Punomancy

A school of magic based on puns and turns of phrase.

Overview

A school of magic based off of puns (plays on words) as well as turn of phrases.

Basic Punomancy Information

These spells are based on normal dnd spells of similar name just with either a spelling change or a word substitution. Many of these spells end up inferior to their normal counterparts which lends to a strategy of changing the spells effected target (you) to another target (through material componenting , etc ). Also some of these spells effects might be vague and able to be applied in creative ways.

Punomancy Spells

SL

CF

Name

Source

Effect

N

2

Summon Lobster N

LCP

As summon monster N but only for lobsters

N

2

Summon Mobster N

LCP

As summon monster N but only for mobsters

0

2

Actual Hand

LCP

As mage hand but flesh

0

2

Can-Trip

LCP

As cantrip but effect causes a target to trip

0

2

Dancing Tights

LCP

As dancing lights but with tights

0

2

No Direction

LCP

You are unaware of distance and direction of a destination

1

2

Apprehend Languages

LCP

Take allys knowledge of a language to speak

1

2

Attend Items

LCP

Unattended items are considered attended

1

2

Cure Light Hounds

LCP

As cure light but only for hounds or houndkin

1

2

Detect Antimagic

LCP

As detect magic but for antimagic

1

2

Detect Dead

LCP

As detect undead but for corpses

1

2

Detect Items

LCP

Detects minor items

1

2

Detect Living

LCP

As detect undead but for living beings

1

2

Detect Neutral

LCP

As detect good/evil but for neutrality

1

2

Detect Obvious Doors

LCP

As detect secret doors but for nonsecret doors

1

2

Detect Seeing

LCP

As detect invisibility but for beings looking at you

1

2

Detect Visibility

LCP

As detect invisibility but for beings who aren't invisible

1

2

Expeditious Treat

LCP

As expeditious retreat but increases your healing range

1

2

False Strike

LCP

As true strike but get -20 on your next attack

1

2

Inflict Light Hounds

LCP

As inflict light wounds for hounds or hound kin

1

2

Lending

LCP

As sending but sends money rather than message

1

2

Magic Miss-all

LCP

As magic missile but hits targets with "no target"

1

2

Misunderstand Languages

LCP

As comprehend languages but returns false messages

1

2

Mundane Weapon

LCP

As magic weapon but makes a weapon considered masterwork

1

2

Page Armor

LCP

As mage armor but made of paper

1

2

Pending

LCP

As sending but sends message with a delay

1

2

See Detection

LCP

As nondetection but sees people shielded by nondetection

1

2

Spending

LCP

As sending but sends a bill for a sale rather than message

1

2

Vending

LCP

As sending but sends minor item for gp

1

2

Wage Armor

LCP

As mage armor but made of nonspendable gp

2

2

Batter

LCP

As shatter but coats an item in batter

2

2

Bear's Cunning

LCP

+4 Int, -2 Con

2

2

Bull's Grace

LCP

+4 Dex, -2 Str

2

2

Cat's Strength

LCP

+4 Str, -2 Dex

2

2

Chatter

LCP

As shatter but makes the item talk instead of break

2

2

Cure Moderate Hounds

LCP

As cure moderate wounds but only for hounds or hound kin

2

2

Detectable Alignment

LCP

As undetectable alignment but makes the target detectable

2

2

Eagle's Wisdom

LCP

+4 Wis, -2 Chr

2

2

Fox's Splendor

LCP

+4 Chr, -2 Int

2

2

Hatter

LCP

As shatter but makes the item equip to a different item slot

2

2

Hideous Slaughter

LCP

As hideous laughter but target kills instead of laughs

2

2

Inflict Moderate Hounds

LCP

As inflict moderate wounds but only for hounds or hound kin

2

2

Owl's Endurance

LCP

+4 Con, -2 Wis

2

2

Rope Brick

LCP

As rope trick but tied to a brick facade extradimensional space

2

2

Tatter

LCP

As shatter but object is ripped into shreds

2

2

Visibility

LCP

As invisibility but target is unknowingly visible

3

2

Bone Shape

LCP

As stone shape but can only shape bone

3

2

Call Lighting

LCP

As call lightning but calls rays of sunshine

3

2

Cure Serious Hounds

LCP

As cure serious wounds but for hounds or hound kin

3

2

Eat Food and Water

LCP

As create food and water but eats food and water instead

3

2

Fly [not the DnD one]

