Random GGL
Random generated GGL table.
Random GGL
| Specialty Priests CF=1 ''Great God List'' (GGL) | ||||||||
|---|---|---|---|---|---|---|---|---|
| Mythos | Deity | God of | Mult | Req | AL | Turn | Specialty Priest Abilities(CF=1; 'non-level one' picks are 0 level(s) early) | # |
| Egyptian | Louis | Hurt, Good | x9 | Cml+15, Str+13 | LE | No | Level 6: The monk may fall 40' without taking damage if within 4' of a wall. Level 10: Instrument of War: Damage Reduction is only 50% effective against your attacks. | 1 |
| Toril | Lord of Law | Stealth, Stars | x7 | Con+10 | any | Yes x3 | Level 3: Trackless Step: Leaves no trail; cannot be tracked. | 2 |
| Amer. Indian | Lauren | Art, Travel | x8 | All Six+9 | any | No | Level 4: Pick two from: Fallen Angel5 Level 1-3, Bringer5 Level 1-3, or Psi-6E/Psi6E minor | 3 |
| Gnome | Master of Law | Kings, Wealth, Thievery | x5 | Cml+15, Str+13 | CN | No | Level 5: 0, 1/d: Counter a Divine Intervention Level 9: Can take or administer the same drug twice, and they stack., Level 18: Wild Shape (see level 5) can be used 6/d. | 4 |
| Mind Flayer, DM | Master of Evil | Weather, Sorcery, Love | x4 | Cml+6, Str+6, HNCL+4 | JW | Yes +2 | Level 1: Telekinesis: 1M: Target takes (LVL+2)*10' falling damage Level 12: Wild Shape (see level 5) can be of a dire animal., Level 13: Your area effects only affect people you want them to (selective targetting) | 5 |
| Beholder, Ang. | Caelan | War, Fertility | x6 | Wis+2, Int+3 | TS | Yes +3 | Level 5: Can cast Wizard Enchantment/Charm and Illusion school spells as if they were Priest spells (same SL). | 6 |
| Eqyptian | Lord of Neutrality | Peace, Fallen Gods, Elementals | x5 | Cml+1 | any | No | Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus). Level 8: Lawful Brethren: Lawful-aligned creatures summoned by you always have 50% more hit dice than usual., Level 17: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects. | 7 |
| DMGR4 | Nathan | Slavery | x6 | Con+12, Chr+13, Wis+5 | LS | No | Level 3: 1M, 3 ERP: Remove a Special (-100+25*LVL%) (-100% per multiplier beyond x1). | 8 |
| Orc | Natalie | Cold, Woodlands, Peace | x3 | HNCL+7 | JN | Yes! | Level 1: NR (Necromancy Resistance) of level*10%. Level 8: Shadow Brethren: Shadow-based creatures you summon always have 50% more hit dice than usual., Level 14: Gain nine 11th level followers. | 9 |
| Chinese | Anna | Sorcery, Love, Undead | x6 | Con+5 | AW | Yes! | Level 1: If anyone kills the Healer in cold blood, they suffer a curse which requires LVL Wishes to remove. Level 10: Monumental: Your damage reduction has no negating factors., Level 13: Pick 2: Bringer5 Level 9-12, Spellshaper5 Level 5-7, Psi(-5) major, other5 Level 1-3 | 10 |
| Aztec | Noah | Smoke, Malice | x8 | HNCL+11, Dex+6 | any | Yes | Level 1: 1M, 1/d: Summon Aid LVL*5% | 11 |
| Orc | Kent | Humor | x8 | Dex+15, Con+9 | CS | No | Level 6: Artifacts divide their ego by their multiplier when picked up by you Level 8: 1M: Identify potion. | 12 |
| Kobold, DM | Kelly | Protection, Home, Evil | x8 | Dex+15, Con+9 | any | Yes-2 | Level 1: 1V, lose X hp: Target is healed X hp. Level 8: Fey Brethren: Fey summoned by you always have 50% more hit dice than usual. | 13 |
| DMGR4 | Carl | Artifice | x7 | Str+3 | any | No | Level 1: Magic Mapping LVL*5% (maps within LVL*30'). Level 8: Lithe Brethren: Any creatures you summon gain an Dexterity bonus equal to LVL. | 14 |
| Beholder, DM | Diane | Weather, Sorcery | x9 | All Six+4 | any | Yes +3 | Level 5: +LVL/5 AC. Level 10: +10*LVL aMR, Level 16: 1M: Destroy up to LVL effects with Protection, Circle, or Ward in their name | 15 |
