Skills
These are alternative uses for skills with increasing DC’s. These count as innates and are subject to IR. They require 1S action.
Acrobatics (Balance/Tumble) - Dex
|
Task |
Description |
DC |
|
Navigate a narrow surface |
Walk across a 6-inch-wide beam or ledge without falling, such as a log or stone wall. |
10 |
|
Somersault through enemy space |
Tumble through an opponent's threatened area without provoking an attack of opportunity. |
20 |
|
Leap and flip onto a moving platform |
Jump onto a moving cart, wagon, or unstable surface like an airship ladder or speeding minecart. |
30 |
|
Run along a narrow surface while dodging attacks |
Sprint along a tightrope or ledge (less than 2 inches wide) while avoiding ranged or melee attacks. |
40 |
|
Flip off a high ledge and land gracefully |
Dive off a 50-foot cliff, land on your feet, or roll to reduce fall damage. |
50 |
|
Tumble through a horde of enemies |
Move through the spaces of at least four hostile creatures in a single turn without provoking attacks of opportunity. |
60 |
|
Balance on a single finger or impossibly small point |
Perfectly balance on something as small as a sword tip, single spike, or arrowhead for several seconds. |
70 |
|
Run along vertical or inverted surfaces |
Defy gravity by running briefly on a wall, across a bridge's underside, or along a suspended chain. |
80 |
|
Tumble through an enemy's weapon swing mid-attack |
Flip or roll to evade an opponent’s weapon as they swing, potentially closing distance or gaining an advantage. |
90 |
|
Navigate an impossible terrain |
Traverse extraordinary terrain, like floating, shifting platforms, gale-force winds, or dancing across the backs of stampeding dragons. |
100 |
Appraise - Int
|
Task |
Description |
DC |
|
Estimate the value of a common item |
Estimate the value of a common item, such as a piece of jewelry or a weapon of ordinary quality. |
10 |
|
Estimate the value of a moderately rare or high-quality item |
Estimate the value of a moderately rare item, such as a fine piece of art, high-quality gemstone, or a well-crafted sword. |
20 |
|
Identify the maker or origin of an item |
Recognize the maker, origin, or craftsmanship of an item, such as identifying a famous artisan's work or the region from which a weapon originates. |
30 |
|
Estimate the value of a rare or magical item |
Determine the approximate value of a rare or magical item, taking into account its rarity, origin, and magical properties. |
40 |
|
Identify the magical properties of an item |
Identify the magical properties of an item, such as its enchantments or the specific school of magic it belongs to. |
50 |
|
Evaluate the craftsmanship and special features of an item |
Determine the quality, craftsmanship, and special features of an item, such as an intricate design or hidden magical properties. |
60 |
|
Identify the historical significance or provenance of an item |
Recognize the historical significance of an item, such as identifying an ancient relic or an artifact with a storied past. |
70 |
|
Estimate the value of a unique or legendary item |
Accurately estimate the value of a unique or legendary item, considering its rarity, magical properties, and historical importance. |
80 |
|
Identify a rare or one-of-a-kind magical artifact's hidden properties |
Uncover hidden properties of a rare or one-of-a-kind magical artifact, such as a legendary item with secret powers or abilities. |
90 |
|
Evaluate the value and significance of a world-changing or mythic item |
Accurately evaluate the value and significance of an item with world-altering or mythic properties, such as an artifact capable of shifting the course of history. |
100 |
Bluff - Chr
|
Task |
Description |
DC |
|
Tell a small, believable lie |
Convince someone of a minor untruth, such as exaggerating a story or making an innocuous excuse (e.g., "I didn’t see who took the gold"). |
10 |
|
Feign innocence in a suspicious situation |
Successfully act like you don’t know what’s going on, even when directly implicated in wrongdoing. |
20 |
|
Plant a convincing falsehood under scrutiny |
Tell a larger lie that holds up under moderate questioning, such as convincing guards you are an official courier. |
30 |
|
Feign emotions or reactions flawlessly |
Imitate grief, fear, anger, or another emotion with perfect believability, enough to manipulate someone emotionally. |
40 |
|
Spin a complex web of lies |
Maintain an elaborate deception involving multiple falsehoods and avoid contradictions over an extended period. |
50 |
|
Deceive someone who knows you well |
Successfully lie to a close friend, ally, or someone familiar with your behavior, making them doubt their instincts. |
60 |
|
Bluff someone with exceptional insight |
Fool someone with extraordinary perception, such as a skilled interrogator, a zone of truth spell user, or a deity’s servant. |
70 |
|
Convince someone of an absurd lie |
Persuade someone of something completely unbelievable, such as claiming you’re the long-lost heir to a forgotten empire. |
80 |
|
Bluff in a dire or life-threatening situation |
Maintain composure and lie successfully even while under magical torture, direct physical threat, or interrogation by legendary beings. |
90 |
|
Deceive a god or entity of absolute truth |
Successfully lie to a being that should know the truth intrinsically, such as a god of knowledge or a sentient artifact designed to uncover falsehoods. |
100 |
Climb - Str
|
Task |
Description |
DC |
|
Climb a knotted rope |
Climb a rope with knots or a wall with plenty of handholds, such as a ladder or rocky surface. |
10 |
|
Climb a rough natural surface |
Scale a rock face, a tree, or another uneven but challenging surface without aid. |
20 |
|
Climb a smooth, vertical surface with few holds |
Ascend a nearly smooth stone wall or metal surface with sparse handholds, requiring significant skill and strength. |
30 |
|
Climb while carrying an additional load |
Scale a surface while carrying another person, a heavy chest, or another encumbrance that makes climbing harder. |
40 |
|
Climb an overhanging or inverted surface |
Traverse a ceiling or an overhanging rock face, relying on pure strength and grip to maintain balance and momentum. |
50 |
|
Climb a moving or shaking structure |
Scale a moving siege tower, a swaying tree in a storm, or a ship's mast while it's being struck by waves or wind. |
60 |
|
Climb a magically smooth surface |
Ascend an impossibly smooth and vertical surface, like magically polished stone or a glass-like wall, using tiny imperfections or sheer determination. |
70 |
|
Climb with no handholds or footholds |
Use pure friction and body tension to ascend a perfectly flat surface, such as a giant obsidian monolith. |
80 |
|
Climb an impossible vertical structure |
Scale something fantastical, like an ice-covered waterfall, an active volcano’s sheer slope, or the side of a floating castle. |
90 |
|
Climb during extreme external conditions |
Traverse an environment of legendary danger, such as climbing while dodging falling boulders, magical lightning strikes, or dragonfire. |
100 |
Concentration - Con
|
Task |
Description |
DC |
|
Maintain concentration on a spell despite
distractions |
Focus on a spell while taking damage, weathering
environmental hazards, or facing combat distractions. |
10 |
|
Cast defensively to avoid provoking attacks of
opportunity |
Concentrate on casting a spell while avoiding
attacks of opportunity from nearby foes. |
15 |
|
Maintain a spell under difficult environmental
conditions |
Focus while enduring high winds, rough terrain, or
other natural challenges. |
20 |
|
Maintain concentration during combat while grappling
or pinned |
Sustain focus on a spell while engaged in a grapple
or while restrained. |
25 |
|
Focus through ongoing magical or psychic
interference |
Keep concentration under constant mental or magical
assault, such as telepathic interference. |
30 |
|
Cast a spell while subjected to a high level of pain
or stress |
Focus through excruciating pain, such as from severe
wounds or ongoing torture. |
40 |
|
Sustain concentration over an extended period
(several hours) |
Maintain focus on a spell or ability for an
unusually long time, like hours of concentration-intensive effort. |
50 |
|
Focus under extreme sensory overload |
Maintain concentration despite deafening sounds,
flashing lights, or disorienting illusions. |
60 |
|
Maintain a spell while your mind is under assault
(e.g., domination) |
Hold onto concentration while resisting mental
control or magical domination. |
70 |
|
Focus through world-ending or reality-bending
conditions |
Sustain concentration while facing apocalyptic-level
events, such as standing in the middle of a plane collapsing or a god’s
overwhelming presence. |
100 |
Craft - Int
|
Task |
Description |
DC |
|
