|
Status |
SEL |
Effect |
Source |
|
|
1 |
Hold Blah |
N |
A held ability cannot be drained by any means. |
Generic Effects |
|
2 |
Sustain Blah |
N |
A sustained ability cannot be lowered or stolen
by any means. Thus, Sustain Level will make you immune to level draining. |
Generic Effects |
|
3 |
Treat Blah |
N |
You are cured of a percentage of various
wounds. |
Generic Effects |
|
4 |
Cure Blah |
N |
You are cured of various wounds or conditions. |
Generic Effects |
|
5 |
Protection from Blah |
N |
You are not affected by damage or special
effects from that power type. You can still use that power type. If you are
offensive to that power type, you can be harmed as long as you're offensive. |
Generic Effects |
|
6 |
Immune Blah |
N |
You are not affected by damage or special
effects from that power type. You can still use that power type. Immunities
"spread". |
Generic Effects |
|
7 |
Resist Blah |
N |
You gain +4 saves vs. that effect. You suffer
half damage from that effect (if the effect saves for 1/2 and you make the
save, you take 1/4 damage). |
Generic Effects |
|
8 |
Rotating Blah |
N |
One of your nonphysical traits rotates to new
value every segment |
Generic Effects |
|
1 |
Armored |
1 |
+4 AC until 8+1/level points of damage had
been dealt to you. |
Wizard Spells |
|
2 |
Blessed |
1 |
You get +2 to hit and saves. |
Priest Spells |
|
3 |
Bound Wounds |
1 |
Your wounds become bound every segment and you
are cured 1d4 hp. |
Healing Proficiency |
|
4 |
Exceptional Stat |
1 |
Pick a stat. When you calculate your bonus for
that stat, use (Stat-12) instead of stat-10. |
Meat Shield Class |
|
5 |
Modified |
1 |
Mtg equipped items, Mtg buff spells, and
counters are modifications |
Mtg Keywords |
|
6 |
Partial Cover |
1 |
You get +2 AC and +2 saves. |
Generic Effects |
|
7 |
Sanctuary |
1 |
Opponents must make a save to attack you. |
Priest Spells |
|
8 |
Satiated |
1 |
You do not have to eat. |
RDM & Goodberry spell |
|
9 |
The City’s Blessing |
1 |
You know a friend in this city, for shelter
and/or locating a shop/person |
Mtg Keywords |
|
1 |
Barbarian Stat |
2 |
Pick a stat. When you calculate your bonus for
that stat, use (Stat-14)*2 instead of stat-10. |
Meat Shield Class |
|
2 |
Blurred |
2 |
You have a 20% miss chance from attacks. |
Wizard Spells |
|
3 |
Class VI |
2 |
Immune Psi 1. |
Generic Effects |
|
4 |
Damped Restraint |
2 |
Immune Psi 3. |
Generic Effects |
|
5 |
Displaced |
2 |
You get a +2 AC bonus (even if the enemy is
immune to displacement). The first physical attack (or targeted spell)
against you automatically misses. |
Generic Effects |
|
6 |
Esper-Blind |
2 |
Immune Psi 2. |
Generic Effects |
|
7 |
Full Cover |
2 |
You get +4 AC and +4 saves |
Generic Effects |
|
8 |
Inertial Barriered |
2 |
Melee attacks against you are delayed one
round and missile attack are at -(dice of the missile) damage. |
Psi 2 |
|
9 |
Invisible |
2 |
You get +4AC and are invisible until you
attack. |
Generic Effects |
|
10 |
Levitated |
2 |
You are levitating and can alter your altitude
but cannot fly horizontally without aid. |
Wizard Spells |
|
11 |
Mirror-Imaged |
2 |
Creates 1d4 images of yourself. |
Wizard Spells |
|
12 |
No Scent |
2 |
You do not emit any odors and Immune
Clairnasience. |
Invisibility Levels |
|
1 |
Euphoria |
3 |
You regenerate level hp per segment. |
RDM |
|
2 |
Extra Barbarian Stat |
3 |
Pick a stat. When you calculate your bonus for
that stat, use (Stat-16)*5/2 instead of stat-10. |
