Random Class Adjectives

Random generated class adjectives.

Random Class Adjectives

Random CF=1 Class Adjectives
This system allows you to tweak your class in various ways. There is a requisite for each adjective. If you have multiple requisites in the same stat (due to already having a requisite in that stat from your class, or from picking multiple Class Adjectives), use the following formula: New Requisite = (Highest Requisite) + (2nd Highest Requisite)/2 + (3rd Highest Requisite)/3 + …rounded up. These Class Adjectives also adjust your XP Divisor. Add all of your XP Divisors together from Race, Racial Adjectives, and Class Adjectives. This is what you divide your XP by when you get XP. All of these divisors are lowered by 0.5 per level starting with level 9.
No.CategoryClass AdjectiveReq.XP Div.
1AlignmentAlignment: AW (Overwrite to 1 other class)(Int, Cml, Str) 19&÷0.1
2AlignmentAlignment: any (Overwrite to all other classes)(none)&÷0.4
3AlignmentAlignment: non-T Wis/Chr/Str 11&÷0.6
4AlignmentAlignment: AW (Overwrite to 1 other class)Chr, Wis, Dex 17&÷0.6
5BarStatsBar StrAny 11&÷0.1
6BarStatsExtra Bar WisWis/Chr/Str 11&÷0.2
7BarStatsExtra Bar Con(Con, Dex, Chr, Str) 14&÷0.4
8BarStatsExtra Bar ConAny 7&÷0.8
9CL+1 limited CLAny 19&÷0.1
10CL+1 CL(Con, Dex, Chr, Str) 14&÷0.1
11CL+1 CLCon 15&÷0.1
12CL+1 limited CL(Wis, Int, Con) 11&÷0.7
13CL+1 CLThat class's highest Req.&÷0.8
14HDHD/level: Add 1 to number of dice. This can be taken multiple times(Wis, Int, Con) 11&÷0.1
15HDHD/level: 2m0(normal chr bonus squared). Overwrites existing rating(Wis, Int, Con) 11&÷0.3
16HDHD/level: Add 1 to number of dice. This can be taken multiple timesDex/Str/Con 11&÷0.5
17HDHD: +1 HD at first level. Gives 1 extra HD at the indicated level. This can be taken at most three timesCon 15&÷0.6
18HDHD: +1 HD at second level. Gives 1 extra HD at the indicated level. This can be taken at most three timesDex/Str/Con 11&÷0.7
19HDHD: +1 HD at third level. Gives 1 extra HD at the indicated level. This can be taken at most three times(Wis, Int, Cml, Con) 16&÷0.8
20Innates1M, 1/d: Add 1 instance(s) of Vulnerability to an innate ability from a Psionicist sourceCon 18&÷0.1
21Innates1F, 1/reset: +[x1] the save DC(s) of an innate ability from a Wizard sourceChr/Cml/Str 14&÷0.1
22Innates1P, 1/w: Add 1 targets to an innate ability from a Rogue sourceAny 11&÷0.3
23Innates1M, 1/w: +[x1] the save DC(s) of an innate ability from a Warrior sourceThat class's highest Req.&÷0.3
24Innates1F, 1/d: Add 1 targets to an innate ability from a Warrior source(Con, Wis, Cml, Int) 18&÷0.5
25ML+1 limited ML. External bonus, so Twilighting still applies if you gain an SL earlyCon 17&÷0.1
26ML+1 limited ML. External bonus, so Twilighting still applies if you gain an SL earlyThat class's highest Req.&÷0.6
27ML+1 limited ML. External bonus, so Twilighting still applies if you gain an SL early(Int, Cml, Con) 18&÷0.7
28OtherGet a ''Level:'' ability in your class 26 levels early (this can be taken multiple times)Any 11&÷0.1
29OtherThis class gives an extra +1 stat point(s) per level.That class's highest Req.&÷0.4
30OtherGet a ''Level:'' ability (your level+1 or less) in another class in same group (can't take multiple)Chr, Wis, Dex 17&÷0.7
31OtherDistribute -2 to stat requirements (Str, Dex, Con, etc.; HNCL costs the same)Wis/Con/Chr 6&÷0.8
32OtherGet a ''Level:'' ability in your class 26 levels early (this can be taken multiple times)Wis/Chr/Str 11&÷0.8
33OtherThis class gives an extra +1 stat point(s) per even level.(Int, Cml, Str) 19&÷0.8
