A drawing of a group of people

Description automatically generated with medium confidenceBelmont

Level

KXP

Spells

123 456 789 A

1

0

2-- --- --- -

2

5

22- --- --- -

3

10

22- --- --- -

4

20

322 --- --- -

5

40

322 --- --- -

6

80

332 2-- --- -

7

160

332 2-- --- -

8

320

433 22- --- -

9

640

433 22- --- -

10

1280

443 322 --- -

11

1780

443 322 --- -

12

 2280

544 332 2-- -

13

 2780

544 332 2-- -

14

3280

554 433 22- -

15

3780

554 433 22- -

16

4280

655 443 322 -

17

4780

655 443 322 -

18

5280

665 544 332 1

19

5780

665 544 332 1

20

6280

766 554 433 2

21

6780

766 554 433 2

22

7280

776 655 443 3

23

7780

776 655 443 3

24

8280

877 665 544 4

25

8780

877 665 544 4

26

9280

887 766 554 4

27

9780

887 766 554 4

28

10280

988 776 655 5

29

10780

988 776 655 5

30

11280

998 877 665 5

31

11780

998 877 665 5

32

12280

A99 887 766 6

33

12780

A99 887 766 6

34

13280

AA9 988 776 6

35

13780

AAA 998 877 7

36

14280

AAA A99 887 7

Requisites: Str 16, Dex 16, Wis 12,

Race Slots 1, Class Slots 2

Alignment: Any G

HD/level: &1d12

Wpn. Prof: 1+level

To Hit Table: War

Save Table: Rogue

Groups: War, Rogue, Pri, Arch

Complexity: CF=3, GF=3

 

Race adjustments: Str +2, Dex +2, Con +2, Int +2, Wis +2, Chr -10,

Cml +0, AT +0, hp +10, TH+0, Div÷1, Size M

 

Exceptional Str and Dex

 

You have a whip called the vampire killer that does 1d12 holy damage in a line (#atts 2/1, 18-20 / x2).  You may spend a full segment to stand and “fling your whip around.”  This does 2d12 to those in your group.  The vampire killer adds Str and Dex to TH, but only Str to dmg.  The attacks are “narrow salvo’d.”

 

When you create this class, you may add an edition number.  If so, change the name of this class to “_____ Belmont”: 1-Leon, 2-Trevor, 3-Christopher, 4-Simon, 5-Juste, 6-Richter, 7-Julius. Gain all warrior, priest and rogue abilities of your chosen edition.

 

Has a priest progression.  Specialized in guardian spells.  You may turn undead.

 

Rogue chart is Acrobat1 at 50 pts / level. CF=4: 100 pts / level.

 

Each level: Gain access to a subweapon.  Subweapons use hearts and are considered ranged weapons.  You roll to hit unless it affects a group.  If it hits a line of enemies, you only roll to hit once.  You have 99 hearts each session (Max is 99 hearts).  Using a subweapon costs a V action.  May use an item crash 1/s for 10x effect as a S action.  Item crash uses heart cost x 5.  WR to resist (MR for Agunea).

Dagger – 1d10 to 1 target. Cost 1 heart.

Shuriken – 1d4 to 1 target, gain a QV action this segment only if item crashed (max 1 QV).  Cost 5 hearts.

Javelin – 1d12, line. Cost 4 hearts.

Cross – 1d10, line.  Does 2d10 if the target is evil. Cost 8 hearts.

Stopwatch – One group stopped (item save = slowed, save made by ≥10 = negates). Cost 10 hearts.

Axe – 1d10, line.  Does 2d10 if the target is flying. Cost 4 hearts.

Holy water – 2d6, area.  Does 4d6 if the target is undead. Cost 5 hearts.

Holy bible – 1d8 to those in your group for 4 segments.  Does 3d8 if the target is a vampire. Cost 8 hearts.

Ricochet Rock – 1d6 to up to 4 groups.  Cost 10 hearts.

Dynamite – 2d6 area. Cost 3 hearts

Vibhuti – 2d6 area.  Those affected are SEL = 1 Diseased (Save negates). Cost 10 hearts.

Boomerang – 1d8 on this segment and next segment.  Cost 5 hearts

Agunea – 1d10 lightning damage to one target.  Cost 5 hearts.

 

Level 1: You may either have a horse mount or a free familiar in bat, fairie, ghost, sword or demon.

Level 1: Cube of Zoe: When you destroy a candle found in the dungeon, gain 5 hearts.

Level 2: 0: You may switch your whip to deal E=1 fire, lightning, earth or ice damage.

Level 3: Faerie Scroll: 0, 3/d: reveal truename of a target.

Level 4: Gravity boots: Immune gravity and earth damage, treat as flying (not actually flying)

Level 5: Wall chicken: Whenever you destroy a wall, receive a roast chicken compensated item.  It is edible. 

Level 6: Resist Death.

Level 7:  Dominus: 1M, sacrifice a non-subordinate soul: Deal 1626 unholy damage to a group.  If you use your soul, you are Slain (ignore immunity)

Level 8: Your whip has become its true form.  It now deals LVLd12 and adds Str and Dex modifiers twice.  You may spend a weapon proficiency to get an instance of +1 exceptional Str and spend another weapon proficiency to get an instance of +1 exceptional Dex. 

Level 9: You have a follower named Maria who shows up “right on time.” Contingency True resurrection 1/reset (can’t be countered, can’t be responded to).  Immune damage for the remainder of the segment.  

Level 10-15: Choose a “Dracula” relic: Ring of Vlad: +10 Int, Heart of Vlad: +10 Dex, Rib of Vlad: +10 Con, Tooth of Vlad: +10 Str, Eye of Vlad: +10 Wis, Nail of Vlad: +10 Chr

Level 36: You may become the lord of this castle.  If you do, you become the Boss of the current dungeon and are Pawned by a x2 Lich named Shaft (ignore immunity).