Hulking Hurler3

Level

KXP

Warrior

123 456

1

0

1-- ---

2

10

2-- ---

3

30

21- ---

4

60

32- ---

5

100

321 --

6

150

332 ---

7

210

432 1--

8

280

433 2--

9

360

443 21-

10

450

443 32-

11

550

444 321

12

660

444 332

13

780

444 432

14

910

444 433

15

1050

444 443

16

1200

444 443

17

1360

444 444

18

1530

444 444

19

1710

444 444

20

1900

444 444

21

2100

544 444

22

2310

554 444

23

2530

555 444

24

2760

555 544

25

3000

555 554

26

3250

555 555

27

3510

555 555

28

3780

555 555

29

4060

555 555

30

4350

655 555

31

4650

665 555

32

4960

666 555

33

5280

666 655

34

5610

666 665

35

5950

666 666

36

6300

666 666

Jarvis Complete Warrior Hulking HurlerRace Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+14

+4

+4

+0

-2

-2

+0

+2

+0

+4

÷2

 

 

 

Requisites:

Str  40

 

Race Slots 1, Class Slots 3

Alignment:

CE  

HD/level:

&1d4+4d8@1st

Weapon Prof.:

 4+level

To Hit Table:

Wizard

Save Table:

Wizard

Reference:

Rian

Groups:

 Warrior, Archetype

Complexity:

CF=4

 

CN male Symbiotic Paragon Savage Vampire Ankholian Ravenous Nether Hound Fleshvigor Evolved Favored Spawn of Kyuss Cauldron Spawn Bodak Gravetouched Web Mummy Mummified Living Wall Juju Zombie Shadowslain Scion of Kyuss enlarged Corpse Bone Ghoulish Ghastly Dry Lich Greenbound Half-Lemorian Fiend Half-Air Elemental Half-Earth Elemental Half-Fire Elemental Half-Water Elemental Half-Celestial Epic Pseudonatural Half-Farspawn Wood Element Gelatinous Blightspawned Thomil Demonically Fused Magma Element Spellwarped Corrupted by the Abyss Half-Illithid Woodling minute form Half-Machine Twenty-nine-Headed enlarged Half-Dragon (Adamantine) Half-Dragon (Amethyst) Half-Dragon (Arboreal) Half-Dragon (Battle) Half-Dragon (Beast) Half-Dragon (Black) Half-Dragon (Blue) Half-Dragon (Brass) Half-Dragon (Bronze) Half-Dragon (Brown) Half-Dragon (Chaos) Half-Dragon (Copper) Half-Dragon (Chromium) Half-Dragon (Cobalt) Half-Dragon (Concordant) Half-Dragon (Crystal) Half-Dragon (Deep) Half-Dragon (Emerald) Half-Dragon (Ethereal) Half-Dragon (Fang) Half-Dragon (Force) Half-Dragon (Gold) Half-Dragon (Green) Half-Dragon (Howling) Half-Dragon (Iron) Half-Dragon (Nickel) Half-Dragon (Oceanus) Half-Dragon (Prismatic) Half-Dragon (Pyroclastic) Half-Dragon (Radiant) Half-Dragon (Red) Half-Dragon (Rust) Half-Dragon (Sapphire) Half-Dragon (Shadow) Half-Dragon (Silver) Half-Dragon (Song) Half-Dragon (Steel) Half-Dragon (Styx) Half-Dragon (Tarterian) Half-Dragon (Topaz) Half-Dragon (Tungsten) Half-Dragon (White) Half-Dragon (Chiang Lung) Half-Dragon (Li Lung) Half-Dragon (Lung Wang) Half-Dragon (Pan Lung) Half-Dragon (Shen Lung) Half-Dragon (T’ien Lung) Half-Dragon (Tun Mi Lung) Half-Dragon (Yu Lung) Were-Forestmaster awakened Paragon Savage Mineral Warrior Stonebone Remade Lolth-touched Half-Iron Golem Warbeast Dungeonbred Titanic Blood Ghoul Squid Ka-Tainted Madborn Reptilian Dark Thrall of Onysablet Hooded Pupil Katane Ghul Genden Fetch Half-Satyr Half-Ogre Half-Minotaur reduced Dragon Vassal (Yellow) Half-Scrag Skorenoi Taint-blood Wendigo Lost Tarterian (Shator) Proto Draconic Corrupted Beast of Xvim Voidmind Chimeric (Black) Bloodrager Quorbound Kaiju Forestmaster Dungeonbred Spirit of the Woods Warbeast Titanic Savage Mineral Warrior Stonebone Remade Blood Ghoul Lolth-touched Magebred Half-Brass Golem Squid Half-Ogre Tauric Maenad enlarged Blightspawned Forestmaster Paragon Stonebone Remade Half-Machine Voidmind Tarterian (Shator) Draconic Woodling, Savage Lost Proto Mineral Warrior Half-Brass Golem Bloodrager Corrupted Lolth-Touched Blood Ghoul Cave Troodon Fighter 2/Barbarian 1/Hulking Hurler 2

Abilities: Str 4501 (+2245)

Attack: Really Throw Anything +2269 ranged (3.879e271 d6+2265)

Race counts as “Centaur”. Has double carrying capacity.

The HD/level means to add 4d8 additional hitdice to its first level.

Level N (every level) ¶: +2 Str.

Level 1: Gets free Brutal Throw, Cleave, Point Blank Shot, Power Attack, Weapon Focus, Natural Heavyweight(x2 carrying capacity) feats.

Level 1¶: You may throw anything you can lift as a light load.  Max Light Load = 2*((bonus+5)^2). When throwing dense objects, damage is calculated as 1d6 per 25 lbs of weight.

Level 2-6: Choose one –

a.        You may throw anything you can lift as a medium load or something two size categories bigger than you.

b.        You may choose to attack a group, but they get to save for none.

c.        1 attack: target is prone.

d.        +2xStr bonus dmg.

e.        May use power attack w/in 30ft.

 

New spells:

Greater Mighty Wallop (Transmutation, SL=3): +LVL/4 size classes(max 5)

Divine Power (Evocation, SL=4): +LVL Th, +6 Str, +LVL hp.

Righteous Might (Transmutation, SL=5): +1 size category, DR 10/evil or good.