Create a basic, simple item |
Craft a basic item related to your craft, such as a simple wooden chair, a basic sword, or a common piece of clothing. |
10 |
|
Repair a damaged item |
Perform basic repairs on an item that is damaged but not beyond repair, such as fixing a broken tool or patching a hole in a piece of clothing. |
20 |
|
Create a functional item of moderate quality |
Craft an item of moderate quality, such as a sturdy piece of armor, a reliable weapon, or a piece of furniture that can stand up to regular use. |
30 |
|
Craft an item with special properties or enhancements |
Create an item with special qualities or enhancements, such as a sword with an unusual design, a piece of clothing with resistance to elements, or a sturdy chest. |
40 |
|
Craft a masterwork item of exceptional quality |
Craft an item that is of exceptional quality, such as a masterwork weapon or armor with flawless craftsmanship that enhances its effectiveness. |
50 |
|
Create a magical item or imbue an item with magic |
Craft a magical item or imbue an object with magic, using magical materials and knowledge of enchanting techniques. |
60 |
|
Craft a unique item with rare or hard-to-find materials |
Create a unique item using rare, exotic, or hard-to-find materials, such as a sword forged from dragon bone or armor made from a unique metal. |
70 |
|
Create a highly intricate and detailed item with exceptional craftsmanship |
Craft a highly intricate item that is both functional and aesthetically stunning, such as a piece of artwork, a delicate instrument, or ornate jewelry. |
80 |
|
Craft an item with both magical and mechanical properties |
Create an item that combines both magical and mechanical elements, such as a clockwork construct or a magical artifact with a mechanical function. |
90 |
|
Craft a world-changing item or artifact |
Forge a legendary item or artifact that changes the course of history, such as an ancient sword of great power or a magical item of immense significance. |
100 |
Decipher Script - Int
|
Task |
Description |
DC |
|
Understand simple written text in a foreign language |
Decipher simple written text, such as basic instructions or messages in a foreign language that you are somewhat familiar with. |
10 |
|
Read a message written in a complex or archaic script |
Interpret a message written in a more complex or archaic script, such as ancient runes or unfamiliar written symbols. |
20 |
|
Decipher a cipher or encoded message |
Break a basic code or cipher, such as a substitution cipher or a basic encrypted message. |
30 |
|
Read and understand magical script or arcane symbols |
Decipher magical symbols or arcane script, such as inscriptions on a magical artifact, a spellbook, or a scroll with ancient runes. |
40 |
|
Interpret a document with multiple layers of encryption or hidden meanings |
Decipher a document that contains hidden meanings or encrypted layers, such as a letter with encoded text that requires careful analysis to uncover. |
50 |
|
Translate ancient or forgotten languages with some knowledge of their structure |
Translate an ancient or forgotten language that you have some understanding of, such as an older form of a common language or a long-dead dialect. |
60 |
|
Decipher a complex magical or divine text with specialized knowledge |
Interpret a complex magical or divine text, such as a religious scripture or a powerful spellbook, that requires specialized knowledge of magical lore. |
70 |
|
Unravel the meaning behind a cryptic or esoteric manuscript |
Uncover the meaning behind a cryptic manuscript, such as a piece of literature or an ancient prophecy that requires deep understanding to interpret fully. |
80 |
|
Understand the hidden layers of meaning in a highly complex and ancient language |
Interpret a highly complex and ancient text with multiple hidden layers of meaning, such as deciphering an entire set of scriptures or a powerful prophecy. |
90 |
|
Decipher an ancient, legendary, or godly script with world-altering significance |
Unravel the secrets of an ancient, legendary, or godly script that has the potential to change the world, such as uncovering the true meaning of an ancient prophecy. |
100 |
Diplomacy - Chr
|
Task |
Description |
DC |
|
Make a polite request |
Convince someone to do something minor, like allowing you to pass, giving you directions, or agreeing to a simple favor. |
10 |
|
Convince someone to help with a basic task |
Persuade a person to assist with a relatively straightforward action, such as lending you a small item or helping you lift something heavy. |
20 |
|
Negotiate a fair trade or bargain |
Work out a deal where both sides feel they’ve gained something, like haggling over the price of an item or agreeing to terms for a simple alliance. |
30 |
|
Get someone to share sensitive information |
Convince a reluctant person to open up and reveal information that would be normally kept secret, such as a hidden agenda or personal trouble. |
40 |
|
Resolve a conflict peacefully |
Calm down two opposing factions or individuals and convince them to find a compromise or cease fighting, avoiding a violent escalation. |
50 |
|
Convince a person of your trustworthiness |
Persuade someone you’ve just met, despite suspicion, to trust you fully or offer you resources or aid in a dangerous situation. |
60 |
|
Sway the opinion of a large group |
Convince a group of people, such as a crowd of onlookers, a council, or a town, to accept your argument or change their minds on an important matter. |
70 |
|
Negotiate a complex treaty or alliance |
Work out an intricate diplomatic agreement between multiple factions, each with differing needs and interests, ensuring mutual gain and avoiding resentment. |
80 |
|
Convince a leader or powerful figure to act against their best interests |
Persuade a ruler, high-ranking official, or legendary figure to support your cause or do something that goes against their better judgment or personal gain. |
90 |
|
Broker peace between warring nations or factions |
Successfully mediate peace between two powerful, hostile nations or groups, even if they are at the brink of war or under extreme ideological divides. |
100 |
Disable Device - Int
|
Task |
Description |
DC |
|
Disable a simple mechanical trap (e.g., a basic pressure plate) |
Disable a basic mechanical trap, such as a simple pressure plate or a basic tripwire that activates a door or alarm. |
10 |
|
Disable a complex mechanical trap (e.g., spring-loaded darts or poison needle) |
Disable a more complex mechanical trap, such as a spring-loaded dart trap or a poison needle that requires more precision and knowledge. |
20 |
|
Disable a magical trap with basic knowledge of arcane symbols |
Disable a magical trap that relies on basic arcane symbols, runes, or enchantments, requiring some knowledge of magic to interpret. |
30 |
|
Disable a complex magical trap (e.g., an explosive rune or rune trap) |
Disable a complex magical trap that involves powerful magic or intricate runes, such as an explosive rune or a trap that summons magical effects. |
40 |
|
Disable a combination trap (mechanical and magical) |
Disable a trap that combines both mechanical and magical elements, requiring the disarming of both aspects simultaneously. |
50 |
|
Disable an intricate or well-hidden trap (e.g., pressure-sensitive false floors) |
Disable an intricate or well-hidden trap, such as a false floor with pressure-sensitive triggers or traps that require keen observation and delicate work. |
60 |
|
Disable a trap under stressful or time-sensitive conditions |
Disable a trap under stressful conditions, such as during combat or when under time pressure, requiring quick thinking and precise execution. |
70 |
|
Disable a rare or legendary trap with unique properties |
Disable a rare or legendary trap, such as one made by an ancient or powerful creator, with unique properties that demand specialized knowledge. |
80 |
|
Disable a godly or divine trap with mystical protections |
Disable a trap that is protected by divine or mystical forces, such as one set by gods or using celestial magic, requiring immense skill and divine understanding. |
90 |
|
Disable a world-altering or apocalyptic trap |
Disable a trap that could cause world-altering effects or an apocalyptic event, such as a trap that could destroy a kingdom or summon an ancient evil. |
100 |
Disguise - Chr
|
Task |
Description |
DC |
|
Change minor details (e.g., hairstyle, minor scars) |
Alter small physical details to look slightly
different. |
10 |
|
Impersonate a different individual of the same race
and gender |
Change appearance to convincingly resemble another
person with similar physical traits. |
20 |
|
Impersonate a different race or gender |
Disguise yourself as a member of another race or
gender, requiring significant changes in appearance. |
25 |
|
