Races
Filter, sort, and browse playable ancestries.
Races
Str | Dex | Con | Int | Wis | Chr | Cml | AT | hp | TH | Div. | System | Size | Move | Source | CF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gnome, Lawn/Garden | +0 | +1 | -1 | +0 | +1 | +2 | +0 | +2 | +4 | +0 | ÷1 | multi | T | 6" | Compound | 1 |
Mr. Meeseeks | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | Rick&Morty | 1 |
Android | +0 | +2 | +0 | +2 | +0 | -2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Human, Starfinder | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Kasatha | +2 | +0 | +0 | +0 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Lashunta, Korasha | +2 | +0 | +0 | +0 | -2 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Lashunta, Damaya | +0 | +0 | -2 | +2 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Shirren | +0 | +0 | +2 | +0 | +2 | -2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Vesk | +2 | +0 | +2 | -2 | +0 | +0 | +0 | +1 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Ysoki | -2 | +2 | +0 | +2 | +0 | +0 | +0 | +0 | +2 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Aasimar | +0 | +0 | +0 | +0 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Amrantah | +0 | +0 | +2 | +0 | -2 | +2 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Anassanoi | +0 | +0 | -2 | +0 | +2 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Astrazoan | +0 | +2 | -2 | +0 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Astriapi | -2 | +2 | +0 | +0 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Bantrid | +0 | +2 | +2 | -2 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Barathu (Early Stage) | +0 | -2 | +2 | +0 | +2 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Bear (Uplifted) | +2 | +0 | +0 | +2 | -2 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | L | 15" | SJSRD | 1 |
Bolida | +2 | -2 | +2 | +0 | +0 | +0 | +0 | +1 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Borai | +0 | +0 | +2 | +0 | -2 | +2 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Brakim | +0 | +2 | +2 | +0 | +0 | -2 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Brenneri | +0 | +0 | +2 | -2 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Cephalume | +2 | +0 | -2 | +0 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Contemplative | -2 | +0 | -2 | +4 | +0 | +2 | +0 | +0 | +2 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Copaxi | +0 | +0 | +2 | +0 | -2 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Damai | +0 | +2 | +0 | +0 | -2 | +2 | +0 | +0 | +2 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Dirindi | +0 | +2 | +0 | +0 | -2 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Draelik | +0 | +0 | +2 | +0 | +2 | -2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Dragonkin | +4 | -2 | +0 | +0 | +0 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Dromada | +0 | +2 | +0 | +0 | +2 | -2 | +0 | +0 | +2 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Drow, Starfinder | +0 | +2 | -2 | +0 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Dwarf, Starfinder | +0 | +0 | +2 | +0 | +2 | -2 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Elebrian | +0 | +0 | +2 | +2 | -2 | +0 | +0 | +0 | +2 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Elf, Starfinder | +0 | +2 | -2 | +2 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Embri | +0 | +0 | +2 | +2 | +0 | -2 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Endiffian | +0 | -2 | +0 | +2 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Entu Colony | -2 | +0 | +0 | +2 | +0 | +2 | +0 | +0 | +2 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Entu Symbiote | +0 | +0 | +0 | +2 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Espraksa | +0 | +0 | -2 | +0 | +2 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Ferran | +0 | -2 | +2 | +2 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Formian | +2 | +0 | +2 | +0 | -2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Ghibrani, Husk | +0 | +0 | +2 | -2 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Ghibrani, Membrane | -2 | +2 | +0 | +0 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Ghoran | +0 | +0 | +2 | -2 | +2 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Gnoll, Starfinder | +2 | +0 | +2 | -2 | +0 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Gnome, Bleachling | -2 | +0 | +2 | +2 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Gnome, Feychild | -2 | +0 | +2 | +0 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Goblin (Space) | +0 | +4 | +0 | +0 | +0 | -2 | +0 | +0 | +2 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Gosclaw | +0 | +2 | +0 | 2 | -2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Gray | -2 | +0 | +0 | +4 | +0 | +0 | +0 | +0 | +2 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Grippli | -2 | +2 | +0 | +0 | +2 | +0 | +0 | +0 | +2 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Haan | +2 | +2 | +0 | -2 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | L | 15" | SJSRD | 1 |
Hadrogaan, Doluma | +2 | +0 | +0 | -2 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Hadrogaan, Luma | +0 | +0 | -2 | +2 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Half-Elf, Starfinder | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Halfling, Starfinder | -2 | +2 | +0 | +0 | +0 | +2 | +0 | +0 | +2 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Half-Orc, Starfinder | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Hanakan | +0 | +0 | +2 | -2 | +0 | +2 | +0 | +0 | +2 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Hobgoblin, Starfinder | +0 | +2 | +0 | +0 | +0 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Hortus | +2 | +0 | +2 | +0 | +0 | -2 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Huitz’plina | +0 | +2 | +0 | -2 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Ifrit | +0 | +2 | +0 | +0 | -2 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Ijtikri | +0 | +0 | +2 | -2 | +2 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Ikeshti | +0 | +2 | +0 | +2 | -2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Ilthisarian | +2 | +0 | +0 | +2 | +0 | -2 | +0 | +0 | +6 | +0 | ÷1 | multi | L | 15" | SJSRD | 1 |
Imago | -2 | +0 | +0 | +0 | +2 | +2 | +0 | +0 | +3 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Instar | +0 | -2 | +2 | +0 | +2 | +0 | +0 | +0 | +3 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Ixtangi | +0 | +0 | +2 | +0 | -2 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Izalguun | +2 | -2 | +0 | +2 | +0 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | L | 15" | SJSRD | 1 |
