp
Has Punomancy, Has Psi -15. Has no soul. Immune to its own eelement, If all combat effects fail (4 untyped Wis dmg) Can't have actions locked down. [Clever] Will attack/special target with lowest AC/hp/saves.
[Psi81 minor] Force Field: -CL*2 dmg distributed among /energy or /physical attacks; 1bM: [Psi-12C minor] Chromatic Blast: Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12
2. [MP] DL IV Fine Priest-classes Outer(s) x(8)x[2]x[[2]]
AC 352; HD 1; hp 80; #att 1; /AC/DC 5; dmg 240
Str 37 Dex 22 Con 39 Int 20 Wis 37 Chr 38 0.25kxp
Knows Priest spells, No soul. Dark vision, If all combat effects fail (4 untyped dmg) Can't be attacked by PC's. Will always attack first, then special.
[Wiz SL4] Polymorph Self : You assume a new form (no innate abilities); 1bM: [Pri SL1] Treat Light Wounds: Cure 10% of max hp {Touch, 1 creature}
3. [MP] DL IV Gargantuan Collectiverse/Gooeyverse/etc. Beholder(s) x(8)x[3]x[[2]]
AC 359; HD 2; hp 800; #att 3; /AC/DC 5; dmg 352
Str 16 Dex 23 Con 16 Int 25 Wis 16 Chr 15 0.25kxp
Immune disintegration and annihilation, Has eye stalks/1 mouth/1 central anti-magic eye. Can cast through eye stalks. Flys, If all combat effects fail (4 untyped Con dmg) Can't be grouped. Will always special first, then attack.
[Psi-9 minor] No Poison For Me: Resist Poison ("death" becomes ½ max hp); [Psi6E minor] Temptation: Target saves or is suggested for 1 round
4. [MP] DL IV Huge Kara-Tur Kobold(s) x(8)x[4]x[[2]]
AC 358; HD 4; hp 480; #att 2 ; MR 120%; /AC/DC 20; dmg 400
Str 23 Dex 28 Con 21 Int 30 Wis 23 Chr 20 0.25kxp
Has Martial Arts, Can overbear in numbers, If all combat effects fail (4 untyped Chr dmg) Can't have effects dispelled. [Clever] Will attack/special target with lowest AC/hp/saves.
[Pri SL4] Resist [E=2 eelement]: Pick an EE=2 eelement, you resist it for 1 hour.; [Wiz SL4] Time Stop 4: Stops time for 1d5 segments
5. [MP] DL IV Large Swamp Alien(s) x(8)x[2]x[[2]]
AC 357; HD 7; hp 980; #att 2 ; PR 435%; /AC/DC 5; dmg 288
Str 26 Dex 33 Con 26 Int 31 Wis 26 Chr 25 0.25kxp
Has mtg B spells, Does not breathe. Resist Hostile environments. Has Psi 8, If all combat effects fail (4 untyped Str dmg) Can't be attacked by non-PC's. Will always attack first, then special.
[Psi6G minor] Field of Stillness: 70' x 70' Stun field (save vs. RSW -level); lasts for 7 rounds; [Psi-6N minor] Force of Nature I: Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
6. [MP] DL IV Medium Demi-Planes Ooze(s) x(8)x[3]x[[2]]
AC 356; HD 8; hp 640; #att 4 ; RR 60%; /AC/DC 20; dmg 336
Str 29 Dex 38 Con 31 Int 36 Wis 29 Chr 30 0.25kxp
Immune hostile environments, Bars extradimensional travel, No INT. Immune mind-affecting, crits, anything requiring fort/ppd save, If all combat effects fail (4 untyped Int dmg) Can't be responded to. Will always special first, then attack.
[Pri SL1] Combine: -4 AC; no Dex adj.; Add Pri CLs for effects {Touch, 1+ creatures}; 1bM: [Wiz SL3] Dispel Illusion : Dispels illusions in area