|
Level
|
KXP
|
Spells
123 456 789
|
|
1
|
0
|
3*- --- ---
|
|
2
|
6
|
33- --- ---
|
|
3
|
12
|
33* --- ---
|
|
4
|
24
|
433 --- ---
|
|
5
|
48
|
433 *-- ---
|
|
6
|
96
|
443 3-- ---
|
|
7
|
192
|
443 3*- ---
|
|
8
|
384
|
544 33- ---
|
|
9
|
768
|
544 33* ---
|
|
10
|
1500
|
554 433 ---
|
|
11
|
1750
|
554 433 *--
|
|
12
|
2000
|
655 443 3--
|
|
13
|
2250
|
655 443 3*-
|
|
14
|
2500
|
665 544 33-
|
|
15
|
2750
|
665 544 33*
|
|
16
|
3000
|
766 554 433
|
|
17
|
3250
|
766 554 433
|
|
18
|
3500
|
776 655 443
|
|
19
|
3750
|
776 655 443
|
|
20
|
4000
|
877 665 544
|
|
21
|
4250
|
877 665 544
|
|
22
|
4500
|
887 766 554
|
|
23
|
4750
|
887 766 554
|
|
24
|
5000
|
988 776 655
|
|
25
|
5250
|
988 776 655
|
|
26
|
5500
|
998 877 665
|
|
27
|
5750
|
998 877 665
|
|
28
|
6000
|
A99 887 766
|
|
29
|
6250
|
A99 887 766
|
|
30
|
6500
|
AA9 988 776
|
|
31
|
6750
|
AA9 988 776
|
|
32
|
7000
|
BAA 998 877
|
|
33
|
7250
|
BAA 998 877
|
|
34
|
7500
|
BBA A99 887
|
|
35
|
7750
|
BBA A99 887
|
|
36
|
8000
|
CBB AA9 988
|
|
|
Race Adjustments:
|
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Chr
|
Cml
|
AT
|
hp
|
TH
|
Div
|
|
+0
|
+0
|
+0
|
+3
|
+0
|
-3
|
+0
|
+0
|
+4
|
+0
|
÷1
|
|
Requisites:
|
Str 14, Int 14, Character name starts with “Z”,
|
|
|
PC is literate, Class Slots 2, Race Slots 1
|
|
Alignment:
|
Always N
|
|
HD/level:
|
1d6
|
|
Weapon Prof.:
|
1+level/6
|
|
To Hit Table:
|
War
|
|
Saves:
|
Wiz
|
|
Reference:
|
Mtg
|
|
Groups:
|
Archetype, Warrior, Wizard, Joke, PC-Designed
|
|
Complexity:
|
2+
|
|
“This is where any flavor text would go if you would like to put some here. As you put in more text the requisites area pushes to the spell table. For abilities just delete the underlines below and fill in.”
|
|
Human with 3 for 2 trading, CF=3: Trading is 2 for 1.
|
|
Access to MTG black spells and silver-bordered spells (nonblack silver-bordered spells cost double). CF=3: *’s are 0’s in the spell progression.
|
|
DM note: “in the room” refers to the webpage or chalkboard presented to the PC’s. The “size” category of monsters is not read as part of its name. If there is a “no friendly fire” rule enforced, PC names do not count for Zzzyxas effects.
|
|
Your spells have +CL DC for saves vs creatures in the room with the first name alphabetically among them.
|
|
CF=3: Your attacks deal double damage vs creatures in the room with the first name alphabetically among them.
|
|
CF=4: You gain xCL defenses vs creatures in the room with the first name alphabetically among them. This goes for AC, resistances, saves, etc.
|
|
CF=5: You are always surrounded by a [x1] Special named Zzzyxas’s Abyss with “At the top of segment 0, destroy all creatures or objects in the room with the first name among them. This means traps, tricks, objects, magic items, and creatures.” This effect cannot be shut off at will; however, your special can still be twisted.
|
|
Level 1: 0, 1/day: You may change the name of a group of monsters in the room. (No save, IR to resist)
|
|
Level 2: Your damaging spells deal xCL damage vs creatures in the room with the first name alphabetically among all other creatures on the board.
|
|
Level 3: Instead of +CL, your spells with a save are xCL DC difficulty for saves vs creatures in the room with the first name alphabetically among all other creatures on the board.
|
|
Level 4: Instead of double-damage, your attacks are “minor-crapped” branded vs creatures in the current room with the first name alphabetically among all other creatures on the board.
|
|
Level 9: Instead of “minor-crapped” branded, your attacks are slay branded vs creatures in the current room with the first name alphabetically among all other creatures on the board. At level 16, this is a capital S Slay. At level 25, this is a Xvimmed(xCL) in addition.
|
|
Level 16: Spells and abilities you use in segment 10 are fully no resistance.
|
|
Zzzxas’s Spells:
|
|
Zzzxas’s Abyss (SL=3): At the top each round, destroy all creatures or objects in your group with the first name alphabetically among them (Fort save).
|
|