Jububnan | -2 | +2 | +2 | +0 | +0 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Kaa-leki | +0 | +0 | +0 | +0 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Kalo | +0 | +2 | -2 | +0 | +2 | +0 | +0 | +0 | +2 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Kanabo | +2 | +0 | +2 | -2 | +0 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Kayal | +0 | +2 | +0 | +0 | -2 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Khizar | +0 | -2 | +2 | +0 | +2 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Kiirinta | +0 | +2 | +0 | +2 | -2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Kish | +2 | +0 | +0 | -2 | +2 | +0 | +0 | +0 | +5 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Kitsune | -2 | +2 | +0 | +0 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Kobold, Starfinder | +0 | +2 | -2 | +0 | +0 | +2 | +0 | +1 | +2 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Maraquoi | +0 | -2 | +2 | +0 | +2 | +0 | +0 | +0 | +5 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Megalonyxa | +2 | -2 | +0 | +2 | +0 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | L | 15" | SJSRD | 1 |
Mooninites | -2 | +0 | +0 | +4 | -2 | -2 | +0 | +0 | +4 | +0 | ÷1 | multi | S | 9” | ATHF | 1 |
Morlamaw | +0 | +0 | +2 | +0 | -2 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | L | 15" | SJSRD | 1 |
Moyishuu | +0 | +0 | +0 | +0 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Neskinti | -2 | +2 | +0 | +0 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Nuar | +2 | -2 | +0 | +2 | +0 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Orc, Starfinder | +4 | +0 | +0 | +0 | +0 | -2 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Oread | +2 | +0 | +0 | +0 | +2 | -2 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Osharu | +0 | +0 | -2 | +2 | +2 | +0 | +0 | +0 | +2 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Pahtra | -2 | +2 | +0 | +0 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Phentomite | +0 | +2 | -2 | +0 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Psacynoid | -2 | +2 | +0 | +0 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Quorlu | +0 | -2 | +2 | +0 | +0 | +2 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Ramiyel | +0 | +0 | +0 | +0 | +2 | +0 | +0 | +0 | +5 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Raxilite | -4 | +2 | +0 | +2 | +0 | +2 | +0 | +0 | +2 | +0 | ÷1 | multi | T | 6" | SJSRD | 1 |
Reptoid | +2 | -2 | +0 | +0 | +0 | +2 | +0 | +0 | +5 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Ryphorian | -2 | +0 | +2 | +0 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Samsaran | +0 | +0 | -2 | +2 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Sarcesian | -2 | +2 | +0 | +0 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | L | 15" | SJSRD | 1 |
Sazaron | +0 | -2 | +0 | +2 | +2 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | L | 15" | SJSRD | 1 |
Screedreep | -2 | +0 | +0 | +0 | +2 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Scyphozoan | +0 | +0 | +2 | +2 | +0 | -2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Selamid | +0 | +2 | +2 | +0 | +0 | -2 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Seprevoi | +0 | +2 | +0 | -2 | +0 | +2 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Shakatla | +0 | +0 | +0 | -2 | +2 | +2 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Shatori | +0 | +0 | -2 | +2 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Shimreen | +0 | +2 | +0 | +2 | -2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Shobhad | +4 | +0 | +0 | -2 | +0 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | L | 15" | SJSRD | 1 |
Skittermander | +0 | +2 | +0 | -2 | +0 | +2 | +0 | +0 | +2 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Spathinae | +0 | +2 | -2 | +0 | +2 | +0 | +0 | +0 | +3 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
SRO | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +2 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Stellifera | -4 | +0 | -2 | +0 | +2 | +2 | +0 | +0 | +2 | +0 | ÷1 | multi | D | 3" | SJSRD | 1 |
Strix | +0 | +2 | +0 | +2 | +0 | -2 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Suli | +2 | +0 | +0 | -2 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Svartalfar | -2 | +2 | +0 | +2 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Sylph | +0 | +2 | -2 | +2 | +0 | +0 | +0 | +0 | +2 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Telia | +0 | -2 | +2 | +0 | +2 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Tiefling, Starfinder | +0 | +2 | +0 | +2 | +0 | -2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Trinir | +0 | +0 | +2 | +2 | +0 | -2 | +0 | +0 | +4 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Trox | +2 | -2 | +2 | +0 | +0 | +0 | +0 | +0 | +8 | +0 | ÷1 | multi | L | 15" | SJSRD | 1 |
Tryziarka | +0 | +2 | +0 | -2 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Undine | -2 | +2 | +0 | +0 | +2 | +0 | +0 | +0 | +2 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Urog | +0 | +0 | +2 | +2 | +0 | -2 | +0 | +0 | +6 | +0 | ÷1 | multi | L | 15" | SJSRD | 1 |
Varculak | +0 | +0 | +2 | +0 | -2 | +2 | +0 | +0 | +3 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Verthani | -2 | +0 | +2 | +2 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Vilderaro | +0 | +0 | +0 | +2 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Vlaka | +0 | +0 | +0 | -2 | +2 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Witchwyrd | +0 | +0 | -2 | +2 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Woioko, Deepborn | +2 | +0 | -2 | +0 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Woioko, Floatborn | +0 | +2 | -2 | +0 | +0 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
Worlanisi | +2 | +0 | +0 | +0 | -2 | +2 | +0 | +0 | +4 | +0 | ÷1 | multi | S | 9" | SJSRD | 1 |
Wrikreechee | +0 | -2 | +2 | +2 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | SJSRD | 1 |
John Jacob Jingleheimer Schmidt | +0 | +1 | +0 | +0 | +0 | +1 | +1 | +0 | +6 | +0 | ÷1 | multi | M | 12” | Cocomelon | 2 |
Cenobite | +3 | -3 | +3 | -3 | +3 | -3 | -3 | +2 | +13 | +0 | ÷1 | multi | M | 12" | Clive Barker | 2 |
Cyclops, Pathfinder | +5 | -1 | +2 | 0 | +1 | -1 | +0 | +7 | +12 | +0 | ÷1.5 | single | L | 15” | Pathfinder | 2 |
Darkhound | +2 | +2 | +4 | +1 | +0 | +0 | +0 | +4 | +12 | +0 | ÷1.5 | multi | L | 15” | Wheel of Time | 2 |
Draghkar | -2 | +3 | -2 | +0 | +0 | +0 | +0 | -2 | +4 | +0 | ÷1.5 | multi | L | 15” | Wheel of Time | 2 |