Maintain a disguise under casual observation |
Avoid detection from casual observers while in
disguise. |
30 |
|
Impersonate someone under close
scrutiny |
Fool someone who interacts directly with you, such
as engaging in a conversation. |
40 |
|
Create a disguise for a mythical or magical creature |
Disguise yourself as a creature of legend, such as a
demon, angel, or fey. |
50 |
|
Maintain a disguise under intense investigation |
Sustain a disguise while being actively investigated
by skilled observers or magical means. |
60 |
|
Impersonate a specific famous individual
convincingly |
Mimic the appearance, mannerisms, and voice of a
well-known person under close scrutiny. |
70 |
|
Disguise yourself in plain sight with no tools or
preparation |
Create a convincing disguise with no prior
preparation or materials, relying solely on improvisation and skill. |
80 |
|
Create a disguise capable of fooling deities or
perfect beings |
Develop a disguise that even godlike or omniscient
entities cannot penetrate without extraordinary effort. |
100 |
Escape Artist - Dex
|
Task |
Description |
DC |
|
Slip out of simple bindings (e.g., ropes or basic
manacles) |
Escape from basic restraints like poorly tied ropes
or loose-fitting manacles. |
10 |
|
Escape from a grappler’s hold |
Break free from a grapple or physical hold during
combat. |
20 |
|
Squeeze through a tight space (e.g., a small opening
or bars) |
Maneuver your body through an opening smaller than
your normal size, such as prison bars or a narrow crevice. |
30 |
|
Escape from masterwork manacles or reinforced
bindings |
Break free from high-quality restraints, such as
masterwork manacles or magically reinforced bindings. |
40 |
|
Slip free of a net, web, or entangling spell effect |
Free yourself from magical or physical entanglement,
such as a net or a spell like Web. |
50 |
|
Escape a mundane trap with moving or shifting parts |
Wiggle free from a mechanical trap that actively
resists your escape attempts. |
60 |
|
Free yourself from a magical prison or dimensional
binding |
Escape from a magical prison, such as a Forcecage or an extradimensional binding. |
70 |
|
Escape while heavily restrained or incapacitated |
Free yourself from bindings while paralyzed,
unconscious, or otherwise incapacitated. |
80 |
|
Slip
through spaces that seem physically impossible |
Escape
through spaces no ordinary creature of your size should be able to fit
through, using extreme flexibility or magical aids. |
90 |
|
Escape from divine or godlike bindings |
Break free from restraints created by a deity or
divine-level magic, requiring extraordinary skill and possibly supernatural
aid. |
100 |
Forgery - Int
|
Task |
Description |
DC |
|
Forge a simple document (e.g., a basic letter or
form) |
Create a convincing fake of a simple document
without much detail. |
10 |
|
Forge a moderately complex document (e.g., official
forms) |
Create a passable forgery of a document with some
complexity, such as official paperwork or travel permits. |
20 |
|
Forge a document with seals or signatures |
Accurately replicate a document that includes
official seals or detailed signatures. |
30 |
|
Forge a magical or encrypted document |
Create a forgery of a document with magical writing
or encrypted elements, requiring arcane knowledge. |
40 |
|
Forge an ancient or rare document |
Produce a convincing copy of a rare or ancient text,
including specific details like aged paper and authentic-looking handwriting. |
50 |
|
Create a forgery under close
scrutiny |
Forge a document while being observed or under time
constraints, maintaining composure and precision. |
60 |
|
Forge a document that can fool magical detection |
Produce a document capable of bypassing magical
scrutiny, such as a Detect Magic spell or similar effect. |
70 |
|
Forge an artifact or legendary text |
Replicate a legendary artifact or famous text with
uncanny accuracy, fooling even most experts. |
80 |
|
Forge a divine or godly text |
Create a forgery of a divine document or scripture,
convincing enough to deceive even divine beings under normal circumstances. |
90 |
|
Forge a document that alters the course of history |
Produce a forgery with world-altering consequences,
such as a fake treaty that starts or ends a war, requiring immense skill and
knowledge. |
100 |
Gather Information - Chr
|
Task |
Description |
DC |
|
Locate common rumors or general knowledge |
Learn local gossip, legends, or basic information
from casual conversations. |
10 |
|
Uncover specific or detailed information |
Discover a particular piece of information about a
person, location, or event with targeted questioning. |
20 |
|
Identify hidden or secretive groups |
Learn about clandestine organizations, such as
thieves' guilds or secret societies, without drawing attention. |
30 |
|
Find sensitive or restricted information |
Uncover classified, forbidden, or protected
knowledge with extensive questioning and subtlety. |
40 |
|
Learn information under hostile conditions |
Extract information in a hostile environment, such
as a war zone or unfriendly city, while avoiding suspicion. |
50 |
|
Identify obscure or forgotten lore |
Piece together ancient or cryptic knowledge that few
know or remember. |
60 |
|
Uncover hidden agendas or conspiracies |
Gather clues and information to expose intricate
plots or shadowy organizations. |
70 |
|
Learn secrets hidden by powerful entities |
Discover truths deliberately concealed by
influential figures, organizations, or even governments. |
80 |
|
Locate divine or extraplanar knowledge |
Uncover information about gods, outer planes, or
cosmic secrets from esoteric or divine sources. |
90 |
|
Learn truths that defy reality itself |
Acquire information about existential mysteries or
paradoxes that challenge the very nature of existence. |
100 |
Handle Animal - Chr
|
Task |
Description |
DC |
|
Calm a domesticated animal |
Calm a domesticated animal, such as a dog or horse, to
prevent it from panicking or acting aggressively. |
10 |
|
Train an animal to perform a simple trick |
Teach an animal a simple trick, like sitting or
fetching, using basic training methods. |
20 |
|
Command an animal to follow basic instructions |
Give an animal basic instructions like
"stay," "heel," or "fetch" and ensure that the
animal follows them without resistance. |
30 |
|
Calm a frightened or aggressive animal |
Calm an animal that is frightened or aggressive,
such as preventing a wild animal from attacking or calming a panicked horse. |
40 |
|
Train
an animal to perform complex tricks or tasks |
Teach an animal to perform more complex tasks or
tricks, like fetching specific items, opening doors, or performing an
acrobatic feat. |
50 |
|
Command an animal to perform a complicated action in
combat or stressful situations |
Direct an animal to perform a complex action during
combat or in a high-stress environment, such as attacking a specific target
or evading danger. |
60 |
|
Handle a wild or dangerous animal without provoking
it |
Successfully handle a wild or dangerous animal
without provoking an attack or causing fear, such as calming a wild beast or
guiding a dangerous creature safely. |
70 |
|
Train a group of animals to work together |
Train multiple animals to cooperate as a team, such
as having several horses pull a cart or multiple dogs track a scent. |
80 |
|
Command a trained animal to perform advanced combat
maneuvers |
Direct a trained animal to perform advanced combat
actions, such as distracting or attacking enemies, working in coordination
with the owner. |
90 |
|
Achieve a legendary bond with an animal, performing
feats of great synchronization |
Form
a deep and legendary bond with an animal, allowing you to perform
extraordinary feats together, such as moving as one in combat or solving
complex puzzles. |
100 |
Heal - Wis
|
Task |
Description |
DC |
|
Provide basic first aid |
Stabilize a dying creature or treat a simple wound
to stop ongoing damage. |
10 |
|
Treat poison |
Help a poisoned creature recover by providing timely
and appropriate care. |
15 |
|
Treat disease |
Assist in curing a diseased creature, speeding up
recovery or preventing progression. |
20 |
|
Long-term care |
Provide sustained care to improve recovery rates for
ability damage or hit points. |
25 |
|
Perform surgery or advanced medical aid |
Handle complex injuries, such as resetting broken
bones or treating critical internal damage. |
30 |
|
Treat exotic or magical afflictions |
Heal or mitigate the effects of magical illnesses or
conditions from rare sources. |
40 |
|
Revive someone on the brink of death |
Bring someone back from death’s edge after
near-fatal damage. |
50 |
|
Provide care in extreme environments |
Treat injuries or illnesses in hazardous conditions,
such as extreme cold, heat, or magical storms. |
60 |
|
Heal divine or cosmic injuries |