| Greek | Colborn | Truth, AnimalGrow | x3 | Int+9, Cml+11 | any | Yes! | Level 6: Rune Touched: +LVL on spell focus, spell penetration and SR. Level 8: 1M, 1/r: Any psionic minor, Level 18: Elemental Shape (see level 16) can be used 3/d. | 16 |
| DM, Bear | Harper | Protection, Home | x6 | All Six+7 | LW | No | Level 6: 1M, LVL/d: Avoid Fate at x(LVL/2) Level 7: Can cast a spell through another person of same faith in your psionic link | 17 |
| Chinese | Austin | Psi | x3 | Cml+15, Str+13 | any | No | Level 4: Detect Concordant Beings; 1M: Legend Lore Concordant Being Level 8: 1M, 1/r: Any 0th-3rd level Priest spell | 18 |
| Halfling | Gabriel | Psi | x4 | All Six+7 | CS | Yes! | Level 1: Each day, a random [C] section effect is rolled. You are immune to that effect today. Level 9: Immune to Stun, reversed healing, and any undead touch effect., Level 16: Your Vampiric Regeneration affects your missile weapons too. | 19 |
| Greek | Gary | Dawn, Hillsmen | x4 | Int+9, Cml+11 | LN | Yes-2 | Level 1: +1 additional Specialty Priest (GGL) pick. | 20 |
| Beholder, Ang. | Krinn | Reptiles, Martial Arts | x4 | All Six+6 | any | No | Level 1: Magic Mapping LVL*5% (maps within LVL*30'). Level 12: Interdimension: MWaWR 75% | 21 |
| Indian | Lothe | War, Fertility | x7 | Int+3 | TW | Yes x3 | Level 2: xLVL range with bows. Level 9: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to level (this operates on its own unique psionic frequency)., Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like. | 22 |
| DM, Bear | Mistress of Chaos | Art | x3 | Dex+9 | any | Yes! | Level 1: Each day, a random [C] section effect is rolled. You are immune to that effect today. Level 12: 1M, touch: Erase Truename (must know their Truename first) | 23 |
| RDM | Laura | Poison | x8 | Wis+2, Int+14, Cml+4 | any | Yes! | Level 1: +LVL saves {Vengeful Survivor} Level 8: Void Brethren: Summoned creatures within the radius of your divine aura are automatically banished. | 24 |
| Halfling | Olivia | Darkness, Happiness | x3 | Dex+15, Con+9 | CN | No | Level 1: Magic Mapping LVL*5% (maps within LVL*30'). | 25 |
| Mind Flayer, DM | Adam | Kings, Wealth | x8 | Wis+15 | AE | No | Level 2: Granted Powers: You cast necromancy spells at +1 caster level. Level 9: Regenerate LVL hp/s (troll-like, heals vile/perm dmg), restore XP/Lvl drain, within 30' | 26 |
| DM, Bear | Jessop | Wild, Truth | x7 | Str+3, HNCL+6, Dex+8 | any | Yes! | Level 1: Instead of Turn Undead, gets Turn Opposite Alignment and Control Same Alignment. The Control Same Alignment is at a double HD penalty (e.g. A 15 HD monster is treated as if 30 HD). Level 8: Improve Ability Score: +CL to one ability score | 27 |
| Elf | Vemery | Plant, Fertility | x4 | Con+3 | any | No | Level 4: Fear Shield: You are immune to any type of strength damage/draining or fear-based attack. Level 8: 1M: Your multiplier becomes x2 for this round only. | 28 |
| DM/Maldev | Christopher | Order | x8 | Wis+2, Int+3 | any | Yes +3 | Level 2: Granted Powers: You can turn or destroy lycanthropes. Level 8: Occult Brethren: Any creatures you summon benefit from having greater invisibility cast upon them. | 29 |
| Amer. Indian | Lisa | Sorcery, Love, Undead | x6 | Dex+8 | any | Yes! | Level 4: Immunised: You are immune to any type of constitution damage/draining or disease based attack. Level 8: Shroud of Harm: Anyone attacking you loses 50% of their current hp (for each attack), Level 16: Alter Appearance to appear to be another undead type. Cannot be detected by True Seeing or the like. | 30 |
| Chinese | Lord of Law | Food, Medicine | x3 | Wis+2, Int+3 | LW | Yes | Level 4: Detect Slimes, Molds, Jellies 40' cont. Level 12: Magic Dead Zone: Drain the MF by 1 in the area (except to you; you are unaffected), Level 14: Your SL=0 through SL=4 spells have double effect (each similar instance adds x[+1] ) | 31 |