Gholam | +2 | +4 | +4 | +0 | +2 | +0 | +0 | +0 | +8 | +0 | ÷1.5 | multi | M | 12” | Wheel of Time | 2 |
Gray Man | +0 | +3 | +0 | +0 | +0 | +0 | +0 | +0 | +6 | +0 | ÷1.5 | multi | M | 12” | Wheel of Time | 2 |
Myrddraal | +0 | +3 | +2 | +2 | +0 | +2 | +0 | +0 | +6 | +2 | ÷1.5 | multi | M | 12” | Wheel of Time | 2 |
Ogier | +3 | -2 | +3 | +0 | +2 | +2 | +0 | +0 | +10 | +0 | ÷1.5 | multi | L | 15” | Wheel of Time | 2 |
Trolloc | +4 | -2 | +3 | -4 | -2 | -2 | +0 | +4 | +10 | +2 | ÷1.5 | multi | L | 15” | Wheel of Time | 2 |
Aetherborn | +2 | +2 | +2 | +0 | +0 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | MTG | 2 |
Aven | +0 | +3 | +0 | +4 | +0 | +0 | +0 | +2 | +7 | +0 | ÷1 | multi | M | 12" | MTG | 2 |
Khenra | +3 | +2 | +1 | +0 | +0 | +0 | +0 | +0 | +10 | +4 | ÷1 | multi | M | 12" | MTG | 2 |
Kitsune | +0 | +3 | +0 | +0 | +3 | +0 | +2 | +0 | +8 | +1 | ÷1 | multi | M | 12" | MTG | 2 |
Leonin | +2 | +2 | +0 | +0 | +2 | +0 | +0 | +0 | +8 | +0 | ÷1 | multi | M | 12" | MTG | 2 |
Loxodon | +3 | +0 | +2 | +0 | +1 | +0 | +0 | +4 | +10 | +0 | ÷1 | multi | M | 12" | MTG | 2 |
Metathran | +3 | +3 | +3 | +0 | -3 | +0 | +0 | +0 | +10 | +5 | ÷1 | multi | M | 12" | MTG | 2 |
Nantuko | -3 | +3 | +3 | +0 | +3 | +0 | +0 | +4 | +8 | +0 | ÷1 | multi | M | 12" | MTG | 2 |
Nezumi | +0 | +6 | +0 | +0 | +0 | -2 | -2 | +0 | +6 | +1 | ÷1 | multi | M | 12" | MTG | 2 |
Orochi | +0 | +3 | +0 | +0 | +3 | +0 | +0 | +3 | +8 | +0 | ÷1 | multi | M | 12" | MTG | 2 |
Phyrexian | +3 | +3 | -3 | +0 | +2 | -3 | -3 | +3 | +8 | +0 | ÷1 | multi | M | 12" | MTG | 2 |
Rhox | +4 | +0 | +4 | +0 | +2 | +0 | +0 | +4 | +8 | +0 | ÷1 | multi | L | 15" | MTG | 2 |
Sengir | +4 | +0 | +0 | +0 | +2 | +4 | +4 | +0 | +8 | +0 | ÷1 | multi | M | 12" | MTG | 2 |
Vedalken | +0 | +0 | +0 | +6 | +2 | +0 | +0 | +0 | +4 | +0 | ÷1 | multi | M | 12" | MTG | 2 |
Teletubby | +0 | +0 | +2 | +0 | +0 | +2 | +0 | +0 | +10 | +0 | ÷1 | multi | M | 12" | BBC TV | 3 |
Carebear | +0 | +0 | +3 | +0 | +0 | +0 | +0 | +0 | +7 | +0 | ÷1 | multi | S | 9" | Elena Kucharik | 3 |
Villager/Testificate | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +20 | +0 | ÷1 | multi | M | 12" | Minecraft | 3 |
Dancing Potion Bottle | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | ÷1 | multi | T | 6" | PC-Generated | 3 |
Gem, Amethyst | +1 | +0 | +2 | +0 | +0 | +1 | +0 | +0 | +12 | +1 | ÷1.5 | multi | S | 9" | SU | 3 |
Gem, Bismuth | +2 | +0 | +2 | +0 | +0 | +0 | +0 | +1 | +8 | +0 | ÷1.5 | multi | M | 12" | SU | 3 |
Gem, Lapis Lazuli | +2 | +0 | +2 | +0 | +0 | +0 | +0 | +1 | +10 | +0 | ÷1.5 | multi | M | 12" | SU | 3 |
Gem, Pearl | +0 | +2 | +1 | +1 | +0 | +0 | +0 | +1 | +6 | +0 | ÷1.5 | multi | M | 12" | SU | 3 |
Gem, Peridot | +0 | +0 | +2 | +2 | +0 | +0 | +0 | +1 | +6 | +0 | ÷1.5 | multi | S | 9" | SU | 3 |
Gem, Rose Quartz | +2 | +2 | +0 | +2 | +0 | +0 | +0 | +1 | +8 | +0 | ÷1.5 | multi | M | 12" | SU | 3 |
Gem, Ruby | +2 | +2 | +0 | +1 | +0 | +0 | +0 | +0 | +10 | +1 | ÷1.5 | multi | S | 9" | SU | 3 |
Gem, Sapphire | +0 | +0 | +0 | +2 | +2 | +0 | +0 | +1 | +4 | +0 | ÷1.5 | multi | S | 9" | SU | 3 |
Human, Half Gem | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +4 | +0 | ÷1.5 | multi | M | 12" | SU | 3 |
Vampire, Twilight | +2 | +6 | +0 | +0 | +0 | +2 | +2 | +0 | +10 | +2 | ÷1.5 | multi | M | 12" | Twilight | 3 |
Cow, Diseased Mad | +4 | +3 | +3 | +0 | +0 | +0 | +0 | +0 | +10 | +0 | ÷1 | single | M | 15” | POSTAL 2 | 3 |
Human, Bystander | +0 | +0 | +0 | -3 | -3 | +0 | +0 | +0 | +4 | +0 | ÷1 | single | M | 12” | POSTAL 2 | 3 |
Robot, XJ-2 Unit | +0 | +2 | +0 | -2 | +0 | +0 | -2 | +5 | +10 | +0 | ÷1 | single | S | 9” | POSTAL 2 | 3 |
Zombie, Tourettes | +3 | -6 | +3 | -6 | +0 | -6 | -1 | +1 | +6 | -1 | ÷1 | single | M | 6” | POSTAL 2 | 3 |
Namekian | +0 | +2 | +2 | +1 | +0 | +0 | +0 | +2 | +10 | +0 | ÷1 | multi | M | 12" | DBZ | 4 |
Saiyan | +5 | +5 | +5 | +0 | +0 | +0 | +0 | +2 | +20 | +1 | ÷1.5 | multi | M | 12" | DBZ | 4 |
Woodland Critter | +0 | +2 | +0 | +4 | +0 | +4 | +4 | +0 | +4 | +0 | ÷1 | multi | S | 9" | South Park | 4 |
Aeldari/Eldar | +0 | +0 | +2 | +2 | +2 | +0 | +0 | +0 | +10 | +0 | ÷1 | multi | M | 12" | WH40K | 4 |
Human, Pariah Gene | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +6 | +0 | ÷1 | multi | M | 12" | WH40K | 4 |
Human, Perpetual | +0 | +0 | +5 | +0 | +0 | +0 | +0 | +5 | +5 | +0 | ÷1 | multi | M | 12" | WH40K | 4 |
Necron | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +10 | +0 | ÷1 | multi | M | 12" | WH40K | 4 |
Ork, Greenskin | +3 | +0 | +3 | -2 | +0 | -2 | -2 | +3 | +8 | +2 | ÷1 | multi | M | 12" | WH40K | 4 |
Tyranid | +2 | +2 | +2 | +0 | +0 | +0 | +0 | +5 | +10 | +2 | ÷1 | multi | L | 15" | WH40K | 4 |
Deep DL Summon | +DL | +DL | +DL | +DL | +DL | +DL | +DL | +DL | +2^DL | +DL | ÷2 | multi | D+DL | 3+3*DL" | Atlantean Arc | 5 |
Zeta Reticulan | -5 | +0 | -5 | +5 | +5 | -4 | +0 | +2 | +10 | +0 | ÷1 | multi | S | 9" | Cosmology | 5 |
Gibbering Mouther, Rian | +0 | +6 | +0 | +0 | +0 | +0 | -6 | +2 | +12 | +0 | ÷1 | multi | M | 12" | RDM | 5 |
Race | Abilities |
|---|---|
Vulnerable Shatter,1V: Create a [x1] enemy trick -or- Plant Door | |
Mr. Meeseeks | 1M: Summon a DL=LVL/2 Mr. Meeseeks for a simple request. Automatically unsummons when simple task is completed. It is immune Slain and conscious at negative hp. Loses 10% Sanity/r and +[x1] SEL=1 Exhausted(5e)/turn while summoned this way |
Android | Darkvision 60ft; +2 Saves vs disease, mind-effecting, poison, and sleep; Don't breathe; Immune Vacuum; +1 Armor upgrade slot in body. |
Human, Starfinder | 4 for 5 trading; '+2 Stat points; +LVL skill points; +1 Feat |
Kasatha | Move through deserts, hills, and mountains at normal speed; +2 arms(can't attack CF=3: can attack); +2 to Culture, Acrobatics and Athletics skill checks. |
Lashunta, Korasha | 1M, Daze or Psychokinetic hand; 1M, 1/d: Detect Thoughts; Telepathy 30ft; +2 bonus to any 2 skill checks. |
Lashunta, Damaya | 1M, Daze or Psychokinetic hand; 1M, 1/d: Detect Thoughts; Telepathy 30ft; +2 bonus to any 2 skill checks. |
Shirren | Blindsense(vibration) 30ft; 1/d, while ally is w/in 10ft: roll 2, keep 1 on attack roll or skill check. |
Vesk | +2 vs fear saves; See in dim light as normal light; level 3: +1.5*LVL dmg with unarmed. |
Ysoki | Cheek pouches (1cuft storage); Darkvision 60ft; 1Z: stand from prone; +5 to Acrobatics tumble check; +2 to Engineering, Stealth, and Survival checks. |
Aasimar | Darkvision 60ft; 0, 1+0.5*LVL per d: Increase light level 2 steps; Acid, cold, electricity resistance 5; +2 to Diplomacy and Perception checks |