Meat Shield Class |
|
3 |
Flying |
3 |
You can fly. |
Wizard Spells |
|
4 |
Hasted |
3 |
You get +1P, +1V while hasted. Haste does not
stack with itself. |
Generic Effects |
|
5 |
No Target |
3 |
You cannot be targeted by enemy effects. |
Invisibility Levels |
|
6 |
Non-Detection |
3 |
You are hidden from divination and scrying. |
Wizard Spells |
|
1 |
Improved Invisibility |
4 |
As invisibility, but you can attack and stay
invisible. |
Wizard Spells |
|
2 |
Floor No Target |
4 |
The floor at your feet cannot be targetted by
enemy effects. |
Invisibility Levels |
|
3 |
Free Action |
4 |
You cannot be Stunned, Summoning Sicknessed,
Paralyzed, or Held (see relevant entries). |
Generic Effects |
|
4 |
Lucky |
4 |
You get ++1 to one chosen die roll. |
RDM & Stone of Good Luck item |
|
5 |
Polymorphed |
4 |
You assume a new form (no innate abilities). |
Wizard Spells |
|
6 |
Super Barbarian Stat |
4 |
Pick a stat. When you calculate your bonus for
that stat, use (Stat-18)*3 instead of stat-10. |
Meat Shield Class |
|
1 |
Capital E Euphoria |
5 |
You are astral projected plus regenerate. |
RDM |
|
2 |
Improved Free Action |
5 |
Immune Capital S Stun, Stop, Hold, Paralysis,
Summoning Sickness; Hold P, V actions |
Wizard Spells |
|
3 |
Class VI/Esper-Blind/Damped Restraint |
5 |
Immune psionics. |
Generic Effects |
|
4 |
Dusted |
5 |
You get +8 AC. Dust of Disappearance cannot be
defeated by True Sight, disbelieved, and be immune to Disappearance due to
high Intelligence. |
Generic Effects |
|
5 |
Hold Life |
5 |
Your XP cannot be drained. You Sustain Levels
(see below). You are still vulnerable to As You Are (see above), however. |
Generic Effects |
|
6 |
Mind Bar |
5 |
You are Immune Enchantment/Charm, Magic Jar,
Domination, Invisibility, Psionic Blast. |
Exhilarator |
|
7 |
Motivated |
5 |
You can use 2 P actions in the same segment
once per round. |
RDM |
|
8 |
Physical Fury |
5 |
You can use all your P actions in the same
segment, afterwards are Exhausted and cannot use P actions for 1 turn. |
Warrior Spells |
|
9 |
Raised |
5 |
You are restored to life at 1hp with no spells
or psionic points. |
Priest Spells |
|
10 |
Mega Barbarian Stat |
5 |
Pick a stat. When you calculate your bonus for
that stat, use (Stat-20)*7/2 instead of stat-10. |
Meat Shield Class |
|
11 |
Tenser’s Transformation |
5 |
You get +100% of max hp to current hp and +2
TH melee. |
Wizard Spells |
|
12 |
True Seeing |
5 |
See through normal/magical darkness, secret
doors, displacement, invisibility, illusions, polymorphed, changed, enchanted
objects. You can see into the Ethereal plane or bordering areas of adjacent
planes. |
Wizard Spells |
|
1 |
Charged |
6 |
All your psionic pools and magic progressions
are filled. Any item or ability which can be used at some frequency (1/d,
1/t, etc.) has been recharged. |
RDM-Opposite of Spent |
|
2 |
Contingency |
6 |
You set a trigger condition for another
effect. |
Wizard Spells |
|
3 |
Dense |
6 |
You get +1 virtual size category (+10 Str, -2
Dex, +4 Con) |
RDM-Size Chart and Sizing Rules |
|
4 |
Group No Target |
6 |
Your group cannot be the target of opponent's
effects. |
Invisibility Levels |
|
5 |
Healed |
6 |
You are cured of all damage, diseases, and
mental conditions. |
Priest Spells |
|
6 |
Planar Displaced |
6 |
You are not on the same plane. You are immune
to most things that can't deal with beings not on the same plane. |
RKR-Upgrade to Displaced |