| Amer. Indian | Semet | Wanderers | x6 | Wis+2, Int+3 | any | Yes-2 | Level 4: +LVL/3 M actions Level 10: Riddle of Steel: When attacking with a sword you ignore half the opponent's damage reduction., Level 14: Can turn anyone not of your Religion as if they were undead | 32 |
| Beholder | Lord of Neutrality | Miners, Astral/Planar, Tyranny | x4 | Int+9, Cml+11 | LW | Yes! | Level 6: Prince of Swords: +LVL on TH, dmg and AC when you wield a sword. Level 10: Meeting of Minds: Any allies you summon gain a divine bonus to their saving throws against banishment (and similar effects) equal to LVL. | 33 |
| Dwarf | Eugene | Crafts, Wild Magic, Poison | x8 | All Six+10 | CE | No | Level 2: Toughness: +CL max hp Level 7: Replace d12's with 3d6+LVL when determined number of creatures turned | 34 |
| RDM | Syrana | Healing, Mountain | x4 | HNCL+15 | any | No | Level 4: Sixth Sense: You cannot be surprised or caught flatfooted by anyone of an equal or lower LVL. | 35 |
| Amer. Indian | Ishmael | Psionics, Loyalty | x5 | Dex+15, Con+9 | any | Yes! | Level 2: Granted Powers: You cast chaos spells at +1 caster level. Level 12: Induction Skins: Gain infinite Stoneskins | 36 |
| DMGR4 | Antia | Oppression, Waves | x7 | All Six+9 | any | No | Level 1: Animal Companion: Gets a natural familiar. Level 12: Omega Effect: Pick a spell you know. It does vile damage (or vile harming)., Level 14: Can turn anyone not of your Religion as if they were undead | 37 |
| DM, Time B. | Naphtalia | Undead, Testing | x9 | Con+12, Chr+13, Wis+5 | any | Yes! | Level 4: Shield of Law: You are immune to any transmutationbased abilities, spells or effects. Level 8: Lucky Brethren: You always summon the maximum number of creatures. | 38 |
| DM, Sigil | Donald | Future Destinies, Summoning | x4 | Con+6, Chr+2 | LS | Yes! | Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para) | 39 |
| DMGR4 | Whit | Literature, Weather | x5 | Chr+2 | any | Yes x3 | Level 1: 1V, lose X hp: Target is damaged for X hp. Level 12: 1M, 1/r: Any 0th-5th level Priest spell, Level 14: Gain nine 11th level followers. | 40 |
| Norse | Jaris | Poison, [Dwarf] Mining, Theft | x6 | Cml+4 | any | No | Level 6: Higher Learning: You gain a bonus to Intelligence equal to LVL. | 41 |
| Nehwon | Surane | Safety, Meta-Magic, Pools | x3 | Con+3 | AE | Yes | Level 6: 0, 2*LVL/d: Dispel a Concordant effect Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp. | 42 |
| DM, Sigil | Lord of Law | Happiness | x5 | Dex+15, Con+6, Chr+13 | JN | Yes -3 | Level 2: Star Miracle: 1M, 1/reset: Duplicate a SL 0-1 Priest or Wizard effect Level 8: Numerous Brethren: You summon double the number of creatures., Level 14: Gain an extra major familiar [this was grand in Summer 2004 campaign] | 43 |
| Elf | Mistress of Chaos | Thought | x6 | Cml+6, Str+6, HNCL+4 | JG | No | Level 4: Drake Companion: Gain a drake companion (Animal Companion with 1/10 your XP) Level 8: Fey Brethren: Fey summoned by you always have 50% more hit dice than usual., Level 13: Pick one: Slayer5 9-12, Atheist 6-10, Psi(-6)S major | 44 |
| Bugbear | Richard | Malice, Kings, Wealth | x7 | Con+12 | any | Yes-2 | Level 1: Nature Sense: Identify plants and animals; Identify pure water. Level 10: Wisdom Touched: Any creatures you summon gain a Wisdom bonus equal to double LVL. | 45 |
| DM, Sigil | Melissa | Thievery, Literature | x9 | All Six+1 | any | Yes! | Level 1: Your SL=0 spells have double effect Level 9: You know UltraBlack Gate as a 7th level Priest spell (Astral Sphere)., Level 13: Pick one from Bringer5 Level 9-12, Spellshaper5 Level 9-12, Watcher5 Level 5-7, other5 Level 1-3 | 46 |