34PriestTurning Undead for the first 2 groups(s) you affect this reset cost 1/2V action(that stat) 16&÷0.2
35PriestGet three GGL ''level:'' ability(s) 2 levels early.Dex/Str/Con 11&÷0.4
36PriestYou have an additional 10 percent chance to Divine Intervention(none)&÷0.5
37PsionicistMaterial componenting for the first 2 power(s) you use this reset cost 1/2V action(that stat) 16&÷0.1
38Psionicist+10 PSPs per levelWis/Con/Chr 6&÷0.3
39PsionicistMaterial componenting for the first 2 power(s) you use this reset cost 1/2V actionCml/Str/Wis 14&÷0.5
40Psionicist1M, 1/reset: Astral Constructs/Destructs/etc you control can activate abilities as 1 DL's higherAny 7&÷0.5
41PsionicistYou have +1 extra slots for Astral Constructs/Destructs/etc.That class's highest Req.&÷0.5
42Psionicist1P, 1/reset: Astral Constructs/Destructs/etc you control can activate abilities as 1 DL's higherThat class's highest Req.&÷0.6
43PsionicistMaterial componenting for the first 2 power(s) you use this reset cost 1/2V actionThat class's highest Req.&÷0.7
44PsiPowersSpecialization, Discipline/Frequency (all others opposite). This is in addition to what you already getInt/Con/Cml 5&÷0.2
45PsiPowersHalf cost discount by spending single power slotsAny 20&÷0.2
46PsiPowersBonus powers based on Chr. Cannot get double bonus from one stat, but you can get bonuses from two (or more) different stats(Str, Int, Cml) 13&÷0.2
47PsiPowersSpecialization, Discipline/Frequency (all others opposite). This is in addition to what you already getAny 7&÷0.3
48PsiPowersSpecialization, Discipline/Frequency (all others opposite). This is in addition to what you already getThat class's highest Req.&÷0.3
49PsiPowersHalf cost discount by spending double power slots(none)&÷0.3
50PsiPowersBonus powers based on Chr. Cannot get double bonus from one stat, but you can get bonuses from two (or more) different stats(Int, Cml, Str) 19&÷0.5
51PsiPowersSingle Discipline/Frequency Robe. This lets you cast a school/sphere as if it was 1 SL lower. External bonus, so Twilighting still applies(Con, Dex, Chr) 6&÷0.8
52PsiPowersSpecialization, Discipline/Frequency (4opposite). This is in addition to what you already get(Int, Cml, Str) 19&÷0.9
53RogueOne ''Any Rogue 19'' pick(s)(downgradeable)Chr/Cml/Str 14&÷0.5
54RogueOne ''Any Rogue 29'' pick(s) each level(downgradeable)That class's highest Req.&÷0.6
55Rogue+[x1] to backstorm(none)&÷0.8
56Rogue+[x1] to backstab(none)&÷0.9
57Rogue+[x1] to backstabThat class's highest Req.&÷0.9
58SavesSaves as Rogx2. Overwrites existing ratingWis/Con/Chr 6&÷0.1
59SavesSaves as Rogx2. Overwrites existing ratingDex 11&÷0.1
60SavesSaves as 2xFtr0. Overwrites existing rating(that stat) 20&÷0.8
61SavesSaves: +1 category(s). This gives you an extra category to pick saves from. Add the cost for the save category to this costAny 7&÷0.9
62SpellsChanneling by spending single spell slots. Any memorized spell you have when channeled may cast without losing it from your memorization (i.e. can repeat cast spells you have memorized)(Con, Wis, Chr, Str) 21&÷0.1
63SpellsSpecialization, School/Sphere (5opposite). This is in addition to what you already getThat class's highest Req.&÷0.1
64SpellsBonus spells based on Str. Cannot get double bonus from one stat, but you can get bonuses from two (or more) different statsInt/Con/Cml 5&÷0.3
65SpellsChanneling by spending half spell slots. Any memorized spell you have when channeled may cast without losing it from your memorization (i.e. can repeat cast spells you have memorized)(that stat) 20&÷0.3