|
7 |
Ultra Barbarian Stat |
6 |
Pick a stat. When you calculate your bonus for
that stat, use (Stat-22)*4 instead of stat-10. |
Meat Shield Class |
|
1 |
Ancillary Barbarian Stat |
7 |
Pick a stat. When you calculate your bonus for
that stat, use (Stat-24)*9/2 instead of stat-10. |
Meat Shield Class |
|
2 |
Avoid Fate |
7 |
You avoid (counter) another effect. The entire
effect is countered and affects no one. Avoid Fate cannot itself be countered
except by Insist (see below). |
Generic Effects |
|
3 |
Cureall |
7 |
You are cured of all damage and all non-divine
ailments. |
Priest Spells |
|
4 |
Escape |
7 |
This ability allows you to leave a hostile
area immediately, with no chance of being traced or followed. The Escape
ability can duplicate the Gone effect (see below), if necessary, if the
creature you are escaping from is very powerful. |
Wizard Spell |
|
5 |
Invigorated |
7 |
You benefit from multiple resets per reset. The
amount is generally up to the DM. |
RDM |
|
6 |
On the Mound |
7 |
You are 1 plane removed, your effects are x2
multiplier and x2 effect (or x+1). You are considered Planar Displaced and
can't be targetted. |
Overt Rogue class |
|
7 |
Phoenix Sanctuary |
7 |
You take half damage from any source. This
stacks with Resist. Sanctuary uses up a resource (namely Positive Energy), so
it cannot usefully be made permanent. |
Exhilarator |
|
8 |
Protection from Death |
7 |
You are Immune to slain and Capital S Slain. |
Exhilarator |
|
9 |
Raised Fully |
7 |
As Raised (see above), except the character is
at full hit points. |
Priest Spells |
|
10 |
Time Reality Stable |
7 |
You are immune to changes in the timeline. You
remember how the timeline "should be" and see the differences. You
are immune to being Rewritten out of Time. |
Exhilarator |
|
1 |
Gone |
8 |
You are in a pocket dimension/plane remote
from the normal Multiverse. You are an infinite number of planes removed from
any known plane. You may re-enter the plane you left, but your exact point of
return is uncertain (like the Plane Shift spell). The pocket dimension will
disappear after everyone has left it, and it won't be the same pocket
dimension if you become Gone again |
Psi45/Rogue ability |
|
2 |
Massive Barbarian Stat |
8 |
Pick a stat. When you calculate your bonus for
that stat, use (Stat-26)*5 instead of stat-10. |
Meat Shield Class |
|
3 |
Mind Blank |
8 |
You gain protect from all kinds of mind
affecting spells and detection. |
Exhilarator |
|
4 |
Permanency Blah |
8 |
One effect is made permanent (duration does
not end). |
Wizard Spells |
|
1 |
Fall Short |
9 |
All spells with finite range cannot affect
you. |
Exhilarator |
|
2 |
Freedom |
9 |
Releases you from Imprisonment. |
Generic Effects |
|
3 |
Giga Barbarian Stat |
9 |
Pick a stat. When you calculate your bonus for
that stat, use (Stat-28)*11/2 instead of stat-10. |
Meat Shield Class |
|
4 |
Immune Energy |
9 |
You are not affected by damage or special
effects from any form of energy. |
Exhilarator |
|
5 |
Immune Matter |
9 |
You are not affected by damage or special
effects from any form of matter. |
Exhilarator |
|
6 |
Indestructible |
9 |
You are immune to Disintegrate and other
effects that would destroy your body. |
Stuffy Doll class |
|
7 |
Insist |
9 |
You can "Insist" your spell or effect
go off. This makes the effect immune to countering or Objecting. |
Generic Effects |
|
8 |
Lady’s Smile |
9 |
You to choose the result of any one die roll.