| Nehwon | Mistress of Good | Madness, Tortured Souls, Entropy | x4 | Chr+3, Wis+7 | TS | No | Level 6: The monk may fall 40' without taking damage if within 4' of a wall. Level 8: Call of the Wild: Any animals or lycanthropes you summon have 50% more hit die than usual., Level 13: Pick 2: Bringer5 Level 9-12, Spellshaper5 Level 5-7, Psi(-5) major, other5 Level 1-3 | 47 |
| Kobold, DM | Lady of Law | Murder, Everything | x4 | All Six+13 | any | No | Level 1: 2Z (two zero actions), 1/t: You attack as a x3 being and defend as a x0 being this segment. Level 8: Chrono: Any creatures you summon gain an initiative bonus equal to double LVL. | 48 |
| Elf | Feston | Authority, Rulership | x8 | Str+7 | TG | Yes! | Level 4: Duplicate any SL 1 Concordant group spell (i.e. non-Concordant SL 1) Level 8: Radiant Brethren: Any light or positive energybased creatures you summon have 50% more hit dice than usual. | 49 |
| Chinese | Scott | Winter, Excellence | x4 | HNCL+11, Dex+6 | any | No | Level 1: 1V: Death's Door, maximum negative hp this is effective = -LVL^2. | 50 |
| Greyhawk/DM | Jacob | Sorcery, Love, Undead | x7 | Dex+15, Con+9 | any | Yes x3 | Level 5: Immune to disease and reversed Healing sphere spells Level 7: 1bV: Interpose self in front of another person. This may be done against a P action of attacks, or a special effect. You must spend another 1bV action to get in the other person's group (if you aren't there already), so you would lose 2V action, Level 14: Detect/Identify Spirit/Concordant & Anti-Innates (as per spells) | 51 |
| Chinese | Andrew | Oceans | x9 | Chr+8, Wis+10, Int+10 | CG | No | Level 1: Immune Poison and Charm. Level 9: All of your spells that offer a saving throw now require 3 saving throws, if any are failed, the target is treated as having not saved. | 52 |
| DM | Hawke | Undead | x3 | Int+9, Cml+11 | TE | Yes +2 | Level 3: 1M, 2 ERP: Remove a Trick (25*LVL%) (-100% per multiplier beyond x1). Level 10: Instrument of Education: You know all skills., Level 16: Add level*10 to max age, considered "Young Adult" at all ages. | 53 |
| DM | Beverly | Necromantic, Science | x4 | Chr+8, Wis+10, Int+10 | LS | Yes +2 | Level 6: Stygian: +LVL on TH, dmg and ACduring any round in which you surprise an opponent. Level 10: Instrument of Darkness: Immunities and resistances are only 50% effective against your negative energy-based attacks., Level 17: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects. | 54 |
| Kobold, MTG | Fidess | Battle | x3 | Cml+11 | LN | No | Level 6: 0, LVL/d: Target creature is not Time/Reality Stable Level 8: All of your weapons and armor are considered "Of the Planes" (Planar Stable)., Level 16: Your Vampiric Regeneration affects your missile weapons too. | 55 |
| Halfling | Ryven | Art, Travel | x9 | Wis+9 | any | No | Level 4: Pick two Dweomershaper5 Level 1-3, one Bringer5 Level 1-3, or one Rogue5 Level 1-3 Level 9: Venom Immunity: Immune to poison., Level 16: Omnispectacles: Your sight can go around corners | 56 |
| ALM | Jakrin | Woodlands | x7 | Str+1 | JN | No | Level 6: 1M, 1/r: Any 0th-2nd level Priest spell Level 12: Transilient: Get 2 saves for each save, choose better result | 57 |
| Beholder, DM | Sparrow | Meta-Magic, Pools | x3 | Cml+15, Str+13 | any | Yes! | Level 5: Detect/Identify Psionics & Innates (as per the spells) Level 12: Troll-like regen LVL hp (including vile) /s, Level 14: Regenerate LVL*10 hp/s (troll-like, heals vile/perm dmg), remove stun/loss of actions, within 30' or through psi link | 58 |
| Bugbear | Rydna | Heavens, Vengeance | x4 | HNCL+11, Dex+6 | TG | No | Level 1: 1M: Detect Drug Influence Level 8: Summon Aid 20+LVL*5% | 59 |
