Warhammer 40K Armor Gadgets
The following gadgets are universal and can apply to armors found in any era, provided all gadget-specific restrictions are observed.
| Title | Benefit | gp |
|---|---|---|
| Chameleoline | A character with chameleoline armor gets a +2 bonus to Defense. This gadget also provides the armors wearer a bonus on Hide checks. For light armor, this bonus is +4; for medium, +6; for heavy, superheavy, and environmentally sealed armor, +10. | 91 |
| Environment Seal | This ensures comfort and survival for up to eight hours, allowing the armor to function in the extremes of the deep sea or deep space, along with any environment in between. | 29 |
| Gravity Anchor | The gravity anchor generates a field of artificial gravity around the armors wearer, providing benefits of full gravity in low and zero-g conditions. | 29 |
| Heads-Up Display (HUD) | The standard HUD can be used to highlight the outline of a person or object bearing a specific transmitter or signal generator on voice command, granting a +2 bonus on Spot checks when pursuing a specific target. Additionally, a person with a link to the HUD can freely send data and images to the wearer at any time. Individual software packages (represented as gadgets) can further augment the abilities of a HUD. | 29 |
| HUD Software, Ammunition Tracker | A piece of software for the heads-up display device, the Ammunition Tracker is able to keep track of exactly how many shots have been expended from a particular weapon. Additionally, when a character starts to get low on ammunition, a warning flashes on the HUD indicating that a reload must occur soon. | 12 |
| HUD Software, Auspex Link | A piece of software for the heads-up display device, the auspex link allows the user to directly link any auspex to the HUD. As a result, any auspex can be used hands-free as a free action, provided they are present on the characters person. | 16 |
| HUD Software, Biosensor | When worn, the biosensor software integrates elements of the medicomp auspex (though the sensor itself is not required) and can identify exactly how many hit points a target has left. Initiating this scan requires a full -round action, however, as the target must be kept precisely within the sensors range for the duration of the scan. | 29 |
| HUD Software, Targeting | The character may fire around corners without exposing himself as normal. The software also grants a +1 bonus on ranged attacks using the weapon to which it is connected. Restrictions: Heads-up display only, requires weapon with video scope gadget. | 16 |
| HUD Software, Vehicle Link | This grants a +1 bonus on all Drive or Pilot checks made on a vehicle linked to the device. | 16 |
| Integrated Equipment | When selecting the integrated equipment gadget, choose a piece of equipment. That equipment is integrated into the base armor and can be used at any time. Additionally, you must choose whether or not the equipment may be physically separated from the base armor or not at the time of purchase. This gadget may be selected multiple times, each time adding a single additional piece of equipment to the base model. | 16 |
| Integrated Weapon | When selecting the integrated weapon gadget, choose a single weapon. That weapon is integrated into the base armor and can be used at any time. Additionally, you must choose whether the weapon may be physically separated from the base armor or not at the time of purchase. This gadget may be selected multiple times, each time adding a single additional weapon to the base armor. | 56 |
| Jump Pack | Any armor with this gadget grants a +60 bonus on all Jump checks in any situation where gravity is a factor. There is no limit to heights that can be reached. If jump distance exceeds ordinary move capacity the character ends his turn midway through the jump and will continue his jump when he has more movement available; even if this means he is in mid-air at the end of his turn. This gadget has no function in zero-g environments. | 29 |
| Prehensile Appendage | The prehensile appendage gadget essentially gives the wearer of the armor an additional hand with which to hold and manipulate objects. The gadget cannot be used to make normal melee attacks or fire ranged weapons (CF=3: You can attack), but it can make grapple attempts (with a Strength bonus of +2 and using the wearers base attack bonus). The appendage is controlled by a neural uplink. This gadget can be taken up to 4 possible times. | 51 |
| Self-Repairing | Whenever the armor is damaged, the self-repairing gadget immediately issues commands to a set of nanites that move to the problem spot and begin making repairs. The gadget repairs 1 point of damage per minute to the armor. | 51 |
| Storage Compartment | Each storage compartment gadget allows the wearer to carry two items of size Small or smaller in a container built into the armor. This gadget may be taken multiple times, each time providing another compartment where small items may be carried. | 12 |
| Ultralight Composition | The armor reduces its Armor Check Penalty (if any) by 1. Furthermore, the armors speed limitation is increased by 5 feet (to a maximum of the users normal speed). | 29 |