66SpellsChanneling by spending single spell slots. Any memorized spell you have when channeled may cast without losing it from your memorization (i.e. can repeat cast spells you have memorized)(that stat) 16&÷0.4
67SpellsBonus spells based on Str. Cannot get double bonus from one stat, but you can get bonuses from two (or more) different stats(Dex, Str, Int) 10&÷0.5
68SpellsChanneling by spending double spell slots. Any memorized spell you have when channeled may cast without losing it from your memorization (i.e. can repeat cast spells you have memorized)Any 11&÷0.5
69SpellsBonus spells based on Con. Cannot get double bonus from one stat, but you can get bonuses from two (or more) different statsChr/Cml/Str 14&÷0.5
70SpellsChanneling by spending half spell slots. Any memorized spell you have when channeled may cast without losing it from your memorization (i.e. can repeat cast spells you have memorized)Any 14&÷0.6
71SpellsUse a Rogue spell progression you know instead. Pick a class in this group you want to have the progression ofCon 17&÷0.6
72SpellsChanneling by spending double spell slots. Any memorized spell you have when channeled may cast without losing it from your memorization (i.e. can repeat cast spells you have memorized)(Con, Dex, Chr, Str) 14&÷0.6
73SpellsBonus spells based on Str. Cannot get double bonus from one stat, but you can get bonuses from two (or more) different stats(that stat) 15&÷0.6
74SpellsUse a Wizard spell progression you know instead. Pick a class in this group you want to have the progression of(that stat) 20&÷0.8
75SpellsUse a Warrior spell progression you know instead. Pick a class in this group you want to have the progression of(none)&÷0.8
76SpellsBonus spells based on Str. Cannot get double bonus from one stat, but you can get bonuses from two (or more) different stats(Con, Wis, Cml, Int) 18&÷0.8
77SpellsChanneling by spending double spell slots. Any memorized spell you have when channeled may cast without losing it from your memorization (i.e. can repeat cast spells you have memorized)(that stat) 20&÷0.9
78ToHitTo Hit as &2xPri. Adds to existing ratingChr, Wis, Dex 17&÷0.1
79ToHitTo Hit as &Prix3. Adds to existing ratingWis 11&÷0.1
80ToHitTo Hit as 3xFtr0. Overwrites existing ratingWis/Chr/Str 11&÷0.2
81ToHitTo Hit as Psix3. Overwrites existing rating(Wis, Chr, Con, Str) 16&÷0.4
82ToHitTo Hit as 2xPri. Overwrites existing rating(none)&÷0.5
83ToHitTo Hit as Psi. Overwrites existing rating(none)&÷0.5
84ToHitTo Hit as 2xM-U0. Overwrites existing ratingWis 6&÷0.6
85ToHitTo Hit as Mon. Overwrites existing rating(none)&÷0.8
86WarriorAttacks as Spec Non-War(Cml, Chr, Wis, Con) 6&÷0.2
87WarriorSpecialization bonus(es) gives +1 per slot(Dex, Str, Int) 10&÷0.2
88WarriorAttacks as Spec Barb1/Cav1(none)&÷0.4
89WarriorSpecialization bonus(es) gives +1 per slotCon 18&÷0.8
90WizardNegative spell adjs cost 1 spell level(s) lessThat class's highest Req.&÷0.4
91WizardGet two Familiar ''level:'' ability(s) 2 levels early.Con 18&÷0.4
92WizardPositive spell adjs cost 1 spell level(s) less(that stat) 15&÷0.5
93WizardGet three Familiar ''level:'' ability(s) 2 levels early.(Con, Wis, Chr) 13&÷0.8
94WizardYour summoned creatures attack as 1 DL(s) higher.Dex 11&÷0.9
95WizardGet three Familiar ''level:'' ability(s) 2 levels early.(that stat) 13&÷0.9
96WizardPositive spell adjs cost 1 spell level(s) lessAny 19&÷0.9
97WpnProfWpnProf: 7 + 2*level/3Con 17&÷0.4
98WpnProfWpnProf: 10 + 2*level(Con, Wis, Chr) 13&÷0.6
99WpnProfWpnProf: 1 + 2*level(Con, Dex, Chr, Str) 14&÷0.8
100WpnProfWpnProf: 10 + level/5(Con, Wis, Chr) 13&÷0.9