| Beholder, DM | Shirley | Endurance, Prison | x6 | All Six+1 | AE | Yes | Level 2: Speak with Fire: Similar to a stone tell spell except that it works with fire. Turn or destroy water creatures. Rebuke, command or bolster fire creatures. | 60 |
| Egyptian | Master of Chaos | Strength, Technology, Beasts | x3 | Dex+15, Con+9 | any | Yes +2 | Level 6: 1M, LVL/d: Deal 1 idmg to a creature without ihp | 61 |
| Greek | Maeve | Light | x6 | All Six+5 | any | No | Level 6: Prince of Swords: +LVL on TH, dmg and AC when you wield a sword. Level 8: Shroud of Harm: Anyone attacking you loses 50% of their current hp (for each attack) | 62 |
| Aztec | Estyn | Dread | x9 | All Six+15 | any | Yes -3 | Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per leve Level 9: You know UltraWhite Gate as a 7th level Priest spell (Astral Sphere)., Level 14: +1 Animal Companion slot. | 63 |
| Beholder, Ang. | Master of Neutrality | Woodlands | x9 | Con+12, Chr+13, Wis+5 | any | No | Level 1: 1M, 1/d: Summon Aid LVL*2% Level 8: Body Control, level/2 turns/day. | 64 |
| PLHACK | Hemm | Mountains | x4 | Con+12, Chr+13, Wis+5 | any | Yes! | Level 2: Granted Powers: You can rebuke or command plant creatures as an evil cleric destroys undead. Level 9: Add up your SLs together into one "mana pool"; spell of SL=X is X mana; max SL=(LVL+1)/2, Level 13: Your area effects only affect people you want them to (selective targetting) | 65 |
| Bugbear | Harold | Hurt | x6 | All Six+6 | JE | No | Level 3: Immune Annihilation and Creation. Level 10: Bribery: Immunities and resistances are only 50% effective against your enchantment effects. | 66 |
| Kobold, MTG | Riordan | Travel, Strife | x5 | Str+4 | LN | Yes | Level 1: 1D or 1F, 1/t: Heal self {Redeemer} Level 9: Set the first component of your alignment to "W" (White). This W can be used to qualify for L, T, or C in other classes (but not A or Nil). | 67 |
| Beholder, DM | Renham | Law | x3 | All Six+7 | CG | Yes! | Level 1: Specials of x2 or greater have their effect's multiplier dropped to x1 | 68 |
| Greyhawk/DM | Ketra | Psionics, Loyalty | x3 | Wis+2, Int+3 | any | Yes! | Level 1: 1M, 1/d: Summon Animal, (Int+Wis+Con)% chance, typically has (level*3) HD. Level 10: 1M: Etherealness., Level 17: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects. | 69 |
| Chinese | Sarkin | Animal, Community, Cosmos | x6 | All Six+8 | LW | Yes! | Level 1: All spells do not have the 1P action requirement. If the spell would not have required 1P action to cast in the first place, one instance of Material Componenting is gained. Does NOT get free Material Componenting for all spells as per Mage/Rob Level 8: Hard Working Brethren: Any creatures you summon cannot be banished until the task is done. | 70 |
| Amer. Indian | Beatha | Vampires | x9 | Int+10 | any | Yes | Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magi Level 9: You may "Caretaker" (see the Level 1 ability) a x2 creature, but you need to do it twice (2M and sacrifice two summons), unless you are a x2 being yourself., Level 13: Pick 2: Bringer5 Level 9-12, Spellshaper5 Level 5-7, Psi(-5) major, other5 Level 1-3 | 71 |
| Oerld/DM | Dimian | Knowledge, Slavery | x3 | All Six+15 | any | No | Level 1: Your party gets +LVL/2 TH and +LVL" movement rate Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest, Level 18: Pick one: Slayer5 14-18, Atheist 11-15, Psi(-6)S grand | 72 |
| Goblin | Lord of Law | Skill, Elf | x4 | Wis+6 | AN | No | Level 6: 0, Gaze: Life Trapping (as per Mirror) (save) Level 8: Brethren of Love: Any creatures you summon gain an charisma bonus equal to LVL., Level 13: Your area effects only affect people you want them to (selective targetting) | 73 |