Mend damage caused by divine or extraplanar sources,
such as a wound inflicted by a god or an abyssal being. |
70 |
|
Reverse catastrophic injury or disease |
Repair bodily harm or afflictions considered
impossible to cure by most mortals, such as permanent disfigurement. |
100 |
Hide - Dex
|
Task |
Description |
DC |
|
Hide behind cover or in a shadowed area |
Hide in a relatively concealed area, such as behind a barrel, tree, or within a shadow, where the concealment is basic but effective. |
10 |
|
Hide in a moderately concealed location |
Hide in a location with moderate cover, such as inside a room with scattered furniture or behind a partially obscured object. |
20 |
|
Hide in a busy or crowded area |
Blend into a crowded or busy area, such as a marketplace or festival, using the cover of other people to hide your presence. |
30 |
|
Hide in a natural environment, like dense foliage or wilderness |
Hide in a natural environment, such as dense foliage, tall grass, or a thick forest, using the surroundings to remain unseen. |
40 |
|
Hide in a completely concealed or almost invisible location |
Hide in a location where you are nearly invisible, such as a crevice, inside a box, or behind an object that fully blocks your presence. |
50 |
|
Hide from creatures with keen senses, like a predator or magical detection |
Hide from creatures with exceptional senses, such as a creature with heightened smell, sight, or magical detection abilities. |
60 |
|
Hide in plain sight with little or no cover |
Hide in plain sight by blending seamlessly into your environment, such as pretending to be part of a crowd or blending with a similarly dressed group. |
70 |
|
Hide in a magical or ethereal location |
Use magical or ethereal means to hide, such as by turning invisible, using an illusion, or hiding within a magical aura that obscures your presence. |
80 |
|
Hide while moving or performing actions |
Hide while actively moving or engaging in other tasks, such as sneaking across a room or preparing for combat, without losing concealment. |
90 |
|
Hide from creatures with supernatural or godlike perception |
Hide from creatures with godlike perception or magical awareness, such as divine beings, powerful magic users, or entities that can sense your presence across planes. |
100 |
Intimidate - Chr
|
Task |
Description |
DC |
|
Instill
fear or compliance in a target |
Cause a target to hesitate or comply with your
demands through a show of force or menace. |
10 |
|
Demoralize an opponent during combat |
Use intimidation to weaken an enemy’s resolve,
causing penalties to their attacks or morale. |
20 |
|
Intimidate a group of individuals |
Cow a group of people into compliance or submission
with a display of power or overwhelming threat. |
30 |
|
Threaten someone under duress |
Instill fear in a target despite being restrained,
outnumbered, or otherwise disadvantaged. |
40 |
|
Break someone’s will completely |
Use intimidation to leave a target emotionally or
mentally broken, unable to resist further demands. |
50 |
|
Intimidate magical or resistant foes |
Frighten creatures resistant to fear effects, such
as undead, constructs, or magical beings. |
60 |
|
Spread terror through a large crowd |
Use intimidation to incite panic or compliance
across a large crowd or audience. |
70 |
|
Cause lasting psychological trauma |
Instill fear so intense that it lingers in the
target’s mind, affecting them long after the encounter ends. |
80 |
|
Intimidate a powerful or divine being |
Use sheer force of presence to instill fear or
hesitation in a godlike or extraplanar entity. |
90 |
|
Strike fear into the heart of an entire realm |
Create a legend of terror so widespread that entire
nations or realms live in fear of your presence or reputation. |
100 |
Jump - Str
|
Task |
Description |
DC |
|
Make a long jump (10 ft.) |
Jump horizontally across a
distance of 10 feet with a running start. |
10 |
|
Make a high jump (2 ft.) |
Jump vertically to a height of 2 feet with a running
start. |
20 |
|
Jump across a chasm (15 ft.) |
Clear a 15-foot gap horizontally with a running
start. |
30 |
|
Leap over an obstacle (4 ft. high) |
Vault over a moderately tall barrier, like a fence
or low wall. |
40 |
|
Jump a long distance (25 ft.) |
Perform an impressive long jump with precision
landing. |
50 |
|
Perform a standing jump (15 ft.) |
Achieve a significant horizontal jump without a
running start. |
60 |
|
Leap to a height of 10 feet |
Jump vertically to reach a high ledge or object. |
70 |
|
Cover
a vast distance (50 ft.) |
Accomplish an incredible long jump, akin to
superhuman feats. |
80 |
|
Perform impossible jumps (100 ft.) |
Jump distances that seem physically impossible
without magical or divine assistance. |
90 |
|
Jump to defy gravity |
Leap across vast spaces, such as between floating
islands, ignoring normal physics. |
100 |
Knowledge (Arcana) - Int
|
Task |
Description |
DC |
|
Identify a common magical item |
Recognize a common magic item, such as a basic potion or a magical weapon with no complex enchantments. |
10 |
|
Recall basic magical knowledge |
Remember basic facts about magic, such as the names of schools of magic, famous spells, or the principles of spellcasting. |
20 |
|
Identify a spell being cast |
Recognize the specific spell being cast based on the somatic or verbal components, or the magical energy involved. |
30 |
|
Identify the origin of a magical effect |
Determine where a magical effect or phenomenon is coming from, such as recognizing the presence of a magic portal or the origin of a conjured creature. |
40 |
|
Recognize rare magical phenomena |
Understand and explain rare or unusual magical phenomena, such as a planar rift, a strange artifact, or an unknown type of magic. |
50 |
|
Identify the specific properties of a magical item |
Discover all the magical properties of an item, such as its enchantments, curse, or unique magical abilities, even if it's an ancient or unfamiliar object. |
60 |
|
Recall knowledge about an obscure magical tradition |
Identify an obscure or long-lost school of magic, an ancient wizard’s specific style, or magical secrets of an almost forgotten civilization. |
70 |
|
Understand a complex magical ritual |
Recognize or comprehend a magical ritual, even one involving advanced or arcane magical traditions, such as the rituals of a forgotten deity. |
80 |
|
Solve a magical mystery or puzzle |
Deduce the true nature or purpose of an ancient, enigmatic magical mystery, such as the meaning behind a magical riddle, curse, or arcane riddle. |
90 |
|
Understand the magic of a powerful artifact or legendary being |
Gain insight into the workings of an artifact of divine or extraplanar origin, or understand the unique magic tied to a god, demon lord, or ancient entity. |
100 |
Knowledge (Dungeoneering) - Int
|
Task |
Description |
DC |
|
Identify basic dungeon hazards |
Recognize simple dungeon hazards, such as pit traps, loose stones, or minor environmental dangers. |
10 |
|
Locate a hidden door or passage |
Spot a secret door, hidden lever, or passageway within a dungeon or underground complex. |
20 |
|
Detect a specific type of trap or hazard |
Identify a particular kind of trap or hazard (e.g., a pressure plate, poison dart, or gas trap) before triggering it. |
30 |
|
Know the layout of a dungeon or cavern system |
Recall the design of a specific dungeon, cave system, or underground lair, including its layout, traps, or notable features. |
40 |
|
Understand the purpose or design of a dungeon |
Recognize the architectural style or purpose behind an ancient dungeon or structure, such as identifying a tomb, a magical fortress, or a cult's hideout. |
50 |
|
Predict dungeon encounters |
Sense or predict potential encounters or dangers in a dungeon, such as a monster’s lair, a cursed treasure, or an imminent collapse. |
60 |
|
Navigate a labyrinth or maze with ease |
Skillfully find your way through a complex maze or labyrinth, even if it’s enchanted or shifting to confuse you. |
70 |
|
Understand the ecology of a dungeon ecosystem |
Recognize how creatures, plants, and environmental factors within a dungeon interact, including identifying dangerous or beneficial symbiotic relationships. |
80 |
|
Identify the source of a dungeon's supernatural influence |
Detect the source of any unnatural or magical phenomenon within a dungeon, such as an otherworldly presence, a cursed artifact, or a demon’s influence. |
90 |
|
Master the secrets of an ancient or legendary dungeon |
Unlock the hidden knowledge or power of a long-forgotten dungeon, such as the hidden purpose of its design, an ancient artifact, or the secret of its creators. |
100 |
Knowledge (Geography) - Int
|
Task |
Description |
DC |
|
Identify a local landmark |
Recognize a well-known natural feature in the area, such as a mountain range, river, or distinctive rock formation. |
