| 0 | 1 | Automatic Metamagic Capacity (S) | Gain a free spell level of metamagic |
| 0 | 2 | Automatic Writing | Any spells you witness are automatically added to your spellbook |
| 0 | 3 | Cats Fall | You can fall from any distance without injury |
| 0 | 4 | Combat Mastery | Trade any amount of BAB to AC |
| 0 | 5 | Divine Retribution [Divine] | You gain one additional action after your death |
| 0 | 6 | Eclectic Shot | You can fire irregular objects as if they were missiles |
| 0 | 7 | Epic Potency (S) | Your damage increases by +2 |
| 0 | 8 | Epic Shield Focus | Your shield protects yourself and one adjacent ally |
| 0 | 9 | Ether Goer | You can become ethereal at will |
| 0 | 10 | Expert Strike | Gain a cumulative +1 to attacks against the same target |
| 0 | 11 | Fire Baptism | Gain a cumulative +1 to AC against the same target |
| 0 | 12 | Greater Critical | Your critical threat range is trebled |
| 0 | 13 | Greater Critical Multiplier | Your critical multiplier is trebled |
| 0 | 14 | Improved Finesse | Use your dexterity bonus for damage |
| 0 | 15 | Improved Spellcasting (S) | Gain two new spell slots (any non-Concordant SL you have) |
| 0 | 16 | Improved Toughness (S) | You gain an additional hit point per hit die |
| 0 | 17 | Legendary Archer | Opponents cannot deflect your missiles |
| 0 | 18 | Pre-emptive Strike | You can make one attack in segment 0 (before segment 1) |
| 0 | 19 | Soothsayer | You always hear the truth |
| 0 | 20 | Star Child (S) | You gain a wish 1/reset |
| 0 | 21 | Superior Quivering Palm | Use the quivering palm attack once per round |
| 0 | 22 | Superior Whirlwind Attack | Make a 5 ft. step as part of a whirlwind attack |
| 0 | 23 | Three-Weapon Fighting | You fight three-weapon style, juggling a third weapon |
| 0 | 24 | Weapon Abatement | You are immune to the first successful blow dealt from a weapon |
| 2 | 1 | Abnormality (S) | +2 arms, +2 legs, +2 wings, or +1 head |
| 2 | 2 | Adamantine Body | Your body turns to living adamantine; +40 Str; DR 20/-; +20 AC; -8 Dex |
| 2 | 3 | Adjuration (S) | Can summon a DL=CCL monster and control and understand it |
| 2 | 4 | Apport | All of your items have Instant Returning |
| 2 | 5 | Asomatous | Astral, Inverse Astral, Ethereal, or Inverse Ethereal Projection |
| 2 | 6 | Blood Strike | You can expend hit points to increase damage (max=CCL*CCL) |
| 2 | 7 | Carapace | +HNCL AC |
| 2 | 8 | Convergent Effect | Can combine CCLs with other Concordant characters to increase an effect |
| 2 | 9 | Cunning Mind | +(Int bonus) TH |
| 2 | 10 | Cunning Soul | +(Int bonus) saves |
| 2 | 11 | Distant Gaze | Your gaze can expel targets from the plane |
| 2 | 12 | Divine Champion | Borrow an ability from another deity (must be willing) |
| 2 | 13 | Divine Sorcery | You can cast twice as many spells per day (non-Concordant) |
| 2 | 14 | Divine Toughness | Hit Dice becomes d20 (all classes) |
| 2 | 15 | Dragon Companion | Gain a dragon companion (Animal Companion with 1/5 your XP instead of 1/10) |
| 2 | 16 | [Energy] Absorption | One type of energy heals you |
| 2 | 17 | [Energy] Immunity | You are immune to one type of energy |
| 2 | 18 | Eternal Freedom | You are immune to spells and effects which impede movement |
| 2 | 19 | Evenhanded | Your unarmed attacks deal maximum damage |
| 2 | 20 | Extra Level (S) | You gain an extra class level (non-Concordant) |
| 2 | 21 | Force Field (S) | You are protected by 50 hit point force field (re-raises every segment) |
| 2 | 22 | Fortuity (S) | You gain a +1 Luck Bonus on all rolls |
| 2 | 23 | Heavenly Mind | +(Chr bonus) TH |
| 2 | 24 | Heavenly Soul | +(Chr bonus) saves |
| 2 | 25 | Heavy-handed | You gain double your strength bonus to damage |
| 2 | 26 | Iatric [Effect] | The effect heals rather than injures (borrow an X action to cast this) |
| 2 | 27 | Iron Body | Your manifestation turns to iron; +26 Str; DR 10/-; +10 AC; -5 Dex |
| 2 | 28 | Learned Spell Immunity | Adapt to an opponent’s spells (immune after first time) |
