Zzzyxas

Level

KXP

Spells
123 456 789

1

0

3*- --- ---

2

6

33- --- ---

3

12

33* --- ---

4

24

433 --- ---

5

48

433 *-- ---

6

96

443 3-- ---

7

192

443 3*- ---

8

384

544 33- ---

9

768

544 33* ---

10

1500

554 433 ---

11

1750

554 433 *--

12

2000

655 443 3--

13

2250

655 443 3*-

14

2500

665 544 33-

15

2750

665 544 33*

16

3000

766 554 433

17

3250

766 554 433

18

3500

776 655 443

19

3750

776 655 443

20

4000

877 665 544

21

4250

877 665 544

22

4500

887 766 554

23

4750

887 766 554

24

5000

988 776 655

25

5250

988 776 655

26

5500

998 877 665

27

5750

998 877 665

28

6000

A99 887 766

29

6250

A99 887 766

30

6500

AA9 988 776

31

6750

AA9 988 776

32

7000

BAA 998 877

33

7250

BAA 998 877

34

7500

BBA A99 887

35

7750

BBA A99 887

36

8000

CBB AA9 988

Text, calendar

Description automatically generatedRace Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+0

+0

+3

+0

-3

+0

+0

+4

+0

÷1

 

Requisites:

Str 14, Int 14, Character name starts with “Z”,

 

PC is literate, Class Slots 2, Race Slots 1

Alignment:

Always N

HD/level:

1d6

Weapon Prof.:

1+level/6

To Hit Table:

War

Saves:

Wiz

Reference:

Mtg

Groups:

Archetype, Warrior, Wizard, Joke, PC-Designed

Complexity:

2+

 

“This is where any flavor text would go if you would like to put some here. As you put in more text the requisites area pushes to the spell table. For abilities just delete the underlines below and fill in.”

Human with 3 for 2 trading, CF=3: Trading is 2 for 1.

Access to MTG black spells and silver-bordered spells (nonblack silver-bordered spells cost double). CF=3: *’s are 0’s in the spell progression.

DM note: “in the room” refers to the webpage or chalkboard presented to the PC’s. The “size” category of monsters is not read as part of its name.  If there is a “no friendly fire” rule enforced, PC names do not count for Zzzyxas effects.

Your spells have +CL DC for saves vs creatures in the room with the first name alphabetically among them.

CF=3: Your attacks deal double damage vs creatures in the room with the first name alphabetically among them.

CF=4: You gain xCL defenses vs creatures in the room with the first name alphabetically among them.  This goes for AC, resistances, saves, etc.

CF=5: You are always surrounded by a [x1] Special named Zzzyxas’s Abyss with “At the top of segment 0, destroy all creatures or objects in the room with the first name among them.  This means traps, tricks, objects, magic items, and creatures.” This effect cannot be shut off at will; however, your special can still be twisted.

Level 1: 0, 1/day: You may change the name of a group of monsters in the room. (No save, IR to resist)

Level 2: Your damaging spells deal xCL damage vs creatures in the room with the first name alphabetically among all other creatures on the board.

Level 3: Instead of +CL, your spells with a save are xCL DC difficulty for saves vs creatures in the room with the first name alphabetically among all other creatures on the board.

Level 4:  Instead of double-damage, your attacks are “minor-crapped” branded vs creatures in the current room with the first name alphabetically among all other creatures on the board.

Level 9: Instead of “minor-crapped” branded, your attacks are slay branded vs creatures in the current room with the first name alphabetically among all other creatures on the board.  At level 16, this is a capital S Slay. At level 25, this is a Xvimmed(xCL) in addition.

Level 16: Spells and abilities you use in segment 10 are fully no resistance.

Zzzxas’s Spells:

Zzzxas’s Abyss (SL=3): At the top each round, destroy all creatures or objects in your group with the first name alphabetically among them (Fort save).