Outer Planes Timeline
Key events and eras that shape the Great Wheel’s Outer Planes—from belief-forged beginnings to modern planar politics.
| Year | Event |
| Before Time | The concept of alignment and belief coalesce into proto-planes; moral/ethical "directions" exist before maps do. |
| Mythic Age | The Outer Planes stabilize into a ring of afterlives and ideascapes; petitioners begin arriving from mortal worlds. |
| Mythic Age | Divine realms form within planes; gods claim domains and shape planar geography through belief, worship, and war. |
| Mythic Age | Baator (Nine Hells) and the Abyss consolidate into major evil powers; the Blood War begins (date indeterminate). |
| Early Ages | Celestia, Elysium, Arborea, and other upper planes formalize their celestial hierarchies and pathways. |
| Early Ages | Mechanus and the modron hierarchies establish planar routes and predictable cycles; lawful planar trade grows safer. |
| Early Ages | Ysgard, Limbo, and Pandemonium become "high-entropy" frontiers for exile, trial, and transformation. |
| Early Ages | The Outlands and the Spire become the neutral anchor for the Great Wheel; planar travel concentrates around the hub. |
| Ancient Era | Planar metropolises develop (including Sigil as the City of Doors); interplanar commerce becomes routine for elites. |
| Ancient Era | Alignment-based factions, sects, and philosophical cults spread across the planes; belief becomes a weapon system. |
| Middle Ages | The Outer Planes enter "cold war" patterns: proxy conflicts on primes, cult expansion, and negotiated divine borders. |
| Middle Ages | Planar cartography and portal-key lore proliferate; gate-towns rise on the Outlands as staging points to each plane. |
| Planescape Era | Faction influence peaks in Sigil and beyond; philosophical movements begin shaping policy, trade, and planar law. |
| Faction War | Factions implode into open conflict; the Lady of Pain intervenes, bans/dismantles factions, and forces a new status quo. |
| Post–Faction War | Power shifts from factions to guilds, cabals, mercantile blocs, and quiet divine proxies; portals remain the true currency. |
| Modern Era | The Blood War persists; planar travel continues under constant risk: portal politics, belief-engineering, and "friendly" heavens with strings attached. |