| 2 | 29 | Legendary Companion | Animal Companion gains Legendary Animal template |
| 2 | 30 | Lord of Blood | You gain the Vampire template |
| 2 | 31 | Lord of Bone | You gain the Lich template |
| 2 | 32 | Mercurial | You cumulatively gain one extra attack per P action |
| 2 | 33 | Mime Ability | Copy one x0–x2 ability used against you per reset |
| 2 | 34 | Mime Ability Score | Copy one single ability score of an opponent |
| 2 | 35 | Mime Spell | Copy any non-Concordant spell used against you per reset |
| 2 | 36 | Perfect Disarm | Successful attacks deal damage and a disarm attempt |
| 2 | 37 | Perfect Weapon Specialization | Always deal maximum damage with selected weapon |
| 2 | 38 | Regeneration | You gain regeneration HNCL/2 per segment |
| 2 | 39 | Saviour | You can take damage for any or all allies in your presence |
| 2 | 40 | Seeking Shot | You can make one shot per round that is guaranteed to hit |
| 2 | 41 | Self Mastery | Your body parts can operate independently |
| 2 | 42 | Shapechange | You can shapechange at will |
| 2 | 43 | Spell Abatement | You ignore the effects of a non-Concordant spell the first time |
| 2 | 44 | Spell Immunity (S) | You are immune to non-Concordant spells of a certain level |
| 2 | 45 | Spell Reflection | Spells that fail SR are reflected |
| 2 | 46 | Spiritual Ancestry | Gain the traits of any Outsider subtype |
| 2 | 47 | Squamous | Your divine natural armor bonus is trebled |
| 2 | 48 | Super Charge | Deal x6 damage on a charge, or x8 with a lance |
| 2 | 49 | Superior Combat Casting | You cast all spells as spell-like abilities |
| 2 | 50 | Superior Critical | Your critical threat range is quadrupled |
| 2 | 51 | Superior Critical Multiplier | Your critical multiplier is quadrupled |
| 2 | 52 | Superior Summoning | Hit Dice of summoned creatures increases by 50% |
| 2 | 53 | Telluric Effect | Effect damage multiplies each time same target is struck |
| 2 | 54 | True Strike | You gain a +20 attack bonus with one weapon |
| 2 | 55 | Unyielding Damage Reduction | Melee attackers take damage equal to DR difference |
| 2 | 56 | Vanguard Fortitude | Allies may use your Fortitude save |
| 2 | 57 | Vanguard Reflexes | Allies may use your Reflex save |
| 2 | 58 | Vanguard Will | Allies may use your Will save |
| 2 | 59 | Weapon Breaking | Weapons that fail to injure you shatter |
| 2 | 60 | X-Ray Vision | See through solid objects |
| 4 | 1 | [Aligned] Messiah | Same aligned beings will not attack you |
| 4 | 2 | Alter Reality | 0: Wish |
| 4 | 3 | Anaretic | Your attacks are Mordenkainen's Disjunction branded |
| 4 | 4 | Apostasy | You are unaffected by alignment based effects |
| 4 | 5 | Chimerical | You can shapechange into two creatures simultaneously |
| 4 | 6 | Cosmic Consciousness | You sense everything (immune to Dust, Mirage Arcana, Displacement, etc.) |
| 4 | 7 | Cosmic Toughness | Hit Dice become d100s (all classes) |
| 4 | 8 | Counter-strike | Gain an extra retaliatory attack for every time you are injured |
| 4 | 9 | Divine Inspiration (S) | 1X: Duplicate a 0th–2nd level Divine3 spell |
| 4 | 10 | Dominance | Foes with less than 1/4 your HNCL automatically fail their saves |
| 4 | 11 | Doppelganger | Shapechange into individuals, duplicating innate/racial powers |
| 4 | 12 | Hyperostosis | +HNCL ×2 AC |
| 4 | 13 | Inner Eye | You always use the best possible dice roll (Lady's Smile) |
| 4 | 14 | Karmic [Effect] | An effect you do causes damage directly to experience points |
| 4 | 15 | Legendary [Ability Score] | Single ability score doubled |
| 4 | 16 | Lord of Perfection | You gain the Paragon Template |
| 4 | 17 | Lord of the Skull | You gain the Demilich Template |
| 4 | 18 | Molymorph | You are immune to the attacks of any form you assume |
| 4 | 19 | Numinous | Anti-magic aura that does not impede your own magic |
| 4 | 20 | Perfect Critical | Your critical threat range is quintupled |
| 4 | 21 | Perfect Critical Multiplier | Your critical multiplier is quintupled |
