Divine3


Level KXP Spells
ACE GIK
TH
101-- ---+22
22002-- ---+24
36003-- ---+26
412004-- ---+28
520005-- ---+30
630006-- ---+32
742007-- ---+34
856008-- ---+36
9720081- ---+38
10900082- ---+40
111100083- ---+42
1213200831 ---+44
1315600832 ---+46
1418200843 ---+48
1521000843 1--+50
1624000843 2--+52
1727200854 3--+54
1830600854 31-+56
1934200854 32-+58
2038000854 33-+60
2142000854 43-+62
2246200854 44-+64
2350600855 44-+66
2455200855 54-+68
2560000855 55-+70
2665000865 55-+72
2770200865 551+74
2875600865 552+76
2981200865 553+78
3087000865 554+80
3193000865 555+82
3299200866 555+84
33105600866 655+86
34112200866 665+88
35119000866 666+90
36126000877 777+92
Requisites:HNCL 21 or 3rd edition class 15; six 18's or three 22's
Alignment:any
HD/level: & 1d6+14
Weapon Prof.:& 9+level/9
To Hit Table:Conc
Save Table:Conc
Reference:ImmHBAsc3
Groups:Concordant (x2)
Complexity:CF=5
Gets 1 Epic Feat per level.
Aging: Immortals do not suffer adversely from aging.
Breathing: Immortals do not need to breathe.
Death: Immortals destroyed outside their native plane are not killed but instead merely banished from that plane for a century.
Immune to ability score damage, disease, normal/para/quasi elements, poison.
Need not sleep, eat, or drink.
Speed (Ex): All movement speeds tripled.
Deflection Bonus (Ex): +(Chr bonus) to AC.
Natural Armor Bonus (Ex): AT source of +HNCL/4 (round down)
1M: commune, dream, ethereal jaunt, geas/quest, greater dispel magic, greater teleport, magic jar, sending, tongues, or limited wish.
Damage Reduction (Su): DR 5/Epic.
Divine Bonus (Ex): +3 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance.
Divine Senses (Ex): The senses of a hero-deity are three times superior to that of the base creature.
Grant Spells (Su): Hero-deities can grant up to 5th-level spells. A hero-deity with a divine sponsor can grant spells of any level.
Spell Resistance (Su): SR (Spell Resistance) HNCL+13.
Abilities (Ex): +6 to each Ability Score.
Level 9: +1X action.
Level 18: another +1X action.
Level 27: +1G action.
Level 36: another +1G action.
This class gets 0th (Mortal), 2nd (Divine), 4th (Cosmic), 6th (Transcendent), 8th (Omnific), and 10th (Metempiric) level Concordant spells. (The names in parentheses are from the original source) *-indicates named by RDM.
0th level Divine3 spells are cast by using an S action (either P or M, but not both in the same segment).
2nd through 8th level Divine3 spells are cast by using an X action.
10th level Divine3 spells are cast by using a G action. They are resisted using GR, not XR.

Divine3 Spells

Level # Spell Effect
01Automatic Metamagic Capacity (S)Gain a free spell level of metamagic
02Automatic WritingAny spells you witness are automatically added to your spellbook
03Cats FallYou can fall from any distance without injury
04Combat MasteryTrade any amount of BAB to AC
05Divine Retribution [Divine]You gain one additional action after your death
06Eclectic ShotYou can fire irregular objects as if they were missiles
07Epic Potency (S)Your damage increases by +2
08Epic Shield FocusYour shield protects yourself and one adjacent ally
09Ether GoerYou can become ethereal at will
010Expert StrikeGain a cumulative +1 to attacks against the same target
011Fire BaptismGain a cumulative +1 to AC against the same target
012Greater CriticalYour critical threat range is trebled
013Greater Critical MultiplierYour critical multiplier is trebled
014Improved FinesseUse your dexterity bonus for damage
015Improved Spellcasting (S)Gain two new spell slots (any non-Concordant SL you have)
016Improved Toughness (S)You gain an additional hit point per hit die
017Legendary ArcherOpponents cannot deflect your missiles
018Pre-emptive StrikeYou can make one attack in segment 0 (before segment 1)
019SoothsayerYou always hear the truth
020Star Child (S)You gain a wish 1/reset
021Superior Quivering PalmUse the quivering palm attack once per round
022Superior Whirlwind AttackMake a 5 ft. step as part of a whirlwind attack
023Three-Weapon FightingYou fight three-weapon style, juggling a third weapon
024Weapon AbatementYou are immune to the first successful blow dealt from a weapon