| Toril | Lord of Neutrality | Death, Moon, Psionics | x7 | Wis+5 | TE | Yes | Level 1: 1M, LVL/w: Bless an item, it gains a +LVL/4 bonus to hit (if below level 4, is considered a +0 magical weapon). | 74 |
| DMGR4 | Anthony | Chaos | x5 | Int+2 | any | Yes! | Level 6: Born Lucky: You have a 50% chance each day of gaining a bonus equal to LVL on TH, dmg and AC. Level 10: Instrument of Terror: Immunities and resistances are only 50% effective against your fear-based attacks., Level 18: Automatically roll maximum on all variable healing spells. | 75 |
| RDM | Mistress of Chaos | Night | x5 | Dex+15, Con+9 | CN | No | Level 5: 0, 1/d: Counter a Divine Intervention Level 8: Travel Companions: Any creatures you summon have their movement rate doubled., Level 14: 1M, 1/r: Any 0th-6th level Wizard spell | 76 |
| DM, Sigil | Rourke | Home | x7 | Dex+15, Con+9 | JG | No | Level 1: Immune to illusions (the effect, not the whole school) Level 11: 0, LVL/d: Both you and a target get no actions; if you go below 0 hp this effect ends, Level 14: 1M, touch: Annihilation (save) | 77 |
| DM | Lady of Good | Tortured Souls, Entropy, Woodlands | x9 | Cml+15, Str+13 | any | No | Level 3: Gain 1 woodland language per level starting at 3rd. (centaur,dryad,elf,faun,gnome,green dragon,hill giant,lizard man,manticore,nixie,pixie,sprite,treant,etc.) Yes, you can use these as nonweapon proficiencies instead. | 78 |
| DM, Bear | Gregory | AnimalGrow | x5 | Con+14 | any | No | Level 2: Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command or bolster air creatures. Level 9: Know all Psi(-6)E First Hell powers; Psi(-6)E PSPs=(S+I*2+W+LVL*6); +1M/r only for Psi(-6)E | 79 |
| ALM | Lord of Chaos | Life, Strength, Technology | x6 | HNCL+11 | LE | Yes +3 | Level 6: Wild Shape (see level 5) can be used 2/d. Level 9: When modifying an existing spell using spell research [S5], the base time is in days instead of weeks, and CL (Caster level) is 2 times Arch-Priest's level (for this rule only)., Level 14: Time/Reality Stability; whenever a drastic event allows you 1 action to respond to it, you get 2 actions instead | 80 |
| Beholder, Ang. | Quintis | Women, Disease, Humor | x7 | Dex+15, Con+9 | any | Yes -3 | Level 6: Rune Touched: +LVL on spell focus, spell penetration and SR. | 81 |
| Oerld/DM | Temy | Illusion, Protection, Home | x3 | All Six+11 | any | Yes! | Level 3: 1M: Swap 1 physical subability with one willing target for 1t. At level 9, swap your stat with up to 10 others (so all 10 of them get your old stat); you get back your choice of their 10. Level 8: Evil Brethren: Evil-aligned creatures summoned by you always have 50% more hit dice than usual., Level 14: Know all Psi6E First & Second Gloom powers; Psi6E PSPs=(K*2+I+W+LVL*6); +1M/r only for Psi6E | 82 |
| Egyptian | Lady of Evil | Divination | x5 | HNCL+14 | TN | No | Level 5: 1F: Restore the MF/PF/TF in a LVL*10' radius, or +1 to a factor for 1r (may run this multiple times). Level 8: Lithe Brethren: Any creatures you summon gain an Dexterity bonus equal to LVL. | 83 |
| DM | Carol | Loyalty, Moon, Psionics | x3 | Str+3, HNCL+6, Dex+8 | CN | No | Level 1: Can Turn Undead. Level 11: 0, LVL/d: Target defeated creature is put in the hole, no escape for M years (M=Mult), Level 16: Oblivi-Permanency: 0, 1/r: Make a spell you're casting permanent. | 84 |
| Dwarf | Ann | Winter | x6 | Wis+2, Int+3 | AG | Yes! | Level 4: 1M, 1/r: Any 0th-1st level Priest spell Level 12: 1M, 1/r: Any psionic major | 85 |
| DM, Bear | Antia | Murder | x9 | Dex+15, Con+9 | any | Yes -3 | Level 2: Woodland Stride: Can move through overgrown areas. | 86 |
