Room 2
Seed: 800470882
Description
Room Type: Pen/Prison - 45ft. long x 30ft. wide x 25ft. tall Features: fountain; Bridge, Swinging (like a swing); smoky; chirping Doors: Concealed (Hidden) Door on the north wall leading to a 45ft. long x 10ft. wide x 10ft. tall hallway. Weird Names: Sample Names: Akil the holy Armadillo Plague (Hydro-); Phoe the altruistic Yak Women (Spear) Action item created: you lot messed up in public.
Trap / Trick / Special
Trap: Poisoned needles in hondles Special: [x1] Gravity low 1/15 of a G (-4 Dex, move rate divided by 3, falling dmg = 0, Z actions reduced to 1/s, -1 Con/week; ranged attacks suffer extreme scatter) Trap: Overloaded Stairs crackles and erupts into a Anti-Godly trap; DL 3; causes 6d4 Str damage on contact)
Treasure
Treasure: 4x the following: Type Z (4000sp, 3 magic armor and shields)
Encounter
Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you don't know a Classical Music Sampler spell, Kill all and they go first.
1. [MP] DL III Medium Internet Spirit-of-the-Land(s) x(12)x[2]
AC 171; HD 36; hp 1,836; #att 8; /AC/DC 12; dmg 144
Str 31 Dex 18 Con 31 Int 18 Wis 31 Chr 30 0.10kxp
Psilink, Immune Web, Incorporeal, can be turned as undead, If all combat effects fail (3 untyped Dex dmg) Can't be breathed on. Will always attack first, then special.
[Wiz SL3] Third Arm Growth: Grow an extra arm or leg [lose spell slot while running]; 1bM: [Pri SL2] Withdraw: Get 1r of actions per 1s; only cure self & Div {self only}
2. [MP] DL III Huge Lost-Planes/Anguinum-Synod Faerie(s) x(8)x[3]
AC 172; HD 24; hp 1,632; #att 7; /AC/DC 4; dmg 171
Str 16 Dex 23 Con 14 Int 21 Wis 16 Chr 15 0.10kxp
Has Miniclass picks, flys, breath E=DL element, Overwite AC to |AC| by square rooting, Flys, Area effects only affect one, If all combat effects fail (3 untyped Wis dmg) Can't have actions locked down. Will always special first, then attack.
[Psi15 minor] Improve Breath Element: Add 1 to the E factor of your breath weapon element. (Choose a new element when you pick this.); 1bM: [Psi1 minor] Lights: Faerie Fire, Dancing Lights, Light
3. [MP] DL III Diminutive Underdark Humanoid(s) x(11)x[4]
AC 173; HD 12; hp 3,060; #att 4; /AC/DC 12; dmg 126
Str 17 Dex 24 Con 19 Int 26 Wis 17 Chr 20 0.10kxp
Light Sensitivity, Has 2 arms, 2 legs, and 1 head, If all combat effects fail (3 untyped dmg) Can't be attacked by PC's. [Clever] Will attack/special target with lowest AC/hp/saves.
[Pri SL1] Resist [E=1 element]: Pick an E=1 element, you resist it for 1 hour.; [Pri SL3] Heal 3: Cure to 25% of max hp (max Heal 3 can cure at once = 250 hp)
4. [MP] DL III Small Outer-CE Intelligent-Trap/Trick/Special(s) x(7)x[2]
AC 174; HD 6; hp 306; #att 2 ; RR 95%; /AC/DC 4; dmg 126
Str 22 Dex 27 Con 22 Int 27 Wis 22 Chr 21 0.10kxp
Telepathy, immune electricity/poison, Resist acid/cold/fire, Incorporeal, Find/Remove Trap/Trick/Special halves hp on a group, If all combat effects fail (3 untyped Con dmg) Can't be grouped. Will always attack first, then special.
[Psi45 minor] Fire Control: SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects; [Psi-3 minor] Spirit Adjustment: You heal 3d6 hp, +3 to next PP save, or restore 2 negative levels.
5. [MP] DL III Large Outer-TN Mutant(s) x(10)x[3]
AC 175; HD 9; hp 612; #att 4 ; CR 115%; /AC/DC 12; dmg 153
Str 25 Dex 32 Con 23 Int 30 Wis 25 Chr 24 0.10kxp
Immune mind-affecting, positive/negative energy. Resist cold/fire/acid, Immune radiation, has Psi freq divisible by 9, If all combat effects fail (3 untyped Chr dmg) Can't have effects dispelled. Will always special first, then attack.
[Pri SL2] Resist Elements: -12 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}; [Pri SL1] Command 1: Target makes 1 save, each missed save allows 1 word for a command to be given
6. [MP] DL III Fine Joke Weird(s) x(6)x[4]
AC 176; HD 2; hp 510; #att 2 ; MR 40%; /AC/DC 4; dmg 180
Str 26 Dex 15 Con 28 Int 17 Wis 26 Chr 29 0.10kxp
Has Punomancy, Immune critical hits/poison/sleep/paralysis/stunning. Has no soul, If all combat effects fail (3 untyped Str dmg). [Clever] Will attack/special target with lowest AC/hp/saves.
[Psi54 minor] Split: You are two beings (two places at once); it costs 3 actions to have each body do 1 action; 1bM: [Psi-12T minor] Dispel Anti-Magic: Dispels one anti-Magic effect (or) Halve ER (no ER or save)