| 4 | 22 | Perfect Summoning | Hit Dice of summoned creatures increases by 200% |
| 4 | 23 | Quivering Skin | Anyone touching you suffers Quivering Palm |
| 4 | 24 | Quixotic | Re-roll any dice roll (yours or ally) 1/s |
| 4 | 25 | Redivivus | You can revive your opponent’s greatest enemy |
| 4 | 26 | Sanctity | Your turning affects any being |
| 4 | 27 | Shroud of Death | Anyone attacking you must save versus death |
| 4 | 28 | Slipstream | You are unaffected by temporal disturbances |
| 4 | 29 | Soniferous (S) | You double the power of a single magic item you use |
| 4 | 30 | Spirited Away | Avoid Fate once per day |
| 4 | 31 | Talismanic Effect | Channel effects through artifacts |
| 4 | 32 | Time Dilation | Use 2× actions per segment (if available) |
| 4 | 33 | Underhanded | Sneak attack with every hit, even in melee |
| 6 | 1 | Anti-Matter [Effect] | One effect deals antimatter damage or +1d100 antimatter per physical attack |
| 6 | 2 | Astro [Effect] | Effect has CCL% chance to erase target from history |
| 6 | 3 | Cosmic Inspiration (S) | 1X: Duplicate a 0th–4th level Divine3 spell |
| 6 | 4 | Dead Zone | Create MF 0 dead-magic zone that does not affect you |
| 6 | 5 | Edifying Presence | Your presence forces alignment change (save) |
| 6 | 6 | Equilibrium | All ability scores equal your highest basic stat |
| 6 | 7 | Enchanted Damage Induction | You are only affected by weapon enchantment bonus |
| 6 | 8 | Greater Dominance | Foes with <1/3 your HD automatically fail saves |
| 6 | 9 | Interdimensional | 75% chance to avoid any attack or spell |
| 6 | 10 | Multidimensional (S) | You exist in two places at once |
| 6 | 11 | Omega [Effect] | One effect causes permanent hp damage |
| 6 | 12 | Perfect Defence | iAC = CCL |
| 6 | 13 | Polymath | Reassign non-Concordant class levels at will |
| 6 | 14 | Rectify | Creatures you slay are erased from ever existing |
| 6 | 15 | Superluminal | Move at the speed of light |
| 6 | 16 | Transattack Period | Your attacks double each round |
| 6 | 17 | Transcendental Toughness | Hit Dice become d1000s (all classes) |
| 6 | 18 | Transilient Fortitude | Always succeed Fortitude saves (+1 PSave) |
| 6 | 19 | Transilient Reflexes | Always succeed Reflex saves (+1 PSave) |
| 6 | 20 | Transilient Will | Always succeed Will saves (+1 MSave) |
| 6 | 21 | Transmortality | You cannot be permanently destroyed |
| 6 | 22 | Transtemporal | Free travel through time |
| 6 | 23 | Transversal | Attack any target you can perceive |
| 6 | 24 | Ultimate Weapon Focus | +CCL iTH |
| 8 | 1 | Akashic [Effect] | Effect lowers multiplier by 1 per hit |
| 8 | 2 | Cosmic Nullification | Pick N≤6; immune to Nth-level Concordant effects |
| 8 | 3 | Indissoluble | Infinite regeneration |
| 8 | 4 | Infinite [Ability Score] | +CCL iChr (+CCL×25 Chr if not using [X]) |
| 8 | 5 | Oblivion | Non-Concordant effects are permanent |
| 8 | 6 | Omnific Architect | Item creation time is instantaneous |
| 8 | 7 | Omnific Toughness | +CCL ihp |
| 8 | 8 | Omniparity | Level = Divine3 level in all non-Concordant classes |
| 8 | 9 | Omnipresent | You can exist in multiple CCL groups simultaneously |
| 8 | 10 | Omnispective | See anywhere you can trace a path to |
| 8 | 11 | Omniversal | Your attacks cascade to all enemies in your group |
| 8 | 12 | Superior Dominance | Foes with <1/2 your HNCL automatically fail saves |
| 8 | 13 | Transcendental Inspiration (S) | 1X or ½G: Duplicate a 0th–6th level Divine3 spell |
| 10 | 1 | Omnific Inspiration (S)* | 1X or ½G: Duplicate a 0th–8th level Divine3 spell |
| 10 | 2 | Unearthly Dominance* | Foes with less than your HNCL automatically fail saves |
| 10 | 3 | Transcendental Nullification* | Pick N≤9; immune to Nth-level Concordant effects |
| 10 | 4 | Annihilation* | Concordant effects are permanent |
| 10 | 5 | Translooporal* | Free travel across timelines (loop travel) |
| 10 | 6 | Outerdimensional* | 99% chance to avoid any attack or spell |
| 10 | 7 | Omnimath* | Reassign Concordant class levels at will |