Amrantah | Internal std datajack & personal comm; -2 saves vs necromancy; immune disease; don't breathe; immune vacuum; +2 vs disarm |
Anassanoi | Blindsense 30ft; treat dim light as darkness; telepathy 30ft; +2 to Perception and Sence Motive checks |
Astrazoan | 1S: Alter Self; Compress to 1/8 size when moving; Darkvision 60ft; 1 turn of F actions, 1/d: Gain hp as if taken full nights rest. |
Astriapi | Fly 30ft; blindsense(scent) 30ft; 1turn of F actions, 1/d: Create honey(act as potion of healing 1 at lvl 1, 2 @ lvl 5, 3 @ lvl 9); natural weapons; +2 to Engineering and Mysticism checks. |
Bantrid | Can't smell; +2 AC vs trip; 1Z: stand from prone; +2 to Acrobatics checks; Darkvision 60ft; Land Movement 40ft |
Barathu (Early Stage) | 1Z, 1/1d4rds: +str mod dmg unarmed or +1AC or movement 15ft or energy resistance 2 or reach 10ft; Fly 30ft; Telepathy 30ft; +1 Fort saves; Darkvision 60ft |
Bear (Uplifted) | Climb speed 20ft; Ferocious charge; Telepathy 30ft; Low-light vision; +2 to Life Science and Survival checks; Natural weapons; Land movement 40ft |
Bolida | Burrow speed 30ft; blindsense (vibration) 30ft; Darkvision 60ft; 1V: Roll into a ball and +5 w/ total defence action; Fire resistance 5; Light blindness; Can bull rush when rolled up with no penaltys. |
Borai | Darkvision 60ft; count as undead; choose - android (upgrade slot), human (skilled), kasatha (four-armed), lashunta (limited telepathy), shirren (blindsense), vesk (natural weapons), or ysoki (cheek pouches); Resist energy drain |
Brakim | +2 to Engineering checks; no skeleton; +4 to Athletics checks to climb/swim; limbs regen in 1d4hrs; 1F: choose - +5 reach or +10 land speed or feet as hands or 1bV, 1 vile dmg: detach a limb. |
Brenneri | +2 to Diplomacy and Sense Motive checks; Darkvision 60ft; Favored object: 1/d, when resting: cure LVL/2 hp; can hold breathe for 1 turn; Swim 30ft |
Cephalume | 1S, 1/t: Fascinate aura 20ft (Will save); Bioluminessence; +4 to Stealth checks; Swim 30ft; Cold resistance 5; Darkvision 60ft; immune extreme depths; Choose one: +10ft speed and 1/d: x2 speed or all weapon dmg is electricity and staggered on crit or +1AC or double range darkvision or +5 reach. |
Contemplative | 1/d, before skill check or save vs a enemy: Use different stat mod instead; Fly 30ft; blindsense (thought) 30ft; telepathy 30ft |
Copaxi | Blindsense (scent) 30ft; 1S: adjust personality gravity; can treat high or low gravity as std gravity; 1/level: May undo one level's worth of feat/skill/class decisions and rechoose; x2 languages |
Damai | Low-light vision; 1/d, while ally w/in 10ft: Reroll an attack or save; +2 to Stealth and Survival checks (+3 when underground) |
Dirindi | Know 2*Int bonus languages; +2 to Diplomacy checks; Blindsight (electricity) 60ft; +2 Perception checks; Electricity Resistance 5; 1M: 1d3dmg Energy Ray (electricity); 1M, 1/d, 1 touch attack: 4d6 electricity dmg |
Draelik | Darkvision 60ft; 1M: Fatigue or Ghost sound; 1M, 1/d: Wisp ally; +4 to Stelth checks in dim light; +2 saves vs necromancy |
Dragonkin | 1S, 1/t: Breathe fire (dmg=1d6+3/2*LVL, Reflex half, CF=5: dmg=current hp); Immune sleep; +2 to saves vs paralysis; Darkvision 60ft; Low-light vision; Fly 30ft; Bond w/ally for Telepathy 100ft and higher initiative roll of both. |
Dromada | 1/d: +4 to allys initiative w/in 50ft; Virtual Run feat; Darkvision 60ft; Low-light vision |
Drow, Starfinder | Darkvision 60ft; Immune sleep; +2 to saves vs enchantment spells; 1M: Dancing lights or detect magic; 1S: 1 group w/in 100ft gets -20 to Stealth checks, lost concealment, ignore invisibility for LVL rds; +2 to Perception checks; Dazzled in bright light, blinded first rd. |
Dwarf, Starfinder | Darkvision 60ft; +2 to saves vs poisons, spells, spell-like abilities; +4AC vs bullrush and trip when standing on ground |
Elebrian | 1F, 1 attack: Roll dmg + LVL/2 dmg. Useful 1/creature; Can always roll a skill check to recall knowledge untrained, and "take 20" to do so; Low-light vision |
Elf, Starfinder | Immune Sleep; +2 to saves vs enchantment spells; +2 to CL checks vs SR; +2 to Mysticism checks; +2 to Perception checks; Low-light vision |
Embri | Darkvision 60ft; Immune charm and +2 saves vs enchantment spells when wearing a mask; +2 to Sence Motive checks |
Endiffian | +2 to Perception checks; +2 to grapple and Athletics checks; +2AC vs disarm; 1rds worth of F actions: Minor Alter self |
Entu Colony | Amorphous body; Resist crits; Blindsight (emotion) 60ft; +2 to saves vs illusion, paralysis, poison, polymorph, sleep, and stunning; Telepathy 30ft; 1S, 1/d, duration 1 rd: Merge with ally. Cure 2*LVL hp to ally or Give new save vs status at +2 bonus or +2 to reflex saves |
Entu Symbiote | Blindsense (emotion) 30ft; Low-light vision; +2 to Perception and Sense Motive checks; Telepathy 30ft; P,S, or B natural weapons; Choose: fly, burrow, climb, or swim 20ft |
Espraksa | Fly 30ft; Resist Cold; +2 to Diplomacy and Sense Motive checks; -2 saves vs mind-effecting; x2 languages; Talons 1d3 piercing natural weapons; Level 3: +1.5*LVL unarmed dmg; 2 successful talon attacks: snatch |
Ferran | Low-light vision; +LVL dmg to 1st attack if moved first each rd; +4 to saves vs radiation; +2 AC vs bull rush |
Formian | Darkvision 60ft; Blindsense (scent) 30ft; Telepathy 30ft; 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg; Sonic resistance 5 |
Ghibrani, Husk | +2 to Diplomacy checks; climb 20ft; Low-light vision |
Ghibrani, Membrane | +2 to Diplomacy checks; fly 20ft; 1S: Enemys w/in 15ft Will save or off-target status; Low-light vision |
Ghoran | +2 saves vs mind-effecting, paralysis, poison, polymorph, sleep, and stunning; Choose two among: Computers, Culture, Engineering, Life Science, Medicine, Mysticism, Physical Science, and Profession. Add chosen skills at +2 to check; Photosynthesis |
Gnoll, Starfinder | Blindsense (scent); Darkvision 60ft; 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg; Ignore first square of difficult terrain; +2 to Survival checks |
Gnome, Bleachling | +2 to Culture checks; +2 to saves vs fear; 1/d on a natural 1: Reroll a d20 roll; +2 to saves vs illusion spells; 1M, 1/d: Dancing lights, Ghost sound, and Token spell; Low-light vision |
Gnome, Feychild | +2 to Culture checks; +2 to saves vs fear; 1/d on a natural 1: Reroll a d20 roll; +2 to saves vs illusion spells; 1M, 1/d: Dancing lights, Ghost sound, and Token spell; Low-light vision |