21Abnormality (S)+2 arms, +2 legs, +2 wings, or +1 head
22Adamantine BodyYour body turns to living adamantine; +40 Str; DR 20/-; +20 AC; -8 Dex
23Adjuration (S)Can summon a DL=CCL monster and control and understand it
24ApportAll of your items have Instant Returning
25AsomatousAstral, Inverse Astral, Ethereal, or Inverse Ethereal Projection
26Blood StrikeYou can expend hit points to increase damage (max=CCL*CCL)
27Carapace+HNCL AC
28Convergent EffectCan combine CCLs with other Concordant characters to increase an effect
29Cunning Mind+(Int bonus) TH
210Cunning Soul+(Int bonus) saves
211Distant GazeYour gaze can expel targets from the plane
212Divine ChampionBorrow an ability from another deity (must be willing)
213Divine SorceryYou can cast twice as many spells per day (non-Concordant)
214Divine ToughnessHit Dice becomes d20 (all classes)
215Dragon CompanionGain a dragon companion (Animal Companion with 1/5 your XP instead of 1/10)
216[Energy] AbsorptionOne type of energy heals you
217[Energy] ImmunityYou are immune to one type of energy
218Eternal FreedomYou are immune to spells and effects which impede movement
219EvenhandedYour unarmed attacks deal maximum damage
220Extra Level (S)You gain an extra class level (non-Concordant)
221Force Field (S)You are protected by 50 hit point force field (re-raises every segment)
222Fortuity (S)You gain a +1 Luck Bonus on all rolls
223Heavenly Mind+(Chr bonus) TH
224Heavenly Soul+(Chr bonus) saves
225Heavy-handedYou gain double your strength bonus to damage
226Iatric [Effect]The effect heals rather than injures (borrow an X action to cast this)
227Iron BodyYour manifestation turns to iron; +26 Str; DR 10/-; +10 AC; -5 Dex
228Learned Spell ImmunityAdapt to an opponent’s spells (immune after first time)
229Legendary CompanionAnimal Companion gains Legendary Animal template
230Lord of BloodYou gain the Vampire template
231Lord of BoneYou gain the Lich template
232MercurialYou cumulatively gain one extra attack per P action
233Mime AbilityCopy one x0–x2 ability used against you per reset
234Mime Ability ScoreCopy one single ability score of an opponent
235Mime SpellCopy any non-Concordant spell used against you per reset
236Perfect DisarmSuccessful attacks deal damage and a disarm attempt
237Perfect Weapon SpecializationAlways deal maximum damage with selected weapon
238RegenerationYou gain regeneration HNCL/2 per segment
239SaviourYou can take damage for any or all allies in your presence
240Seeking ShotYou can make one shot per round that is guaranteed to hit
241Self MasteryYour body parts can operate independently
242ShapechangeYou can shapechange at will
243Spell AbatementYou ignore the effects of a non-Concordant spell the first time
244Spell Immunity (S)You are immune to non-Concordant spells of a certain level
245Spell ReflectionSpells that fail SR are reflected
246Spiritual AncestryGain the traits of any Outsider subtype
247SquamousYour divine natural armor bonus is trebled
248Super ChargeDeal x6 damage on a charge, or x8 with a lance
249Superior Combat CastingYou cast all spells as spell-like abilities
250Superior CriticalYour critical threat range is quadrupled
251Superior Critical MultiplierYour critical multiplier is quadrupled
252Superior SummoningHit Dice of summoned creatures increases by 50%
253Telluric EffectEffect damage multiplies each time same target is struck
254True StrikeYou gain a +20 attack bonus with one weapon
255Unyielding Damage ReductionMelee attackers take damage equal to DR difference
256Vanguard FortitudeAllies may use your Fortitude save
257Vanguard ReflexesAllies may use your Reflex save
258Vanguard WillAllies may use your Will save
259Weapon BreakingWeapons that fail to injure you shatter
260X-Ray VisionSee through solid objects
41[Aligned] MessiahSame aligned beings will not attack you
42Alter Reality0: Wish
43AnareticYour attacks are Mordenkainen's Disjunction branded
44ApostasyYou are unaffected by alignment based effects
45ChimericalYou can shapechange into two creatures simultaneously
46Cosmic ConsciousnessYou sense everything (immune to Dust, Mirage Arcana, Displacement, etc.)