Continuous (not Permanent) Lady's Smile allows you choose the results of all
your die rolls. This isn't "deep". |
Generic Effects |
|
9 |
Mental Fury |
9 |
You can throw all your spells, psionics, and
effects that require 1M (or 1M+1P) to use. You must target all of them before
any of them resolve (the effect isn't "deep"). You are Set at the
end of the Mental Fury, even if you didn't throw all your effects. |
Wizard Spells |
|
10 |
Object |
9 |
As Avoid Fate (see above), except you do not
need to be in sight of the effect in order to Object. |
Generic Effects |
|
11 |
Raptured |
9 |
Ascended/ejected to favored outer plane. If
already in the outer planes, ascended up the funnel/ejected |
RDM |
|
12 |
Save Point |
9 |
DM copies your PC's status as a backup.
1/reset: Switch your current status with your backup. This affects AC, stats,
hp and status effects. Can only have one "save point" at one time |
RDM |
|
13 |
Shapechanged |
9 |
You can transform into any creature, and
change forms once per round. You adopt its powers and vulnerabilities save
that depends upon intelligence like spell use, magic resistance and the like. |
Wizard Spells |
|
14 |
Unaging |
9 |
You no longer age and are immune to aging
effects. |
Generic Effects |
|
1 |
Extreme Barbarian Stat |
10 |
Pick a stat. When you calculate your bonus for
that stat, use (Stat-30)*6 instead of stat-10. |
Meat Shield Class |
|
2 |
Fated(positive) |
10 |
Choose the result of your next two die rolls. |
Deep Status Effect Mage |
|
3 |
Fixed |
10 |
As Cureall, plus removes all negative status
effects from you. |
Priest Spells |
|
1 |
Continuous Blah |
11 |
One effect is being recast all the time. |
Wizard Spells |
|
2 |
Funied(positive) |
11 |
Double your Chr for skill and ability checks. |
Deep Status Effect Mage |
|
3 |
Tera Barbarian Stat |
11 |
Pick a stat. When you calculate your bonus for
that stat, use (Stat-32)*13/2 instead of stat-10. |
Meat Shield Class |
|
1 |
Invigorated(positive) |
12 |
You have Mtg Superhaste. You can act twice per
segment once per round. |
Deep Status Effect Mage |
|
2 |
Really Object |
12 |
The effect is countered and cannot be used
again by you or anyone on the same plane for 1 turn. |
Generic Effects |
|
3 |
Multiverse Displaced |
12 |
You are not in the same multiverse. You are
immune to most things that can't deal with beings not in the same multiverse. |
RDM-Upgrade to Planar Displaced |
|
4 |
Really Insist |
12 |
The effect is Really Insisted and counters a
Really Object |
Bug concordant (x2) class |
|
5 |
Step Out of It |
12 |
You endlessly repeat an action and "step
out of it", allowing your duplicate to do all the work, leaving you free
to do other things. How often the effects resolve is up to the DM; generally,
about 10 of the same effect per segment. CF=5: Hang an "i" onto the
effect. CF=4: Repeat the process Plenty of times. CF=3: Repeat the process
Enough times. CF=2: Repeat the process once per segment. CF=1: Repeat the
process once per round. |
Generic Effects |
|
6 |
Utmost Barbarian Stat |
12 |
Pick a stat. When you calculate your bonus for
that stat, use (Stat-34)*7 instead of stat-10. |
Meat Shield Class |
|
1 |
Hyperactive(positive) |
13 |
As Invigorated except you can act three times
per segment once per round. |
Deep Status Effect Mage |
|
1 |
Capital I Integrated(positive) |
14 |
Immune Pixilation. PC codpiece can't be
removed. |
Deep Status Effect Mage |
|
1 |
Valorous(positive) |
15 |
Immune fear. Efffects that ignore are
themselves ignored. |
Deep Status Effect Mage |
|
1 |
Vitalized(positive) |
16 |
As Hyperactive except you can act four times
per segment once per round. |
Deep Status Effect Mage |
|
1 |
Full of Win(positive) |
17 |
All actions taken are uncounterable. All
saves/skills autosucceed. |
Deep Status Effect Mage |