10 |
|
Identify basic geographic features |
Recognize geographical features like forests, deserts, plains, and basic terrain features on a map or in the landscape. |
20 |
|
Locate a specific region or area on a map |
Accurately pinpoint a location on a map, such as a hidden valley or a remote village. |
30 |
|
Understand the climate and seasons of a region |
Recognize the weather patterns, seasonal changes, and the general climate of a specific area, such as predicting a coming storm or drought in a region. |
40 |
|
Analyze the terrain for tactical advantages |
Understand how to use a specific terrain type to gain a strategic advantage, such as knowing where to position yourself in a canyon or dense forest. |
50 |
|
Identify regions with dangerous or hostile environments |
Recognize regions known for hazardous terrain, such as volcanic areas, frozen tundras, or dangerous jungles, and understand their dangers. |
60 |
|
Map out a vast, unfamiliar territory |
Successfully chart an unfamiliar region or wilderness area, accurately identifying its key landmarks and natural resources. |
70 |
|
Understand the history and significance of ancient or mythical geography |
Recall the importance of ancient, legendary, or mythical places, such as the location of lost civilizations, sacred sites, or forgotten wonders. |
80 |
|
Sense the ecological balance of an area |
Detect subtle changes or imbalances in an ecosystem, such as a cursed forest, a poisoned river, or areas affected by arcane or divine influence. |
90 |
|
Identify the hidden nature of a mythical or otherworldly region |
Recognize or reveal the true nature of a location that defies ordinary understanding, such as a planar rift, an entrance to the Feywild, or a god's domain. |
100 |
Knowledge (History) - Int
|
Task |
Description |
DC |
|
Recall a common historical event |
Remember well-known events from recent history, such as a major battle or the rise of a famous ruler. |
10 |
|
Identify a famous historical figure |
Recognize the names or accomplishments of famous leaders, inventors, or other notable figures from history. |
20 |
|
Recall a historical custom or tradition |
Remember customs or traditions from a specific time or culture, such as the way a group celebrates their holidays or conducts their rituals. |
30 |
|
Identify the origins of a historical conflict |
Recognize the causes or reasons behind major historical conflicts or wars, such as the long-standing rivalry between two kingdoms. |
40 |
|
Understand the political structure of a historical empire or civilization |
Comprehend the political system, governance, or societal hierarchy of a long-lost empire or civilization, such as an ancient kingdom or city-state. |
50 |
|
Understand the significance of a specific historical event |
Recognize the importance of a specific historical event or turning point, such as the fall of a great empire or the discovery of a new world. |
60 |
|
Recall obscure or forgotten historical events |
Remember lesser-known historical events, such as a battle that shaped the course of a smaller kingdom or the collapse of a forgotten dynasty. |
70 |
|
Analyze the historical context of a powerful artifact or location |
Determine the historical context behind an artifact, relic, or site of great importance, such as why a specific location became sacred or an artifact became legendary. |
80 |
|
Understand the intricate details of a major historical era |
Comprehend the complex political, cultural, and social dynamics of an entire historical era, such as the intricacies of the Age of Dragons or a great cataclysm. |
90 |
|
Uncover the forgotten or hidden history of the world |
Unveil secrets or lost history of the world itself, such as ancient truths about the creation of the world or forgotten gods who once ruled it. |
100 |
Knowledge (Local) - Int
|
Task |
Description |
DC |
|
Identify a common local landmark or place |
Recognize easily identifiable landmarks, such as a town square, a notable statue, or the local tavern in a familiar area. |
10 |
|
Know local customs and etiquette |
Understand the basic customs, etiquette, or cultural norms of a specific town, village, or region, such as greeting rituals or acceptable behavior in public. |
20 |
|
Recall important local figures |
Remember the names and roles of influential or well-known people in the area, such as the mayor, sheriff, or a local guildmaster. |
30 |
|
Know about a local faction or political group |
Recognize the key factions, political parties, or power structures that influence the area, such as noble houses, merchant guilds, or rebel groups. |
40 |
|
Identify significant local events or conflicts |
Recall major events that have shaped the history of the area, such as past rebellions, natural disasters, or political upheavals. |
50 |
|
Understand local economy and trade routes |
Understand the economic makeup of the area, including trade practices, local industries, and the major goods or services the area produces. |
60 |
|
Know about local legends and myths |
Be familiar with the myths, legends, or folklore specific to the region, such as stories about local heroes, haunted locations, or mythical creatures. |
70 |
|
Identify secret local societies or hidden groups |
Recognize the existence of secret organizations or underground groups that influence the local area, such as thieves' guilds, secret societies, or conspiracies. |
80 |
|
Understand the political dynamics of local power struggles |
Recognize and analyze the intricate political dynamics in the area, such as power plays, hidden alliances, or ongoing rivalries. |
90 |
|
Uncover the hidden history or secrets of a location |
Discover the ancient or hidden history of the area, such as long-buried secrets, lost locations, or secret plots that have shaped its present state. |
100 |
Knowledge (Nature) - Int
|
Task |
Description |
DC |
|
Identify common plants or animals |
Recognize easily identifiable plants, trees, or animals in the wild, such as common herbs, flowers, or forest creatures. |
10 |
|
Understand the behavior of a local animal |
Observe and predict the behavior of a specific local animal, such as understanding why a predator hunts in a specific area or how animals respond to threats. |
20 |
|
Identify the effects of a common poison or herb |
Recognize the signs of poisoning or the effects of a medicinal herb, such as knowing how a specific plant can heal wounds or poison someone. |
30 |
|
Analyze a plant or animal’s ecosystem |
Understand the ecological role of a specific plant or animal in its environment, such as recognizing how a predator and prey interact in a balanced ecosystem. |
40 |
|
Understand a rare or dangerous creature’s habits |
Identify the habits, strengths, weaknesses, and behaviors of a dangerous or rare creature, such as a venomous snake, a territorial predator, or a mythical beast. |
50 |
|
Know the migratory patterns of local animals |
Understand the seasonal migration patterns of local creatures, such as where certain birds or animals travel to during different seasons. |
60 |
|
Identify the effects of a significant ecological disruption |
Recognize the signs of a major ecological imbalance, such as deforestation, climate change, or an invasive species disrupting the local environment. |
70 |
|
Understand the flora and fauna of a specific biome |
Comprehend the entire ecosystem of a specific biome, such as how plants, animals, and weather interact in a desert, jungle, or tundra environment. |
80 |
|
Understand a legendary or mythical creature’s nature |
Recognize the attributes and behaviors of a legendary or mythical creature, such as a griffon, dragon, or chimera, and the role it plays in local lore. |
90 |
|
Sense an unnatural influence on the natural world |
Detect and understand when the natural world is being altered by supernatural forces, such as a cursed forest, a plague of unnatural creatures, or a portal to another plane. |
100 |
Knowledge (Nobility) - Int
|
Task |
Description |
DC |
|
Identify a noble title or rank |
Recognize the difference between various noble titles, such as identifying a duke, baron, or count based on their title or role in a specific society. |
10 |
|
Recall a noble family or house |
Recognize the name, heritage, or historical significance of a noble family or house, such as remembering the ruling family of a kingdom or region. |
20 |
|
Understand noble customs or etiquette |
Know the social customs, formalities, and etiquette specific to noble courts, such as appropriate behavior at a banquet or the proper way to address a noble. |
30 |
|
Identify political alliances and rivalries |
Recognize and recall the alliances, rivalries, and power struggles between noble families or political entities, including understanding their motivations. |