Goblin (Space) | Darkvision 60ft; 30ft land movement; +2 to Engineering, Stealth, and Survival checks; 1V: Cause a broken item to function til next rd then unusuable for 1turn |
Gosclaw | Burrow 10ft; Fire resistance 5; Compress to 1/4 size when squeezing through a space; +2 to Computers, Engineering, and Physical Science checks; Darkvision 60ft; Low-light vision |
Gray | Darkvision 60ft; 1M: Daze or Telepathic message; 1M, 1/d: Mind Thrust(SL=1); 1Z, Con mod/d: 20% miss chance vs 1 attack; Telepathy 30ft |
Grippli | +2 to Stealth checks in marshes and forests; Climb 20ft; Darkvision 60ft; Considered running start for Athletics checks to jump; Move through marshes and swamps at full speed; Auto-proficient w/ nyfiber nets |
Haan | Darkvision 60ft; 1S, 1/t: Breathe fire (dmg=1d6+3/2*LVL, Reflex half, CF=5: dmg=current hp); 1Z: slowfall |
Hadrogaan, Doluma | +1 brain augmentation; Blindsense (vibration) 30ft |
Hadrogaan, Luma | +1 brain augmentation; Blindsense (vibration) 30ft |
Half-Elf, Starfinder | +2 to one stat; Skill focus bonus feat; Immune sleep; +2 saves vs enchantment spells; +2 to Perception checks; Low-light vision |
Halfling, Starfinder | +1 to saves; +3 to saves vs fear; +2 to Perception checks; +2 to Stealth checks; +2 to Acrobatics and Athletics checks |
Half-Orc, Starfinder | +2 to one stat; Darkvision 60ft; +2 to Intimidate checks; 1/d, at 0hp: Can act offensively while at 0hp this rd; +2 to Survival checks |
Hanakan | Immune inhaled poisons; 1M: Detect magic or Token spell; 1M, 1/d: Wisp ally; Darkvision 60ft; Low-light vision; Climb 20ft; +2 to Medicine and Mysticism checks |
Hobgoblin, Starfinder | +1 AC vs combat maneuvers; Darkvision 60ft; +2 to Intimidate and Stealth checks |
Hortus | 1V, 1 Resolve point: Choose Fort, Reflex, or Will and Choose Enhance or Penalize. All w/in 20ft get +2 to save type if enhance and -2 if penalize for 1d4rds (Fort); Low-light vision; '+2 saves vs mind-effecting, paralysis, poison, polymorph, sleep, and stunning; Bite attack (Fort of sickened, Con-based) |
Huitz’plina | Climb speed 20ft; +1 tail (can't attack CF=3: can attack); 1/d, 1 Resolve point: augury 100% success; 1Z, 1/d, while total defence: 3*LVL dmg in 20ft rad (Reflex save) |
Ifrit | Darkvision 60ft; 1/d, 1 attack that deals fire dmg: Roll 2, keep 1 for attack; Fire resistance 5; 1S, 1+LVL/8 per d: 2d8 fire dmg in 15ft cone |
Ijtikri | Darkvision 60ft; +4 saves vs crits; reduce crit dmg to you by LVL+Con mod (min 1); Swim 30ft; Kip up bonus feat; Choose one: Indigo (Stealth, keen senses), Crimson (Diplomacy, share language), Gray (Survival, wisp ally). +2 to skill and 1M: cast chosen spell. |
Ikeshti | Go w/out water for 3d + Con hrs; Climb 30ft; +4 to Acrobatics vs grapples by shedding skin; 1V, 1+LVL/5 per d, 1 ranged touch attack: Squirt blood so next ally attack at +2 |
Ilthisarian | Darkvision 60ft; 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg; +4 to saves vs crits; Swim 20ft; +2 to saves vs poison |
Imago | 1M: Detect magic or telepathic message; 1M, 1/d: charm person; blindsense (scent) 30ft; 1/reset: +1 to a skill; +2 arms, +6 wings (can't attack CF=3: can attack); Fly 20ft; 1V, 2/d: dimension door self 40ft |
Instar | 1M: Detect magic or telepathic message; 1M, 1/d: charm person; blindsense (scent) 30ft; 1Z, 1/t, when attacked: Fort save or dazzled; Climb 30ft/ -2 to Perception checks; 1V, 1/d: dimension door self 40ft |
Ixtangi | When you crit, Fort save or flat-footed from poison; Climb 20ft; Darkvision 60ft; 1S, 1/d: Will save or fascinated; 1S: +2 to Stealth checks; Level 3: +1.5*LVL unarmed dmg; +1 tail (can't attack CF=3: can attack); Can "take 10" on Athletics checks to climb |
Izalguun | Darkvision 60ft; 1V: Change to/from biped to quadruped. While quadruped: Move 40, reach 5ft. While biped: Move 20, reach 10, and +2 arms(can't attack CF=3: can attack); +2 to Computers and Engineering checks |
Jububnan | Darkvision 60ft; +4 AC vs bullrush and trip; Swim 30ft; 1V, 1/t: increase size to L and reach 10ft for 1turn; Whenever you reroll an attack, save, or skill check get +2 on reroll |
Kaa-leki | 1V, Perception check: +2*Wis mod dmg to a construct; Low-light vision; Sense through crystal vision; Don't need to breathe; Plantlike |
Kalo | Cold Resistance 5; Swim 50ft; blindsight (sound) 60ft; Low-light vision; +4 to Stealth checks in water; Water breathing |
Kanabo | +1 AC when wearing armor; Darkvision 60ft; 1M, 1/d: Disguise self or Supercharge weapon (+4d6 dmg if single target/+2d6 dmg if group on next attack) |
Kayal | 1M, 1/d: Disguise self; Darkvision 60ft; Low-light vision; +30% to miss chance for concealment; Cold and Electricity resistance 5 |
Khizar | You breathe carbon dioxide/exhale oxygen; +2 to saves vs mind-affecting effects, paralysis, poison, sleep effects, and stunning; Telepathy 30ft; +2 to Life Science and Survival checks; Speak with plants; No eyes; blindsense (vibration) 30ft; blindsight (life) 30ft |
Kiirinta | 1V, 1/t: 20% miss chance for 1d4rds; Fly 20ft; Telepathy 30ft; Low-light vision; 1S, 1+LVL/5 per d: Fort save or staggered |
Kish | +1 feat; Darkvision 60ft; +2 to Survival checks; Can "take 20" on Survival checks vs severe weather |
Kitsune | +2 to Acrobatics and Athletics checks; 1S: Disguise self as specific individual always taking same form; 1M: Token spell; 1M, 3/d: Dancing lights; Low-light vision |
Kobold, Starfinder | +2 to Engineering, Perception, and Physical Science checks; Darkvision 60ft; Choose one: acid, cold, fire, or electricity resistance 5 |
Maraquoi | Blindsense (sound) 30ft; low-light vision; +2 to Survival skill checks; +1 tail (can't attack CF=3: can attack) |
Megalonyxa | Darkvision 60ft; 1/d, when rolling Engineering check: +1d6 to roll; Heavy Weapon Proficiency feat and if already have ignore penalties for low Str to wield that weapon; DR 5/- |
Mooninites | Quad Laser: 1P:+4 ranged attacks that hit in segment 5 and give a reflex save for none; Quad Glacier: 1F: +4 ranged attacks that hit in segment 10 and give reflex save for none |
Morlamaw | Breathe both water/air; cold resistance 5; darkvision 60ft; swim 40ft; 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg |
Moyishuu | Blindsense (emotion) 10ft; +2 to Sense Motive checks; Low-light Vision; 1S, 1/t: Will save or choose one: target off-target, target dances, target's Z actions locked down for 1rd |
Neskinti | Low-Light Vision; climb 30ft; +2 to Life Science and Survival checks; fly 60ft only descending |
Nuar | Darkvision 60ft; Ignore penaltys when charging; can't get lost; 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg; +10 movement |