| Mind Flayer | Tessel | Wanderers, Writing | x7 | Wis+2 | AN | No | Level 1: 1M, Touch: Target loses LVL Str. You gain LVL Con until next reset. Level 9: ½M: Cure LVL*(LVL-8) hp to a group or to 6 targets. | 87 |
| Gnome | Pakker | Slavery, Insanity | x6 | All Six+2 | any | Yes! | Level 4: Charisma Shield: You are immune to any type of charisma damage/draining. Level 12: +10*LVL IR, Level 14: Your SL=0 through SL=4 spells have double effect (each similar instance adds x[+1] ) | 88 |
| Japanese | Kessa | Thought, Envy, Munchkins | x4 | Cml+15, Str+13 | AN | No | Level 2: Midwife: You automatically know when a baby is due. You cast conjuration spells at +1 caster level. | 89 |
| Beholder | Theresa | Elemental | x7 | Wis+2 | any | No | Level 1: "Caretaker ability": 1M, sacrifice a summon: Animate Dead a x0 or x1 dead creature the party has recently killed. This becomes your summon, and has the full stats and abilities it had in life. A being that is Beast of Xvim'd cannot be raised by Level 9: ½M, 3 ERP: Restore an effect that was dispelled within the last round. | 90 |
| DM | Lady of Neutrality | Heavens | x4 | Str+8, HNCL+7 | any | No | Level 6: 1M: LVLd10 Colorless Fire dmg to one target (no save) Level 10: Conduct M actions through psi link (range sight), Level 14: Can project to any plane (pick 3 stats to copy to other stats) | 91 |
| Orc | Vadim | Night, Psi | x3 | Chr+3, Wis+7 | any | No | Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per leve Level 8: Choose another Grand access sphere from the choices in the level 1 ability., Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well. | 92 |
| Orc | Minha | Moon | x6 | Int+15, Cml+5, Str+5 | any | No | Level 2: Granted Powers: Add Bluff, Disguise and Hide to your list of cleric class skills. Level 10: Instrument of Strength: You gain a Strength bonus equal to LVL., Level 18: +LVL-13 lifep (life points) to your max hp total. (Each lifep is 1 ihp that requires a slay in between each one.) | 93 |
| RMM | Karen | Spiders, Illusions, Peace | x6 | Dex+6 | any | No | Level 1: 1M, 1/d: Summon Aid LVL*2% Level 9: Build a monastery., Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11 | 94 |
| Eqyptian | Indie | Law, Commerce, Hurt | x8 | All Six+3 | any | No | Level 5: 1M: Identify Drug, Potion, or Chemical Level 10: 1F: Pick aMR, RR, PR, IR, CR, NR, or aNR. Your spells are resisted using that resistance type (instead of MR) until you change this ability again., Level 13: You may pass through barriers in the Plane of Mirrors, if it is from your home Multiverse. | 95 |
| Halfling | Bruce | (pick a color), Forests, Tricks | x5 | Dex+15, Con+9 | AN | No | Level 1: +LVL QZ actions, can transfer 1QZ -> 1hZ or 1QZ -> 1bZ Level 8: Oblation: Any creatures you summon always remain twice as long. | 96 |
| Greyhawk/DM | Kimberly | Safety | x7 | Con+13 | any | No | Level 6: +1 action of any action type you possess, it has the "s" prefix ("Slow", can be used only on segment 10). Level 8: Holy Brethren: Good-aligned creatures summoned by you always have 50% more hit dice than usual. | 97 |
| Oerld/DM | Vita | Sigil, (pick a color) | x3 | Int+9 | JN | No | Level 1: Animal Companion: Gets a natural familiar. Level 10: 1F: Cast one of your spells, but it affects three groups., Level 14: Immune Moo | 98 |
| DM, Time B. | Sage | Fallen Gods, Elementals, Slavery | x7 | HNCL+11, Dex+6 | AW | No | Level 4: Stonelike: You become immune to critical hits. Level 8: Anaretic: 1 attack: Dispel Magic, Radiation, or Innate, Level 18: Healing proficiency (binding wounds) is 7d4. This is the last time this ability improves. | 99 |
| Egyptian | Pret | Strength, Technology, Beasts | x6 | Con+10 | any | Yes x2 | Level 6: 1F: Create x1 Special 5*LVL% | 100 |