40 |
|
Understand the influence of a noble family on local politics |
Comprehend the political influence of a noble house or family, such as how they shape laws, culture, or military decisions in their region. |
50 |
|
Recall key historical events related to a noble family |
Remember significant historical events, victories, or tragedies tied to a specific noble family, such as a family feud or a noble house’s rise to power. |
60 |
|
Analyze the inheritance or succession laws of a kingdom |
Understand the complex inheritance laws and the succession of power within a noble house or kingdom, such as how a title or land is passed down. |
70 |
|
Identify secret noble alliances or conspiracies |
Recognize when noble families or individuals are secretly working together behind the scenes, either to gain power or to overthrow a rival. |
80 |
|
Understand the history and role of a royal court |
Recall the workings of a royal court, including the relationships and influence of court advisors, monarchs, and royal families in shaping a kingdom’s history. |
90 |
|
Uncover a hidden or forgotten royal lineage or royal secret |
Discover the truth behind a lost royal family, a hidden heir, or the true history of a monarch’s rise to power, including any dark secrets kept from the public. |
100 |
Knowledge (Religion) - Int
|
Task |
Description |
DC |
|
Identify a common deity or religious symbol |
Recognize a deity or religious symbol that is widely known, such as the symbol of a well-known god or the primary tenets of a major religion. |
10 |
|
Understand the basic practices of a religion |
Recall and explain the basic rituals, ceremonies, and practices of a specific religion, such as how the faithful pray, offer sacrifices, or celebrate festivals. |
20 |
|
Know the major beliefs of a specific religion |
Comprehend the key beliefs and philosophies that drive a particular religion, including core teachings, morality codes, and major holidays. |
30 |
|
Identify the influence of a religion on a culture or region |
Recognize how a religion shapes the culture, laws, and societal norms of a region, such as how it affects politics, art, or social roles. |
40 |
|
Recall historical religious events or figures |
Remember significant religious events or key figures, such as the founding of a religion, the rise of a prophet, or major religious conflicts. |
50 |
|
Understand religious disputes or schisms |
Recognize and understand the origins of religious disputes, schisms, or heresies, such as disagreements over doctrine or the splitting of sects. |
60 |
|
Know about ancient or forgotten deities |
Recall information about ancient, forgotten, or obscure deities and religions that are no longer practiced but have left their mark on history or myth. |
70 |
|
Identify divine or celestial intervention in the world |
Recognize when and how divine forces or celestial beings directly influence the material world, whether through miracles, omens, or acts of divine will. |
80 |
|
Understand the influence of a religion on world events |
Comprehend how a religion or its followers have shaped significant world events, such as crusades, religious wars, or the spread of a particular faith. |
90 |
|
Uncover the hidden or lost aspects of an ancient religion |
Discover long-forgotten aspects of an ancient or lost religion, such as hidden scriptures, forbidden rituals, or the truth behind an extinct religious order. |
100 |
Listen - Wis
|
Task |
Description |
DC |
|
Hear a whisper (10 ft.) |
Pick up a hushed voice or sound from a short
distance. |
10 |
|
Identify a sound’s general direction |
Determine where a noise, such as footsteps, is
coming from. |
20 |
|
Discern a hidden conversation |
Eavesdrop on a soft conversation taking place nearby
but behind a barrier. |
30 |
|
Hear through a closed door |
Detect muffled sounds or voices through a wooden or
solid door. |
40 |
|
Detect
a faint sound in a noisy area |
Pick out a specific noise in a bustling or crowded
environment. |
50 |
|
Hear an approaching ambush |
Detect stealthy enemies attempting to move silently
nearby. |
60 |
|
Identify individual voices or sounds |
Separate and recognize multiple distinct sounds from
a cacophony of noises. |
70 |
|
Hear through thick walls or magical barriers |
Discern sounds beyond physical or magical
obstructions. |
80 |
|
Detect subsonic or ultrasonic frequencies |
Perceive sounds that are normally beyond the range
of human hearing, such as magical echoes. |
90 |
|
Hear across vast distances |
Pick up sounds from miles away as though they were
close by. |
100 |
Move Silently - Dex
|
Task |
Description |
DC |
|
Move quietly across soft ground |
Sneak across terrain like grass or dirt without
making noticeable noise. |
10 |
|
Move silently across uneven terrain |
Stay quiet while navigating rocks, loose gravel, or
similarly noisy surfaces. |
20 |
|
Sneak past an alert guard |
Move without drawing the attention of someone
actively listening for intruders. |
30 |
|
Cross a squeaky wooden floor silently |
Avoid making noise while walking across a
particularly noisy surface. |
40 |
|
Move in complete silence (armor penalty) |
Sneak perfectly without any noise, even while
wearing armor or carrying equipment. |
50 |
|
Pass through dry leaves without a sound |
Move quietly across the most difficult terrain for
stealth, such as dry leaves or cracking ice. |
60 |
|
Stay quiet while under close
scrutiny |
Maintain complete silence while someone is actively
searching or listening for you. |
70 |
|
Avoid detection by supernatural senses |
Evade creatures with heightened senses like
blindsight, tremorsense, or keen hearing. |
80 |
|
Move unseen and unheard in magical zones |
Navigate areas with magical detection spells like Alarm
or Zone of Truth without detection. |
90 |
|
Silence your presence entirely |
Move so stealthily that even gods or omniscient
beings cannot hear you. |
100 |
Open Lock - Dex
|
Task |
Description |
DC |
|
Open a simple lock |
Pick a basic lock with a rudimentary mechanism, like
a cheap chest lock. |
10 |
|
Open an average lock |
Pick a standard lock, such as those used for doors
or sturdy storage boxes. |
20 |
|
Open a good lock |
Open a well-made lock with higher quality
mechanisms. |
30 |
|
Open a superior lock |
Crack a finely crafted lock, such as those used to
secure vaults or sensitive locations. |
40 |
|
Open a masterwork lock |
Defeat an expertly designed, complex lock, often
requiring specialized tools. |
50 |
|
Open a magically reinforced lock |
Pick a lock that has been magically enhanced to
resist tampering. |
60 |
|
Open a lock while under duress |
Successfully pick a lock while under time
constraints, combat, or stressful situations. |
70 |
|
Open a legendary or artifact lock |
Defeat a lock guarding ancient treasures or
legendary artifacts, requiring extreme precision. |
80 |
|
Open a lock with divine protection |
Pick a lock imbued with divine or godlike
enchantments, requiring extraordinary skill and tools. |
90 |
|
Open a lock defying mortal skill |
Defeat an impossibly complex lock that would
normally require divine intervention or magic. |
100 |
Perform - Chr
|
Task |
Description |
DC |
|
Perform a simple act (e.g., play a basic tune on an instrument or sing a simple song) |
Perform a basic, straightforward act, such as playing a simple melody on an instrument or singing a well-known song. |
10 |
|
Perform a moderately difficult act (e.g., play a more complex piece or perform a basic dance) |
Perform an act that requires more skill, such as playing a moderately complex piece of music or executing a basic dance routine. |
20 |
|
Perform an impressive act (e.g., a challenging musical piece or dramatic acting) |
Perform an act that showcases impressive skill, such as playing a difficult musical piece, delivering an emotional speech, or acting in a dramatic play. |
30 |
|
Perform an intricate act (e.g., an advanced musical composition or complex dance routine) |
Perform a highly intricate or detailed act, such as a complex musical composition or a challenging and graceful dance routine. |
40 |
|
Perform a virtuoso act (e.g., an advanced piece of music or acrobatics) |
Perform with exceptional skill, such as playing a difficult piece flawlessly or performing an acrobatic routine that requires precision and timing. |
50 |
|
Perform an act that leaves a lasting impression on the audience |
Perform in a way that captivates the audience, leaving a lasting impression through charisma, artistry, or remarkable talent. |
60 |
|
Perform a highly emotional or awe-inspiring act |
Perform with great emotional depth or awe-inspiring skill, such as a powerful ballad or a piece that moves the audience deeply. |
70 |
|
Perform in an extraordinary or magical manner |
Perform in a way that defies ordinary expectations, such as using magical effects, illusions, or abilities that enhance your performance. |