LCP

Summons a DL I fly

3

2

Globe of Vulnerability, Lesser

LCP

You are vulnerable to all spells of SL III or less

3

2

Inanimate Dead

LCP

Deanimates already animated dead targets

3

2

Inflict Serious Hounds

LCP

As inflict serious wounds but only for hounds or hound kin

3

2

Later Walk

LCP

Spend a V action to get +1bV next round

3

2

Lighting Bolt

LCP

As lightning bolt but with a ray of sunshine

3

2

Masseous Form

LCP

As gaseous form but with flesh

3

2

Meatball

LCP

As fireball but with flesh

3

2

Misplacement

LCP

As displacement but for an object

3

2

Misspell Magic

LCP

As dispel magic but changes a small aspect of the target spell

3

2

Move Blindness/Deafness

LCP

As Remove blindness/deafness but moves it to another target

3

2

Move Curse

LCP

As Remove curse but moves it to another target

3

2

Move Disease

LCP

As Remove disease but moves it to another target

3

2

Move Fear

LCP

As Remove fear but moves it to another target

3

2

Move Paralysis

LCP

As Remove paralysis but moves it to another target

3

2

Mundane Weapon, Greater

LCP

As magic weapon, greater but not counted as magical

3

2

Recreate Food and Water

LCP

As create food and water but changes already created things

3

2

Speak with Living

LCP

As speak with dead but you can speak with living targets

3

2

Water Talk

LCP

As water walk but you talk to water instead of walking

3

2

Wink

LCP

As blink but only your eyes get the benefits

4

2

Cloudcure

LCP

As cloudkill but cures rather than inflicts

4

2

Crying

LCP

As Scrying but sad

4

2

Cure Critical Hounds

LCP

As cure critical wounds but only for hounds or hound kin

4

2

Discension Door

LCP

As dimension door but only for chaotic aligned targets

4

2

Discensional Anchor

LCP

As dimensional anchor but only for chaotic aligned targets

4

2

Geese/Pest, Lesser

LCP

As geas/quest but only for animal or insect targets

4

2

Inflict Critical Hounds

LCP

As inflict critical wounds but only for hounds or houndkin

4

2

Reincarcerate

LCP

As reincarnate but appear in an imprisonment bubble

4

2

Tone Skin

LCP

As stone skin but for sonic based attacks

4

2

Transmute Bone to Blood

LCP

As transmute stone to mud but for bone and blood

4

2

Unincarnate

LCP

As reincarnate but target doesn't come back

5

2

Animate Living

LCP

As animate dead but for living targets

5

2

Cone of Old

LCP

As cone of cold but dmg is in age catagories

5

2

My Rage Arcana

LCP

As mirage arcana but illusion always takes on angry characteristics

5

2

Raise Living

LCP

As raise dead but for living targets

5

2

Receiving

LCP

As Sending in reverse

5

2

Slay Dead

LCP

As slay living but for dead targets

5

2

Smell Resistance

LCP

As spell resistance but for olfactory based spells

6

2

False Seeing

LCP

As true seeing but returns unknowingly false sight

6

2

Geese/Pest, Greater

LCP

As geas/quest, greater but only for animal or insect targets

6

2

Globe of Vulnerability

LCP

You are vulnerable to all spells of SL VI or less

6

2

Heel

LCP

As heal but only for hounds or houndkin

6

2

Impermanent Image

LCP

As permanent image with a delayed dissipation

6

2

Inanimate Objects

LCP

Deanimates already animated objects

6

2

Lose the Path

LCP

As find the path but you lose an established path getting lost

6

2

Mage's Lubrication

LCP

As mage's lucubration but only for fluid based spells

6

2

Shadow Talk

LCP

As shadow walk but you talk instead of walk in shadows

6

2

Tell a Port

LCP

As Sending from a seafaring vessel

7

2

Fly, Mass [not the DnD one]

LCP

Summons CL of DL V flys

7

2

Generate

LCP

As regenerate but affected body part isn't exact as original

7

2

Revenerate

LCP

As regenerate but effect regenerates a target's connection to its god

7

2

Smell Turning

LCP

As spell turning but only for olfactory based spells

8

2

Apathy

LCP

As sympathy but targets don't care about affected area

8

2

Resistable Dance

LCP

As irresistible dance but makes resist being made to move

8

2

Trap the Sole

LCP

As trap the soul but only traps a targets legs

9

2

Astral Smell

LCP

As astral spell but only travel to olfactory based planes

9

2

Fish

LCP

As wish but only for aquatic effects

9

2

Gastral Spell

LCP

As astral spell but only travel to food based planes

9

2

Meatier Swarm

LCP

As meteor swarm but with flesh