Orc, Starfinder | +1 to chosen skill; 1/d, when making chosen skill check: +2 to roll; darkvision 60ft; +2 to Intimidate and Survival checks; Light Sensitivity; 1/d, at 0hp: Can act offensively while at 0hp this rd |
Oread | Acid resistance 5; darkvision 60ft; can energy admixture acid to bludgeoning dmg type; 1M: Energy ray (acid) |
Osharu | Darkvision 60ft; swim 25ft; Can use Life Science instead of Mysticism checks to identify creatures; 1/d: succeed at aid another for knowledge check; 1Z, 4/d: make adj square difficult terrain; severe allergy salt |
Pahtra | Darkvision 60ft; low-light vision; immune flat-footed; +2 to Acrobatics checks, Stealth, and any single Profession checks; +2 vs charm and compulsion |
Phentomite | Resist suffocation; darkvision 60ft; 1F, Perception check: tracking via heat signatures; +3 to Athletics checks to climb |
Psacynoid | Craft spell or weapon gemlets in 1/2 time; +2 to Mysticism and Physical Science checks; +2 arms(can't attack CF=3: can attack); darkvision 60ft; sonic resistance 5 |
Quorlu | Fire resistance 5; +2 to saves vs bleed, disease, and poison; +1 arm(can't attack CF=3: can attack); +4 to AC vs bull rush, reposition, or trip; darkvision 60ft; low-light vision; vulnerable cold; burrowing 5; immune flanking |
Ramiyel | Climb 15ft; -2 legs, +1 serpentine lower body; can grapple w/out free hand; darkvision 60ft; +2 to Life Science and Medicine checks; +1 class skill |
Raxilite | Low-light vision; +2 to Bluff, Diplomacy, and Acrobatics checks; LFAN brain augmentation (acts as extra hand w/5ft reach); can add one other brain augmentation; upto 4 LFANs can work together; +2 to saves vs mind-affecting effects, paralysis, poison, polymorph, sleep, and stunning |
Reptoid | 1S: Disguise self as specific medium individual always taking same form. Can change choice spending 1week prep; +2 on saves vs mind-affecting and poison; low-light vision; 1d3 slashing unarmed; Level 3: +1.5*LVL unarmed dmg |
Ryphorian | +1 feat; +2 to Perception checks; low-light vision; fire and cold resistance 5 |
Samsaran | +2 to saves vs death effects, negative levels, and Con checks for long-term stability; low-light vision; 1M, 1/d: comprehend languages, share memory, or stabilize; +2 to any two skills of their choice |
Sarcesian | Low-light vision; +LVL skill points; can go 1hr w/out breathing; Fly 60ft in a vacuum |
Sazaron | Darkvision 60ft; 1M, 1/d: zone of truth; electricity resistance 5; telepathy 30ft; 1d3 bludgeoning unarmed; Level 3: +1.5*LVL unarmed dmg; +2 to Culture, Life Science, and Physical Science checks |
Screedreep | +2 to Bluff, Culture, and Diplomacy checks; low-light vision; +2 to Sense Motive checks; +2 to saves vs mind-affecting effects other than fear; +2 to saves vs lies |
Scyphozoan | -all limbs, +2 prehensile tentacles and several ambulatory tentacles; 1d3 acid unarmed; Level 3: +1.5*LVL unarmed dmg; can breathe water/air; blindsense (vibration) 30ft; swim 30ft; +2 to Stealth checks |
Selamid | Blindsight (vibration) 60ft; can always "take 10" on Athletics checks in zero gravity; +8 to Acrobatics checks to escape; can't see; never subject to any effect that requires it to see a target |
Seprevoi | +1 Th w/weapons w/archaic or analog; +2 legs(can't attack CF=3: can attack); +2 AC vs trip or reposition; +2 to saves vs radiation |
Shakatla | Light aura 5ft rad; +1 soul; must multiclass and both classes must be w/in 1 level difference; immune disease and poison; don't need to breathe, eat or drink; immune vacuum; telepathy 30ft; 1Z, 1/d, when fail a save vs mind-effecting: divert effect to extra soul; 1M: dancing lights or energy ray (electricity or fire); Skill synergy feat |
Shatori | +2 to saves vs death effects, disease, fear effects, and poison; 1S, 1 touch attack: +4 to next skill check to identify/recall knowledge about touched creature; allys w/in 10ft get +1 to saves vs fear; 1M: detect magic, grave words, or stabilize |
Shimreen | When you take energy dmg, may take extra 1d4+1d4*LVL/8. If you do, next attack does +extra amt taken; electricity resistance 5; Light aura 5ft rad; immune dazzled; 1Z: arm to crystal lance 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg; |
Shobhad | Darkvision 60ft; +2 arms(can't attack CF=3: can attack); 1/d, at 0hp: Can act offensively while at 0hp this rd; +10 movement; cold resistance 5 |
Skittermander | +2 to grapple; 1/d: +1V action; Low-Light Vision; +4 arms(can't attack CF=3: can attack) |
Spathinae | You are a swarm of insects; 1rds worth of F action: Form or regrow upto 4 limbs (can't attack CF=3: can attack); +2 to saves vs bleed, critical hit effects, paralysis, sleep, and stunning; fly 20ft; blindsense (vibration) 30ft; darkvision 60ft; +4 to AC vs bull rush, grapple, reposition, and trip; can always "take 10" on Acrobatics skill; +4 to Acrobatics checks. |
SRO | Darkvision 60ft; internal integrated standard datajack and comm unit; +1 built-in cybernetic component w/TechL=LVL/2; immune to bleed, disease, death effects, poison, nonlethal damage, and sleep; +4 to saves vs effects targetting humanoids |
Stellifera | Darkvision 60ft; 1F: Create a M sized humanoid hydrobody (+4Str, +2hp, swim 30); 1M: psychokinetic hand or telepathic message; swim 30 |
Strix | Darkvision 60ft; +2 to Perception and Stealth checks in dim light; fly 30ft; +2 to saves vs illusion spells; can craft a technological item in base 2hrs |
Suli | Low-light vision; 1Z, LVL/d: half your weapon dmg is Choose one: acid, cold, electricity, or fire for 1rd; resistance 5 to acid, cold, electricity, and fire |
Svartalfar | 1Z, 1/d: add Bane weapon flag to your weapon; Darkvision 60ft; Low-Light Vision; +2 to Acrobatics and Stealth checks; blinded in bright light; Choose a spell you know: can cast it 1+LVL/3 per day as spell-like ability |
Sylph | +2 to Acrobatics checks; Darkvision 60ft; electricity resistance 5; 1M, 1/d: flight |
Telia | Darkvision 60ft; +2 to Culture and Engineering checks; 1/d: Reroll failed Int check; When in total defense get +6 AC instead and unflankable; swim 20ft |
Tiefling, Starfinder | Darkvision 60ft; +2 to Bluff and Stealth checks; 1S, 1+LVL/2 per d: decrease light w/in 20ft by 1 step; resistance 5 to cold, electricity, and fire |
Trinir | You do not breathe; immune vacuum; cold resistance 5; communicate as if it had a built-in comm unit that functions on a planetary scale; Telepathy 30ft w/ other tech creatures; low-light vision; darkvision 60ft; 1S: Share all resistances to adj allys for 8hrs |