80 |
|
Perform a legendary act that becomes part of history |
Perform an act so exceptionally that it becomes part of legend, such as a heroic song or dramatic performance that will be remembered for ages. |
90 |
|
Perform an act that alters the course of history or influences the world in a profound way |
Perform an act that has world-altering consequences, such as an inspiring speech or magical performance that shifts the tides of history or unites a divided people. |
100 |
Profession - Wis
|
Task |
Description |
DC |
|
Perform basic work in your trade |
Carry out routine tasks associated with your
profession, such as crafting tools or farming. |
10 |
|
Manage a small operation or business |
Successfully operate a small business, ensuring it
runs smoothly and profitably. |
20 |
|
Excel in a trade under adverse conditions |
Continue your work in challenging conditions, such
as poor tools, weather, or supplies. |
30 |
|
Perform exceptional work in your trade |
Create a masterpiece or provide a service of
extraordinary quality, impressing even experts. |
40 |
|
Handle a complex or high-stakes project |
Oversee a large-scale or difficult endeavor, such as
managing a major construction or trade deal. |
50 |
|
Invent or pioneer in your field |
Introduce groundbreaking methods, designs, or
practices in your profession. |
60 |
|
Lead a guild or organization expertly |
Manage a prominent guild, institution, or trade
network with unparalleled skill. |
70 |
|
Achieve
legendary renown in your trade |
Become world-famous for your skills, producing works
or services known far and wide. |
80 |
|
Define an era with your profession |
Your work or innovations shape history and are
remembered for centuries. |
90 |
|
Attain divine-level skill
in your trade |
Perform feats in your profession that rival divine
creation or craftsmanship. |
100 |
Ride - Dex
|
Task |
Description |
DC |
|
Stay in the saddle |
Avoid falling off your mount during normal riding. |
10 |
|
Guide your mount with your knees |
Control your mount hands-free, such as during
combat. |
15 |
|
Leap obstacles while mounted |
Jump your mount over a small barrier or ditch. |
20 |
|
Control a mount in battle |
Calm and direct your mount while fighting from the
saddle. |
25 |
|
Perform advanced riding maneuvers |
Execute difficult maneuvers, such as rearing,
charging, or weaving through tight spaces. |
30 |
|
Ride an untrained or wild mount |
Successfully control a mount not accustomed to being
ridden, such as a wild horse. |
40 |
|
Stay mounted during extreme conditions |
Remain in the saddle during earthquakes, storms, or
magical turbulence. |
50 |
|
Ride mythical or legendary creatures |
Masterfully ride a difficult, legendary creature
like a dragon or griffon. |
60 |
|
Perform impossible feats of riding |
Execute riding maneuvers that defy logic, like
balancing on your mount while leaping a chasm. |
80 |
|
Ride as though one with your mount |
Achieve a supernatural bond with your mount, moving
as a single entity in perfect harmony. |
100 |
Search - Int
|
Task |
Description |
DC |
|
Find a simple item in plain sight |
Locate a common object in an uncluttered area. |
10 |
|
Find a hidden compartment or trap |
Detect a concealed compartment or a mechanical trap. |
20 |
|
Thoroughly search a
cluttered area |
Locate a specific item in a disorganized space, such
as a messy room or crowded market stall. |
25 |
|
Find a well-hidden or magical trap |
Detect a trap or compartment that is expertly
concealed or protected by minor magical effects. |
30 |
|
Locate a hidden door or passage |
Discover a secret door or passage, requiring keen
observation and patience. |
35 |
|
Discern faint magical residues |
Notice lingering traces of magic or enchantments in
the environment. |
40 |
|
Uncover ancient or legendary traps |
Detect traps or mechanisms built by ancient
civilizations or legendary crafters. |
50 |
|
Locate an invisible or ethereal object |
Find a hidden object that is invisible or exists
partially in another plane. |
60 |
|
Detect divine or godlike secrets |
Discover secrets or traps hidden by deities or
divine beings. |
80 |
|
Sense impossible or otherworldly details |
Perceive hidden objects or traps that defy natural
laws, requiring near-supernatural skill. |
100 |
Sense Motive - Wis
|
Task |
Description |
DC |
|
Sense a basic lie or misleading statement |
Detect when someone is trying to mislead you with a simple untruth, such as a person trying to cover up their intentions or hiding small details. |
10 |
|
Sense someone's emotional state |
Determine if someone is nervous, angry, happy, or afraid, even if they are trying to hide their feelings. |
20 |
|
Detect deception in an elaborate lie |
Catch someone in a more complex lie, such as when someone tells an elaborate story or tries to cover up a crime or betrayal. |
30 |
|
Sense hidden motives behind actions |
Recognize when someone has ulterior motives, such as when a person’s actions don’t align with their words or they are secretly working against you. |
40 |
|
Recognize manipulation or psychological tactics |
Detect when someone is using psychological manipulation, like gaslighting, guilt-tripping, or playing on your emotions to control your actions. |
50 |
|
Sense when someone is intentionally misleading or plotting |
Realize when someone is scheming against you or someone else, planning a betrayal or working to deceive you on a larger scale. |
60 |
|
Uncover a concealed long-term agenda |
Discover a hidden agenda or conspiracy that someone has been planning over time, even if they’ve gone to great lengths to keep it secret. |
70 |
|
Sense when someone is hiding a major secret |
Recognize when someone is keeping a massive secret, such as a betrayal, crime, or even their true identity. |
80 |
|
See through a master manipulator's lies and tactics |
Spot a master deceiver or manipulator who is very skilled in hiding their intentions, exposing their real goal or deception no matter how well it is concealed. |
90 |
|
Read the mind or intentions of an immortal being or god |
Uncover the true thoughts, emotions, and motives of a god, demon, or other powerful entity, even if they are hiding them with divine or magical protection. |
100 |
Sleight of Hand - Dex
|
Task |
Description |
DC |
|
Palm a small object |
Conceal a small object, such as a coin or key,
during casual observation. |
10 |
|
Pickpocket a distracted individual |
Steal a small item from someone who isn’t paying
attention. |
20 |
|
Perform a basic magic trick |
Execute a simple sleight-of-hand maneuver, such as
making a coin disappear. |
25 |
|
Pickpocket
in a crowded space |
Steal from someone in a busy area without being
noticed. |
30 |
|
Conceal a weapon or tool |
Hide a larger item, like a dagger or small tool,
from a pat-down or casual search. |
35 |
|
Steal from someone under scrutiny |
Pickpocket a target who is wary or suspicious of
you. |
40 |
|
Perform a complex magic trick |
Execute an advanced sleight-of-hand routine, such as
card tricks or illusions. |
50 |
|
Pickpocket a high-value target |
Steal from someone of great importance, such as a
king or powerful mage, under heavy guard. |
60 |
|
Manipulate with supernatural skill |
Move objects in plain sight so deftly that they seem
to teleport or disappear. |
80 |
|
Outmaneuver divine perception |
Perform sleight-of-hand feats so flawless that even
deities find it hard to detect. |
100 |
Speak Language - None
|
Task |
Description |
DC |
|
Learn a basic phrase in an unfamiliar tongue |
Memorize a simple phrase in a language you don’t
know. |
10 |
|
Understand a simple written sentence |
Decipher a single sentence written in an unfamiliar
language. |
20 |
|
Hold a basic conversation in an unknown language |
Speak or understand enough to have a simple
conversation. |
25 |
|
Comprehend complex written texts |
Fully
understand written works in a language you have limited exposure to. |
30 |
|
Imitate an unfamiliar accent or dialect |
Speak fluently in a regional or cultural variation
of a language you know little about. |
35 |
|
Understand ancient or rare languages |
Decipher long-forgotten or
rarely spoken tongues. |
40 |
|
Communicate in a dead or magical language |
Speak fluently in a language no longer spoken or one
requiring magic to comprehend. |
50 |
|
Master multiple unfamiliar languages simultaneously |
Juggle fluency in several unknown languages at the
same time. |
60 |
|
Understand divine or otherworldly languages |
Comprehend languages spoken by gods, demons, or
other planar beings. |
80 |
|
Create a universal or perfect language |
Invent or perfectly understand a universal tongue
that bridges all barriers. |
100 |
Spellcraft -
Int
|
Task |
Description |
DC |
|
Identify a spell as it is being cast |
