Mandalorian
Level   Spells Requisites: Dex 18, Int 15
Alignment: non-C
HD/level: & 1d12
Weapon Prof.: & 10+level
To Hit Table: 2xWar
Save Table: War
Reference: Starwars
Groups: Warrior, Technology
Complexity: CF=3
KXP  
1 0 (none)
2 2 (none)
3 5 (none)
4 10 (none)
5 19 (none)
6 38 (none)
7 77 (none)
8 154 (none)
9 307 (none)
10 600 (none) Gets True Point Blank as per Arch-Archer
Flying
Has access to Beskar unusual material at /LVL price
Can buy /make Technological equipment similar to how demolitionist works.
Each Level: Gains access to new equipment. See below.
Level 1: The Creed: Immune fear and charm
Level 1: Free Durasteel Armor (+8,  full dex, resist slashing)
Mandalorian Equipment:
1. Vambrace Flamethrowers (2d8, group, save for half)
2. Whistling Birds (1Z, 1/rd: 3d6, group)
3. Grappling Lines (attack roll, entangle/trip wire/grapple)
4. T-shaped Helmet (thermal vision, long range audio, rangefinder)
5. Shield Projectors (+4AC, force)
6. Darts (attack roll, stun/paralyze/poison, save)
7. Wrist Laser (attack roll, 3d8, 50yds)
8. Wrist Blasters (attack roll, 2d6, 30yds)
9. Repulsors (1P: Knockback 10ft, group)
10. Vibroblades (attack roll, 2d10, sharpness branded)
11 900 (none)
12 1200 (none)
13 1500 (none)
14 1800 (none)
15 2100 (none)
16 2400 (none)
17 2700 (none)
18 3000 (none)
19 3300 (none)
20 3600 (none)
21 3900 (none)
22 4200 (none)
23 4500 (none)
24 4800 (none)
25 5100 (none)
26 5400 (none)
27 5700 (none)
28 6000 (none)
29 6300 (none)
30 6600 (none)
31 6900 (none)
32 7200 (none)
33 7500 (none)
34 7800 (none)
35 8100 (none)
36 8400 (none)