Trox | Darkvision 60ft; When in total defense half of AC bonus is shared with adj allys; burrow 20ft; +1 to reflex saves; 1/d, when ally takes hp dmg from enemy: +2 to Th and -2 to AC for 1rd |
Tryziarka | +2 to Acrobatics checks; Level 1: choose a SL=0 spell to cast at will; Level 5: choose a SL=1 spell to cast at will; 1/d, 1rd of F actions: Transfer chosen spell to ally for 1d through tatoo |
Undine | Cold resistance 5; darkvision 60ft; 1M: energy ray (cold); swim 30; when dealing cold dmg while swimming do +LVL*2 dmg |
Urog | –2 to Bluff and Diplomacy checks; electricity resistance 5; blindsense (vision) 60ft while on crystal or metal surface; telepathy 30ft; low-light vision; +1 skill point; darkvision 60ft |
Varculak | Darkvision 60ft; immune disease; +2 to saves vs ability damage, ability drain, bleed, death effects, energy drain, exhaustion, fatigue, negative levels, paralysis, poison, sleep, and stunning; healing at half effect when at 0 or less hp; all weapons wielded are leech branded; vulnerable silver |
Verthani | +1 cybernetic augmentation; low-light vision; +10 to Stealth checks when standingstill |
Vilderaro | Can breathe water/air; +4 to Piloting checks; swim 30; x2 movement when running; unflankable |
Vlaka | 1S, 1 Resolve point, 1/t: lend an ally 1 resolve point; cold resistance 5; +2 to aid another checks; +2 to Perception and Sense Motive checks; Choose one: Blind and blindsight (hearing) 30ft, deaf and blindsight (scent) 30ft and low-light vision, or blindsight (scent) 30ft and low-light vision |
Witchwyrd | 1Z: can catch 1 magic missile per open hand and absorb it; 1M, 1+1/absorbed missile per d: magic missile; +2 arms (can't attack CF=3: can attack); +2 to Bluff and Diplomacy checks |
Woioko, Deepborn | Can breathe water/air; low-light vision; +2 to Culture and Diplomacy checks; swim 30 |
Woioko, Floatborn | Can breathe water/air; can hold breathe for 10turns before risk drowning; low-light vision; +2 to Culture and Diplomacy checks; swim 30ft |
Worlanisi | Telepathy 60ft; +2 arms (can't attack CF=3: can attack); -1 saves vs mind-effecting and +1dmg per die from mind-effecting effects; 1Z, 1/d, when ally w/in 15ft rolls attack, save, or skill check: ally rolls 2, keep 1 that roll; 1/d, when roll 1 on d20: roll a natural 20 instead; climb 20 |
Wrikreechee | Can breather water/air; +2 vs aid another check; darkvision 60ft; +1 to AC and saves provided by cover; +4 to grapple checks; 1F: make 2 attempts to grapple a creature at -4 to rolls; swim 30 |
John Jacob Jingleheimer Schmidt | Your race counts as matching your class in name. |
Cenobite | Undead traits; 1V: Summon a Torture Device (Scarlet Torturer) |
Cyclops, Pathfinder | 1/d: Choose the result of one dice roll of yours. (Yes, this means even wand of wonder, high freq sample, etc.) |
Darkhound | Troll-like regen Con bonus/rd; Claws 1d10, Bite 2d6; Can act offensively while at 0hp this rd |
Draghkar | Flying; 1P: Hypnosis song; 1P, 1 touch attack that hits: Eat soul |
Gholam | No bones; Fluid body; Immune slashing; Immune bludgeoning; Immune one power weaves; Detect one power at 50ft |
Gray Man | No soul; Perception skill checks fail against you |
Myrddraal | No eyes; 1V: Shadow walk as spell; AL=any E[overwrite]; Can act offensively while at 0hp this rd; 1M: fatelink with 10*lvl Trollocs |
Ogier | Resist ageing; 1P: Plant growth and Speak with plants; 1P: Stone Shape |
Trolloc | Half animal; -10 on swim skill checks; |
Aetherborn | MTG Flying; 1M, 1/reset: Deathtouch this round; you know MTG black spells |
Aven | MTG Flying; subordinates you control get +1 defensive DL; you know MTG blue and white spells |
Khenra | MTG Afflict LVL; you know MTG black and red and green spells |
Kitsune | MTG Bushido LVL; MTG Protection from Spirits; you know MTG white spells |
Leonin | You get +(CF=4+: 10, otherwise 1) TH, dmg, AC, and saves for each MTG equipment you have equipped; you know MTG white spells |
Loxodon | MTG Vigilance; 1M, 1/s: Regenerate target item or creature; you know MTG white spells |
Metathran | You have no gender; your attacks cannot be interposed/parried/etc.; you can't be backstabbed; you know MTG blue spells |
Nantuko | +2 legs; DT 100-7*LVL; you know MTG green and white spells |
Nezumi | MTG Fear; Immune disease; you know MTG black spells |
Orochi | +2 arms; Whenever you dmg a creature that creature loses LVL's worth of A actions; you know MTG green spells |
Phyrexian | MTG Infect; can be turned as a construct; you know MTG black spells |
Rhox | MTG Lifelink; MTG Trample; you know MTG green and white spells |
Sengir | MTG Flying; Whenever a creature dealt damage by you this round dies, put a +1/+1 counter on you; Vampire vulnerabilities; Can be turned |
Vedalken | MTG Prowess; you know MTG artifact and blue spells |
Teletubby | Speak Gibberish; Stomach’s P: Breathe television (EE=5, dmg=current hp, save ½) |
Carebear | Tummy's P: Pick an element your immune to; Breath it (1/3r or 3/d, = current hp, BW save:½) |
Villager/Testificate | 1M, 1/reset: Summon a DL=LVL/2 Iron Golem; 1M, spend N small sized emeralds, 1/reset: Random Magic Item of gp = 64*N (max N = 64) |
Dancing Potion Bottle | You count as a potion for effects that refer to potions; Immune DNA Scrambled; Gets +1E action |
Gem, Amethyst | gem traits but regen is per segment; weapons are vorpal branded; 1V: Shapechange; Pro Wrestling kit |
Gem, Bismuth | gem traits; immune fire/heat; breath weapon cold (E=2, 1/3r or 3/d, = current hp, BW save:½); 1F: Add +LVL*100 XPV to a weapon/armor as plusses or flags. Can do only once per weapon/armor |
Gem, Lapis Lazuli | gem traits; hydrokinesis (Tk for h2o); flying; immune water; immune sadness |
Gem, Pearl | gem traits; tech proficiency; ambidextrous; 1V: Mirror Image or Project Image |
Gem, Peridot | gem traits but can’t shapeshift; ferrokinesis (Tk for iron); 1P: Build a Psi8 item of TechL=Up tp LVL |
Gem, Rose Quartz | gem traits; 1M: Cast healing sphere spell of SL=LVL; Empathic Telepathy; phytokinesis (Tk for plants) |
Gem, Ruby | gem traits; pyrokinesis (Tk for fire); 1V: Fireball Self and x2move |
Gem, Sapphire | gem traits; 0,1/s:Reroll a dice; Luckstone effect; cryokinesis (Tk for ice); Levitation |
Human, Half Gem | half gem traits; bonus feat; 2 for 1 trading |
Vampire, Twilight | You can be turned as a Vampire; Not allergic to sunlight, holy water, wood, and garlic; Your skin sparkles in the sun; You don’t need to sleep, eat, or breathe |
Cow, Diseased Mad | -2 arms,+2 legs; If a sledgehammer is thrown handle first at your rear facing, it sticks in your butt slot and you are SEL=4 Paralyzed |