47Cosmic ToughnessHit Dice become d100s (all classes)
48Counter-strikeGain an extra retaliatory attack for every time you are injured
49Divine Inspiration (S)1X: Duplicate a 0th–2nd level Divine3 spell
410DominanceFoes with less than 1/4 your HNCL automatically fail their saves
411DoppelgangerShapechange into individuals, duplicating innate/racial powers
412Hyperostosis+HNCL ×2 AC
413Inner EyeYou always use the best possible dice roll (Lady's Smile)
414Karmic [Effect]An effect you do causes damage directly to experience points
415Legendary [Ability Score]Single ability score doubled
416Lord of PerfectionYou gain the Paragon Template
417Lord of the SkullYou gain the Demilich Template
418MolymorphYou are immune to the attacks of any form you assume
419NuminousAnti-magic aura that does not impede your own magic
420Perfect CriticalYour critical threat range is quintupled
421Perfect Critical MultiplierYour critical multiplier is quintupled
422Perfect SummoningHit Dice of summoned creatures increases by 200%
423Quivering SkinAnyone touching you suffers Quivering Palm
424QuixoticRe-roll any dice roll (yours or ally) 1/s
425RedivivusYou can revive your opponent’s greatest enemy
426SanctityYour turning affects any being
427Shroud of DeathAnyone attacking you must save versus death
428SlipstreamYou are unaffected by temporal disturbances
429Soniferous (S)You double the power of a single magic item you use
430Spirited AwayAvoid Fate once per day
431Talismanic EffectChannel effects through artifacts
432Time DilationUse 2× actions per segment (if available)
433UnderhandedSneak attack with every hit, even in melee
61Anti-Matter [Effect]One effect deals antimatter damage or +1d100 antimatter per physical attack
62Astro [Effect]Effect has CCL% chance to erase target from history
63Cosmic Inspiration (S)1X: Duplicate a 0th–4th level Divine3 spell
64Dead ZoneCreate MF 0 dead-magic zone that does not affect you
65Edifying PresenceYour presence forces alignment change (save)
66EquilibriumAll ability scores equal your highest basic stat
67Enchanted Damage InductionYou are only affected by weapon enchantment bonus
68Greater DominanceFoes with <1/3 your HD automatically fail saves
69Interdimensional75% chance to avoid any attack or spell
610Multidimensional (S)You exist in two places at once
611Omega [Effect]One effect causes permanent hp damage
612Perfect DefenceiAC = CCL
613PolymathReassign non-Concordant class levels at will
614RectifyCreatures you slay are erased from ever existing
615SuperluminalMove at the speed of light
616Transattack PeriodYour attacks double each round
617Transcendental ToughnessHit Dice become d1000s (all classes)
618Transilient FortitudeAlways succeed Fortitude saves (+1 PSave)
619Transilient ReflexesAlways succeed Reflex saves (+1 PSave)
620Transilient WillAlways succeed Will saves (+1 MSave)
621TransmortalityYou cannot be permanently destroyed
622TranstemporalFree travel through time
623TransversalAttack any target you can perceive
624Ultimate Weapon Focus+CCL iTH
81Akashic [Effect]Effect lowers multiplier by 1 per hit
82Cosmic NullificationPick N≤6; immune to Nth-level Concordant effects
83IndissolubleInfinite regeneration
84Infinite [Ability Score]+CCL iChr (+CCL×25 Chr if not using [X])
85OblivionNon-Concordant effects are permanent
86Omnific ArchitectItem creation time is instantaneous
87Omnific Toughness+CCL ihp
88OmniparityLevel = Divine3 level in all non-Concordant classes
89OmnipresentYou can exist in multiple CCL groups simultaneously
810OmnispectiveSee anywhere you can trace a path to
811OmniversalYour attacks cascade to all enemies in your group
812Superior DominanceFoes with <1/2 your HNCL automatically fail saves
813Transcendental Inspiration (S)1X or ½G: Duplicate a 0th–6th level Divine3 spell
101Omnific Inspiration (S)*1X or ½G: Duplicate a 0th–8th level Divine3 spell
102Unearthly Dominance*Foes with less than your HNCL automatically fail saves
103Transcendental Nullification*Pick N≤9; immune to Nth-level Concordant effects
104Annihilation*Concordant effects are permanent
105Translooporal*Free travel across timelines (loop travel)
106Outerdimensional*99% chance to avoid any attack or spell
107Omnimath*Reassign Concordant class levels at will