Recognize a spell being cast by observing verbal,
somatic, or material components. |
10 + SL |
|
Learn the school of magic from effects |
Determine the school of a spell by examining its
lingering magical aura. |
20 + SL |
|
Identify a spell already in place |
Understand the nature of an existing magical effect
or ongoing spell. |
30 + SL |
|
Identify a magical item or effect |
Determine the properties of an unidentified magical
item or effect without casting a spell. |
40 |
|
Prepare spells from another's spellbook |
Use a spellbook not your
own to prepare spells, deciphering its unique annotations. |
50 + SL |
|
Counterspell without preparation |
Identify a spell being cast and use an appropriate
counterspell on the spot. |
60 + SL |
|
Decipher ancient magical writings |
Read magical texts from an ancient civilization or
lost magical tradition. |
70 |
|
Unravel the effects of a unique or epic spell |
Understand a spell or effect beyond normal magical
knowledge, such as those created by deities. |
80 |
|
Understand divine or cosmic magic |
Comprehend the nature of spells cast by gods or
beings from other planes of existence. |
90 |
|
Create a new spell through sheer intuition |
Conceptualize and design an entirely new spell without prior research or collaboration. |
100 |
Spot - Wis
|
Task |
Description |
DC |
|
Notice something in plain sight |
Observe a visible but overlooked detail in your
immediate surroundings. |
10 |
|
Spot someone hiding nearby |
Detect a creature or individual using basic
concealment or attempting to hide. |
Hide Roll |
|
Spot a distant creature or object |
Recognize something far away, such as a person on
the horizon or a bird in the sky. |
15 |
|
Notice an invisible creature’s presence |
Detect subtle signs of an invisible creature, like
footprints or disturbances in the air. |
20 |
|
See through a disguise or illusion |
Notice flaws in a disguise or an illusory effect
with careful observation. |
25 |
|
Spot a hidden trap or ambush |
Identify traps or ambushers lying in wait with
deliberate concealment. |
30 |
|
Notice minute details or markings |
Discern extremely fine details, such as faint
writing or intricate patterns. |
40 |
|
Spot a creature hidden by magic |
Detect a creature using magical concealment, such as
invisibility or displacement. |
50 |
|
Perceive hidden dimensions or other planes |
Recognize distortions in reality
or notice the presence of extraplanar phenomena. |
70 |
|
Spot a god or divine being in disguise |
Identify a deity or godlike entity disguised as a
mortal or hidden in plain sight. |
100 |
Survival - Wis
|
Task |
Description |
DC |
|
Find a safe place to rest |
Identify a safe spot to rest in the wilderness, such as a sheltered area or a place away from potential dangers. |
10 |
|
Track a common animal or creature |
Follow the trail of a common animal or creature, recognizing tracks, droppings, or other signs of its movement through the environment. |
20 |
|
Forage for food in the wilderness |
Locate edible plants, fruits, or insects in the wild, ensuring that they are safe to eat and provide nourishment. |
30 |
|
Identify a potential source of fresh water |
Recognize where fresh water can be found in the wilderness, such as identifying a stream, river, or other water sources. |
40 |
|
Find shelter in an extreme environment |
Identify or construct shelter in a harsh environment, such as a snowstorm, desert heat, or dangerous jungle, to protect yourself from the elements. |
50 |
|
Survive in harsh conditions for an extended period |
Endure harsh conditions, such as extreme heat, cold, or hunger, for an extended period without suffering long-term health effects. |
60 |
|
Hunt or trap a creature for food |
Set up a successful trap or hunt a wild creature, using local resources to capture or kill the animal for food. |
70 |
|
Navigate through dangerous or uncharted wilderness |
Navigate through a difficult or unknown wilderness, using natural signs, landmarks, or survival tools to find your way without getting lost. |
80 |
|
Predict and prepare for weather changes |
Forecast changes in the weather, such as an incoming storm, extreme temperature shift, or natural disaster, and prepare accordingly. |
90 |
|
Survive in a completely hostile environment |
Survive in a completely hostile environment, such as a dangerous jungle, frozen tundra, or desolate wasteland, while also thriving and finding a way out. |
100 |
Swim - Str
|
Task |
Description |
DC |
|
Swim in calm water |
Move through calm and still water without much
effort. |
10 |
|
Swim in rough or turbulent water |
Navigate through rough currents or choppy water
safely. |
15 |
|
Avoid hazards while swimming |
Swim through water with potential dangers, such as
rocks, debris, or low visibility. |
20 |
|
Swim in stormy seas or rapids |
Move through exceptionally difficult conditions,
like a storm or raging river. |
25 |
|
Swim while carrying a heavy load |
Stay afloat and maneuver while encumbered by armor,
gear, or a person. |
30 |
|
Hold your breath under extreme strain |
Withstand long periods underwater while engaged in
activity, such as combat or intense effort. |
40 |
|
Outswim a natural predator |
Escape a fast or agile underwater creature, such as
a shark or crocodile. |
50 |
|
Swim in magical or unnatural water |
Navigate water affected by magic, such as reverse
gravity or liquid fire. |
60 |
|
Swim through a planar portal or vortex |
Travel through portals or rifts within water that
leads to another plane of existence. |
80 |
|
Swim against divine or impossible forces |
Move through water controlled or shaped by a god or
impossible natural forces. |
100 |
Use Magic Device - Chr
|
Task |
Description |
DC |
|
Use a scroll with an unknown spell |
Activate a scroll with a spell not on your class
list or that you cannot normally cast. |
20 + SL |
|
Emulate a class feature |
Pretend to have a class feature required for a magic
item’s activation. |
20 |
|
Emulate an alignment |
Convince a magic item that you have a specific
alignment required for its use. |
30 |
|
Emulate a race |
Fool a magic item into believing you belong to a
particular race. |
25 |
|
Activate a wand without knowing the spell |
Use a wand without having the associated spell on
your spell list. |
20 |
|
Decipher a magical inscription |
Read magical text (like on a scroll) without casting
Read Magic. |
25 |
|
Bypass
a curse on an item |
Use a cursed item while suppressing its negative
effects for the duration. |
30 |
|
Activate a sentient magic item unwillingly |
Force a sentient item to obey or activate against
its will. |
35 |
|
Control a major artifact |
Harness the powers of an extremely powerful or
legendary magical artifact. |
50 |
|
Fool a divine or intelligent item flawlessly |
Convince a godlike or highly intelligent magic item
to accept you as its wielder, regardless of all restrictions. |
100 |
Use Rope - Dex
|
Task |
Description |
DC |
|
Tie a basic knot (e.g., a square knot or slipknot) |
Tie a simple, common knot such as a square knot or a slipknot. |
10 |
|
Tie a secure knot for climbing or anchoring |
Tie a secure knot to anchor a rope for climbing, such as a bowline knot or a figure-eight knot. |
20 |
|
Tie a knot that withstands a moderate amount of tension or weight |
Tie a knot that can handle some weight or tension, like a knot used for tying down equipment or securing a load. |
30 |
|
Tie a knot under stressful or time-sensitive conditions |
Tie a knot under pressure, such as during combat, a chase, or a time crunch, where you need to quickly secure something. |
40 |
|
Tie a knot that is difficult to untie without tools or expertise |
Tie a knot that is intricate enough to be difficult to untie without tools or knowledge, such as a special knot for securing prisoners or valuables. |
50 |
|
Create a trap or snare using rope |
Use rope to create a snare, tripwire, or trap to catch prey or entangle foes. |
60 |
|
Tie an advanced knot with multiple ropes or complicated configurations |
Tie a more advanced knot involving multiple ropes or complicated configurations, such as setting up a rope bridge or a complex pulley system. |
70 |
|
Use rope in an elaborate climbing setup, like a rappel or complex anchor system |
Set up an elaborate climbing setup, such as a rappel line, with safety and efficiency, requiring expert knowledge of ropework and anchors. |
80 |
|
Tie a near-impossible knot that resists magical tampering or extreme conditions |
Tie a knot that resists magical tampering, extreme heat, or other hazardous conditions, requiring both skill and an understanding of magical properties. |
90 |
|
Create a world-changing trap or mechanism using ropes |
Create a large-scale or world-changing mechanism with ropes, such as a trap capable of altering the course of events, requiring immense expertise and planning. |
100 |