Human, Bystander | Count as [NPC]; 1Z,1/s: Auto-taunt a group of monsters |
Robot, XJ-2 Unit | -2 legs, +1 wheel, -1 torso, +1 urinal body; Construct traits; Whenever you take gold water dmg, you are SEL=5 Unaware |
Zombie, Tourettes | Mouth’s P: Breathe Profanity (EE=4, dmg=1/2 current, CR to resist); 1P, take N dmg: Throw a piece of E=1 Flesh. Nd6 dmg and Auto-taunt an NPC or scare a non-NPC; You can still act if decapitated unless head destroyed; 1D, use only if you have no head or limbs and body urinated on: SL=7 Resurrection into a flying torso on purple smoke cloud |
Namekian | 1V, take 10% current hp dmg: Regenerate; Stretching limbs; Telepathy; Fusion w/ other Namekians |
Saiyan | +1 tail; Wild Talent in Psi9001; Need to eat twice as much food; Zenkai boost (1/reset: The next time you are reduced to 0 hp, get a permanent +50% to your Power Level) |
Woodland Critter | Pro Good; +1GGL pick in Asmodeus; +1 free AT +LVL scarf or sweater or hat |
Aeldari/Eldar | +1 ML in a psi class; Vulnerable Chr-based effects |
Human, Pariah Gene | Soulless; Immune to telepathy/possession; Can’t use psionics; Continuous DPZ and Nondetection to psionics |
Human, Perpetual | Unageing; 1F, 1/d: Cast a Rejuvenator or Brass Gnat spell of SL=LVL/2, round down |
Necron | Unageing; Soulless; Construct traits; Troll-like regen 5%/s; When taking lethal dmg you SEL=6 phase out; Can always buy Demolitionist weapons |
Ork, Greenskin | +1V action if you are colored red; Psychic Gestault Field - +1 to CL and DC’s of psi powers for each other greenskin in your group |
Tyranid | 1M, Eat a slain or helpless creature, 1/reset: It is Erased from the chalkboard and you gain one of its abilities permanently; Immune Clone Insanity |
Deep DL Summon | Your DL= LVL/2 round down (max 10*Multiplier); Your name becomes an adjective plus a common object; 1M: Generate a High Frequency Sample (result kept in memory. New results overwrite old) |
Zeta Reticulan | Can manipulate an object with TechF=LVL*2 or less; Fear Aura: (LVL*10)ft fear |
Gibbering Mouther, Rian | +LVL/2 (round down) Mouths; Mouth's P: Breathe Spittle (EE=3, dmg=current AC, save ½) |
Gem Traits:
Immune aging.
Bubbling: 1F: Encase a Small object in a temporal stasis bubble; 1V: Teleport bubble “home”.
Shapeshifting: 1M: Polymorph Self.
Regeneration: Whenever you would be slain/destroyed, “Poof” into gem storage and regen 1hp/rd while inside instead. Gem left behind afterward.
Gravity-shifting: Size category automatically changes with local gravity.
Weapon Summoning: 1V: Create medieval energy weapon from gem. Ammo is included.
Fusion: 1V, one other willing target: Bodies fuse, Str/Con add, Sizes pyramid add, and take better of all else, may retain all limbs/parts, can merge energy weapons. Works with any number of gems and half gems, plus up to one non-gem.
Gem Storage: Acts as a portable hole.
Photokinesis: Can project light from gem.
Power Source: Gem can be used to power nearby items (adding charges, energy, etc.)
Half Gem Traits
Bubbling: 1F: Encase a Small object in a temporal stasis bubble; 1V: Teleport bubble “home”.
Shapeshifting: 1M: Polymorph Self.
Gravity-shifting: Size category automatically changes with local gravity.
Weapon Summoning: 1V: Create medieval energy weapon from gem. Ammo is included.
Fusion: 1V, one other willing target: Bodies fuse, Str/Con add, Sizes pyramid add, and take better of all else, may retain all limbs/parts, can merge energy weapons. Works with any number of gems and half gems, plus up to one non-gem.
Photokinesis: Can project light from gem.
Power Source: Gem can be used to power nearby items (adding charges, energy, etc.)
Race [x2] | Str | Dex | Con | Int | Wis | Chr | Cml | AT | hp | TH | Div. | System | Size | Move | Ref | CF |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cromulon | +0 | +0 | +30 | +0 | +0 | +10 | +0 | +30 | 10,000 | +0 | ÷4 | multi | Ma-L | 256” | R&M | 1 |
Diamond, White | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | 100 | +10 | ÷3 | multi | G | 48" | SU | 3 |
Diamond, Yellow | +18 | +18 | +18 | +9 | +9 | +9 | +9 | +9 | 81 | +9 | ÷3 | multi | G | 48" | SU | 3 |
Diamond, Blue | +8 | +8 | +8 | +8 | +8 | +8 | +8 | +8 | 64 | +8 | ÷3 | multi | G | 48" | SU | 3 |
Diamond, Pink | +7 | +7 | +7 | +14 | +14 | +14 | +14 | +7 | 49 | +7 | ÷3 | multi | L | 48" | SU | 3 |
Eldrazi | +10*CML | +10*CML | +10*CML | +0 | +0 | -10 | -10 | +10*CML | +100*CML | +10*CML | ÷3 | multi | H+ | 36" | MTG | 2 |
Viltrumite | +40 | +10 | +10 | +0 | +0 | +0 | +0 | +20 | 1,000 | +0 | ÷3 | multi | M | 36” | Invincible | 3 |
Race [x2] | Abilities |
|---|---|
Cromulon | Flying, Can convert hp to Super Boxes at 1:10000 ratio, 1X, 1/reset: Teleport a moon or planet, 1X: CCL idmg type disintegration from plasma ray cannon |
Diamond, White | Diamond traits, SL 9 Thrall aura(max=CCL), +1X action, 1X: 1 idmg type white or Pawn a target (no save, XR to resist) |
Diamond, Yellow | Diamond traits, Immune telepathy, +1 X action, 1X: 1 idmg type yellow or Destroy a target (no save, XR to resist). 1X: Construct Tech Level 14 or less item |
Diamond, Blue | Diamond traits, SL 9 Sadness & Paralysis aura, +1 X action, 1X: CCL idmg type blue or 1 idmg type blue to 1 group |
Diamond, Pink | Diamond traits, SL 6 Heal aura, +1 X action, 1X: Cure CCL ihp or Fix a target |
Eldrazi | Devoid, Annihilator CML, you know MTG colorless spells |
Viltrumite | Uber Bar Str, Max Press is tons rather than lbs, Fly at CCL c (CCL x the speed of light), xDR 1/-, Severe Allergy to sound and vibration |
Note: [x2] Races have an HNCL requirement of 18.
Diamond Traits:
Time/Reality Stable
Bubbling: 1F: Encase a Large object in a temporal stasis bubble; 1Z: Teleport the bubble “home”.
Shapeshifting: 1V: Shapechange.
Regeneration: Whenever you would be slain/destroyed, “Poof” into gem storage and regen 10% max hp/s while inside instead. Gem left behind afterward.
Gravity-shifting: Ignore local gravity.
Weapon Summoning: 1Z: Create medieval energy weapon from gem. Ammo is included.
Fusion: 1Z, one other willing target: Bodies fuse, Str/Con add, Sizes pyramid add, and take better of all else, may retain all limbs/parts, can merge energy weapons. Works with any number of diamonds, gems and half gems, plus up to one non-gem.
Gem Storage: Acts as a personal Demiplane.
Photokinesis: Can Project Image from gem.
Power Source: Gem can be used to power nearby items (adding charges, per day activations, energy, etc.)