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Race adjustments: Str +2, Dex +2, Con +2, Int +2, Wis +2, Chr
-10,
Cml +0, AT +0, hp
+10, TH+0, Div÷1, Size M
Exceptional Str and
Dex
You have a whip
called the vampire killer that does 1d12 holy damage in a line (#atts 2/1,
18-20 / x2). You may spend a full
segment to stand and “fling your whip around.” This does 2d12 to those in your
group. The vampire killer adds Str
and Dex to TH, but only Str to dmg.
The attacks are “narrow salvo’d.”
When you create this
class, you may add an edition number.
If so, change the name of this class to “_____ Belmont”: 1-Leon,
2-Trevor, 3-Christopher, 4-Simon, 5-Juste, 6-Richter, 7-Julius. Gain all
warrior, priest and rogue abilities of your chosen edition.
Has a priest
progression. Specialized in guardian
spells. You may turn undead.
Rogue chart is
Acrobat1 at 50 pts / level. CF=4: 100 pts / level.
Each level: Gain
access to a subweapon. Subweapons
use hearts and are considered ranged weapons. You roll to hit unless it affects a
group. If it hits a line of enemies,
you only roll to hit once. You have
99 hearts each session (Max is 99 hearts).
Using a subweapon costs a V action.
May use an item crash 1/s for 10x effect as a S action. Item crash uses heart cost x 5. WR to resist (MR for Agunea).
Dagger – 1d10 to 1
target. Cost 1 heart.
Shuriken – 1d4 to 1
target, gain a QV action this segment only if item crashed (max 1 QV). Cost 5 hearts.
Javelin – 1d12,
line. Cost 4 hearts.
Cross – 1d10,
line. Does 2d10 if the target is
evil. Cost 8 hearts.
Stopwatch – One
group stopped (item save = slowed, save made by ≥10 = negates). Cost
10 hearts.
Axe – 1d10,
line. Does 2d10 if the target is
flying. Cost 4 hearts.
Holy water – 2d6,
area. Does 4d6 if the target is
undead. Cost 5 hearts.
Holy bible – 1d8 to
those in your group for 4 segments. Does
3d8 if the target is a vampire. Cost 8 hearts.
Ricochet Rock – 1d6
to up to 4 groups. Cost 10 hearts.
Dynamite – 2d6 area.
Cost 3 hearts
Vibhuti – 2d6
area. Those affected are SEL = 1
Diseased (Save negates). Cost 10 hearts.
Boomerang – 1d8 on
this segment and next segment. Cost
5 hearts
Agunea – 1d10
lightning damage to one target. Cost
5 hearts.
Level 1: You may
either have a horse mount or a free familiar in bat, fairie, ghost, sword
or demon.
Level 1: Cube of
Zoe: When you destroy a candle found in the dungeon, gain 5 hearts.
Level 2: 0: You may
switch your whip to deal E=1 fire, lightning, earth or ice damage.
Level 3: Faerie
Scroll: 0, 3/d: reveal truename of a target.
Level 4: Gravity
boots: Immune gravity and earth damage, treat as flying (not actually
flying)
Level 5: Wall
chicken: Whenever you destroy a wall, receive a roast chicken
compensated item. It is edible.
Level 6: Resist
Death.
Level 7: Dominus: 1M, sacrifice a
non-subordinate soul: Deal 1626 unholy damage to a group. If you use your soul, you are Slain
(ignore immunity)
Level 8: Your whip
has become its true form. It now
deals LVLd12 and adds Str and Dex modifiers twice. You may spend a weapon proficiency to get
an instance of +1 exceptional Str and spend another weapon proficiency to
get an instance of +1 exceptional Dex.
Level 9: You have a
follower named Maria who shows up “right on time.” Contingency
True resurrection 1/reset (can’t be countered, can’t be responded to). Immune damage for the remainder of the
segment.
Level 10-15: Choose
a “Dracula” relic: Ring of Vlad: +10 Int, Heart of Vlad: +10
Dex, Rib of Vlad: +10 Con, Tooth of Vlad: +10 Str, Eye of
Vlad: +10 Wis, Nail of Vlad: +10 Chr
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